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Offline ZephyrPhantomTopic starter

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the ability] https://elementscommunity.org/forum/index.php?topic=29355.msg411297#msg411297
« Reply #132 on: October 17, 2011, 02:25:27 am »
I decided to go a roundabout way in chat, but only got 2 helpful responses. Thanks Terro and WVM2.

Quote
[22:09:24] WVM2: ‹@Zblader› If it was a one shot, I would say either a buff to your own creatures, or maybe a destroy 2 random permanents.
[22:17:22] Terroking: An exploding creature>?
[22:17:44] Terroking: Or maybe a cannon of some sort?

Offline Zaealix

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the ability] https://elementscommunity.org/forum/index.php?topic=29355.msg411313#msg411313
« Reply #133 on: October 17, 2011, 03:11:20 am »
Huh. Some kind of cannon or explosion could be interesting, but what exactly would the effect be?
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Offline OldTrees

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Re: Community Card Design [Polling - Phase 3 - What Mechanics pair well?] https://elementscommunity.org/forum/index.php?topic=29355.msg411353#msg411353
« Reply #134 on: October 17, 2011, 05:40:41 am »
An explosion would only work if it was buffing a card.

Quote from: Zblader reporting date=
Our Swift creauture will have an ability to buff a card.
Quote from: OldTrees
Status Quo: Target creature ignores the next attempt to change it. (Damage, Status effects, Stat buffs) Twin Universe would still work and would copy the Status Quo status condition.
Perhaps a buff with multiple minor effects? Not sure how this might work but...
Swift: Wind Aura. :air Mark on creature cards
Wind Aura=This creature gets an extra attack for every  count of Wind Aura on it. If targeted by a spell, one count of Wind Aura is lost.
Note: Does not count for damage dealt via Gravity Pull, Bolts drain 1 Wind Aura for every cast (So while Lightning can only take 1 hit off, a bolt could theoretically take off several layers?

I've refined the Wind aura buff. It protects the creature from the next harmful effect directed at it, be it a shield(attack shields, not the Damage resistance) a spell(Note that bolts will circumvent this if the amount of casted bolts exceed the amount of Wind Auras), or an ability. In the case of a split effect, like Basilisk Blood or Shard of Patience, the benefit would apply, but the negative effect would not. However, if that proves difficult to code, it may simply deflect the entire effect.
I'm trying to get something original too, but it's not easy to have the right idea.
Target creature is immortal until the end of round?
All friendly creatures get +0|+2 until the end of turn?
Target creature becomes a dragon of the same element until end of turn? (i'm totally brainstorming here! :P)
Target creature gains Hard Skin: every damage inflicted to it, is reduced by 2 (or 1, i don't know)
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Offline Zaealix

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the ability] https://elementscommunity.org/forum/index.php?topic=29355.msg411414#msg411414
« Reply #135 on: October 17, 2011, 09:48:37 am »
Perhaps some sort of Card Series is the way to go here...Basically, instead of having to antagonize over the best buff we can make, we could make several different things the 'swift' ability is tied to.
My Wind Aura could be the Air card, somewhat fragile unless it uses it's power on it's self.
ZBlader's Explosion idea could be tied to a creature that's pretty good on it's own, but the explosion does something interesting enough to be useful should you sacrifice the creature. Or it could be like Spark, garunteed to die, unless you buff it with something else, but I don't like that thought... Either way, it sounds like a  :fire power.
Either way, I think it's time to move on to figuring out balanced stats for this thing. We have:
Cost of Skill activation.
Cost of Creature.
Attack Power.
Health Points.
Those are the four variable factors that we can adjust with what we have nailed down. So let's shelve that 'card advantage' portion of the formula, unless either a new 'Swift' power is made to utilize it, or that too is a variable that we need to consider. I was under the impression that 'card advantage' or the worth of a single card, was a flat base rate, meaning that calculating it would be both A. Extremely difficult, and B. Not worth investegating, because all cards carry this worth, even if they do nothing.
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Offline ZephyrPhantomTopic starter

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the ability] https://elementscommunity.org/forum/index.php?topic=29355.msg411590#msg411590
« Reply #136 on: October 17, 2011, 07:30:10 pm »
For the 'cannon' idea, I realized it might work as a 'sling effect'.

 :gravity : Launch - Target creature gets Momentum for this turn and attacks.

It helps speed through delay as as well as give Gravity a rushy tactic.

Quote
Perhaps some sort of Card Series is the way to go here...Basically, instead of having to antagonize over the best buff we can make, we could make several different things the 'swift' ability is tied to.
Worth considering, but may be harmful in the long run since a bunch of people dislike series here, which gets annoying sometimes when you have a brilliant concept. I strongly dislike the idea, but I'll start a poll on whether the result should be a series or not, and people can start moving on the creature's general build (stats, cost, etc...) if desired. (though it may be helpful to know the ability prior to stat defining).

