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Offline mildlyfrightenedboy

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Re: Community Card Design [Poll - What Ability should be given?] (Semi-Permalink)
« Reply #192 on: November 28, 2011, 02:09:11 am »
The given Reprisal idea reminds me of my Porcupine card.
Or like Johann's card named Reprisal...

Not in the effect, just the name.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

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Re: Community Card Design [Poll - What Ability should be given?] (Semi-Permalink)
« Reply #193 on: November 28, 2011, 02:10:34 am »
The given Reprisal idea reminds me of my Porcupine card.
Or like Johann's card named Reprisal...

Not in the effect, just the name.
Or of everything else that has something in common with it :P
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Offline ZephyrPhantomTopic starter

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Re: Community Card Design [Poll - Element Retake] (Semi-Permalink)
« Reply #194 on: December 02, 2011, 08:33:44 pm »
Now that we have the ability determined and a few more things set in stone, I'm redoing the Element Poll to see if people have the same opinion. Please vote.

ATK | HP
Ability Cost
Theme/Name/Art

Offline OldTrees

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Re: Community Card Design [Poll - Element Retake] (Semi-Permalink)
« Reply #195 on: December 02, 2011, 10:12:49 pm »
"Bounce : A passive skill that makes the creature return in hand when dead."

Bounce feels like an Air ability to me. That would make the activation cost X :air.
Since bounce returns the card but not the quanta used to cast the creature, I think the activation cost should be low. 1 :air|1 :air
Based on SoR regaining its previous swift like ability I suggest the casting cost be in  :time.
This card probably should hit the field quickly but not in the beginning of the game. A cost of 5 :time|4 :time would fit.
Stats would probably be balanced around 4|5.
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Offline mildlyfrightenedboy

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Re: Community Card Design [Poll - Element Retake] (Semi-Permalink)
« Reply #196 on: December 04, 2011, 01:13:31 am »
I am sort of feeling that Bounce should be a :death ability.  It takes a creature and lets you play it again after it has died, which sounds like necromancy, and 99% of :death suggestions are for Necromancer themes (the ones that aren't for Ghosts).  Maybe this will be the Necromancer card that everyone has been waiting for?
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline OldTrees

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Re: Community Card Design [Poll - Element Retake] (Semi-Permalink)
« Reply #197 on: December 04, 2011, 04:59:40 pm »
"Bounce : A passive skill that makes the creature return in hand when dead."
MFB has a good point.

I think that death is the opposite of swift and thus Bounce should be modified to "If this creature would die, return it to the hand instead." thus representing rereat instead of delayed reanimation.
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Offline Rutarete

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Re: Community Card Design [Poll - Element Retake] (Semi-Permalink)
« Reply #198 on: December 06, 2011, 12:44:13 am »
"Bounce : A passive skill that makes the creature return in hand when dead."
MFB has a good point.

I think that death is the opposite of swift and thus Bounce should be modified to "If this creature would die, return it to the hand instead." thus representing rereat instead of delayed reanimation.
The retreating mechanic has made it to the forge before: http://elementscommunity.org/forum/index.php/topic,23558.msg322894#msg322894 could be a useful reference, though more for cost than element.
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Offline ZephyrPhantomTopic starter

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Re: Community Card Design [Stats (ATK | HP) and Ability Cost] (Semi-Permalink)
« Reply #199 on: December 08, 2011, 12:42:40 am »
Our Swift creature is Air.

Let the discussion on Stats (ATK | HP) and Ability Cost begin. (Bumped OT's post as a starting point.)

"Bounce : A passive skill that makes the creature return in hand when dead."

Bounce feels like an Air ability to me. That would make the activation cost X :air.
Since bounce returns the card but not the quanta used to cast the creature, I think the activation cost should be low. 1 :air|1 :air
Based on SoR regaining its previous swift like ability I suggest the casting cost be in  :time.
This card probably should hit the field quickly but not in the beginning of the game. A cost of 5 time ( :air )|4 time ( :air ) would fit.
Stats would probably be balanced around 4|5.


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Re: Community Card Design [Stats (ATK | HP) and Ability Cost] (Semi-Permalink)
« Reply #200 on: December 08, 2011, 12:59:41 am »
5 :air | 4 :air same stats for both? 4|5 If any buffs to stats for upped +1 attack might be okay.
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Offline Zaealix

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Re: Community Card Design [Stats (ATK | HP) and Ability Cost] (Semi-Permalink)
« Reply #201 on: December 08, 2011, 03:04:55 am »
Soooo, how's cost to creatures stats formula work again?
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Offline ZephyrPhantomTopic starter

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Offline Zaealix

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Re: Community Card Design [Stats (ATK | HP) and Ability Cost] (Semi-Permalink)
« Reply #203 on: December 08, 2011, 03:04:21 pm »
Alright...So considering OldTrees' idea of this creature using it's ability to protect itself, as well as the swift mechanic, the HP of this creature should be low.
I'm tempted to suggest higher attack power, to make this creature a fairly high priority target, even if the opponent is not concerned about the ability, possibly due to non-killing forms of creature control, such as  :water freezing, or  :earth delay, or  :time RT (which acheives the same thing as bounce, ironically)
Some thing that I've just thought of is this: What would happen if a creature with bounce was targeted by the creature skill 'Devour'
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