Offline Zaealix

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Re: Community Card Design [Poll/Phs4 - Should Swift be a series? | Stat Discussion] https://elementscommunity.org/forum/index.php?topic=29355.msg411617#msg411617
« Reply #137 on: October 17, 2011, 08:41:26 pm »
Hrm...Perhaps a poll on what kind of buff effect swift should have, with an option to submit your own idea. After all, this is a 'community' designed card.
As before, we have, as an ability list for Swift:
 :air-protection from attacks, of any sort.
 :gravity-Launch-Target creature gets Momentum for a turn and attacks. ZBlader's take on the explosion theme.
 :earth-Resiliance- Target creature is immune to status effects (poison, frozen, delay, lobo) Will still take damage from abilities, spells, and die from Devour.
This list is compiled from me and Zblader so far, but any ideas anyone may have, even sarcasm could be useful.
We've built from the following two themes:
CC-Proofing, from Oldtrees.
explosion type effect, possibly sacrificing the creature, from TerrorKing.
Any buff ideas could be useful.
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Re: Community Card Design [Poll/Phs4 - Should Swift be a series? | Stat Discussion] https://elementscommunity.org/forum/index.php?topic=29355.msg411625#msg411625
« Reply #138 on: October 17, 2011, 09:01:07 pm »
There are not enough high quality options for Swift for a Series [6 minimum].
However 1-3 cards (of high quality) are possible. Obviously they should represent different types of Swift (see earlier in the thread)

People tend to ignore series to different magnitudes based on the type of series (and person)
Expansion Set series are downright ignored in the polls and a discouraged by the poll setup.
Thematic series tend to stretch thin causing 1-4 gems of which 1 will be ignored due to bad associations with the non gems.
Mechanical Exploration series are usually not recognized as such.
Mechanical Demonstration series (what swift would be) are judged individually with minor association effects.

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Offline FlareGlutox

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Re: Community Card Design [Poll/Phs4 - Should Swift be a series? | Stat Discussion] https://elementscommunity.org/forum/index.php?topic=29355.msg412438#msg412438
« Reply #139 on: October 19, 2011, 10:06:10 am »
Something that recently came up to my mind was
 :air: Delay this creture, target creature uses dive.
This could basically considered as an offensive version of Iridium Warden, which fits pretty good when considering that air is the oposite element of earth.
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Re: Community Card Design [Poll/Phs4 - Should Swift be a series? | Stat Discussion] https://elementscommunity.org/forum/index.php?topic=29355.msg412503#msg412503
« Reply #140 on: October 19, 2011, 01:39:19 pm »
Something that recently came up to my mind was
 :air: Delay this creture, target creature uses dive.
This could basically considered as an offensive version of Iridium Warden, which fits pretty good when considering that air is the oposite element of earth.
nice one!

Offline OldTrees

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Re: Community Card Design [Poll/Phs4 - Should Swift be a series? | Stat Discussion] https://elementscommunity.org/forum/index.php?topic=29355.msg412518#msg412518
« Reply #141 on: October 19, 2011, 02:04:36 pm »
Something that recently came up to my mind was
 :air: Delay this creture, target creature uses dive.
This could basically considered as an offensive version of Iridium Warden, which fits pretty good when considering that air is the oposite element of earth.
Why combine that with swift?
It puts a great big target on the (now delayed) creature. While swift would enable a first use, I doubt a second use will happen.
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Offline Zaealix

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Re: Community Card Design [Poll/Phs4 - Should Swift be a series? | Stat Discussion] https://elementscommunity.org/forum/index.php?topic=29355.msg412531#msg412531
« Reply #142 on: October 19, 2011, 03:02:29 pm »
Something that recently came up to my mind was
 :air: Delay this creture, target creature uses dive.
This could basically considered as an offensive version of Iridium Warden, which fits pretty good when considering that air is the oposite element of earth.
Why combine that with swift?
It puts a great big target on the (now delayed) creature. While swift would enable a first use, I doubt a second use will happen.
It depends on the resiliance of the creature OldTrees. Since we do not have stats for this creature made yet, technically speaking, we could very well grant it high HP. Part of the usefulness of Swift is that the ability can be used before CC can occur. However, that does not exclude the possibility of the creature having high HP as well. For example, with the exploding mechanic I thought of, I imagined the creature having relativly high stats, to prevent the Swift-sacrific from being the only viable function of the card. A card that effectively has only one use (flooding, purify, holy light,Preconition) would become a niche card, and very overloooked.
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Re: Community Card Design [Poll/Phs4 - Should Swift be a series? | Stat Discussion] https://elementscommunity.org/forum/index.php?topic=29355.msg412627#msg412627
« Reply #143 on: October 19, 2011, 08:32:33 pm »
Something that recently came up to my mind was
 :air: Delay this creture, target creature uses dive.
This could basically considered as an offensive version of Iridium Warden, which fits pretty good when considering that air is the oposite element of earth.
Why combine that with swift?
It puts a great big target on the (now delayed) creature. While swift would enable a first use, I doubt a second use will happen.
It depends on the resiliance of the creature OldTrees. Since we do not have stats for this creature made yet, technically speaking, we could very well grant it high HP. Part of the usefulness of Swift is that the ability can be used before CC can occur. However, that does not exclude the possibility of the creature having high HP as well. For example, with the exploding mechanic I thought of, I imagined the creature having relativly high stats, to prevent the Swift-sacrific from being the only viable function of the card. A card that effectively has only one use (flooding, purify, holy light,Preconition) would become a niche card, and very overloooked.
If it can protect creature(s) from CC with its ability then the player can choose between short and long lifespan or even in between. It also makes the opponent have to think before they prioritize their CC on the swift creature.

Dive target creature is an ability that can be removed entirely by using CC on the swift creature. Higher resilience from stats would only make swift more redundant IMHO.

So I agree that a card should have more than 1 use. I disagree on if Dive target creature and Swift have sufficient synergies to escape being a niche card.
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anything
blarg: