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Offline MarvaddinTopic starter

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Chaos Beast | Chaos Beast https://elementscommunity.org/forum/index.php?topic=29113.msg371607#msg371607
« on: July 26, 2011, 06:02:53 am »
NAME:
Chaos Beast
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Creature
ATK|HP:
2/2
TEXT:
Mutates into an abomination or a mutant every turn.
NAME:
Chaos Beast
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
2/2
TEXT:
Mutates into a superior mutant every turn.
ART:
Its a placeholder from internet. Looking for art.
IDEA:
Marvaddin
NOTES:
The main idea here is to have a creature that constantly mutates. Mutants are interesting but are underused. You need a creature and Mutation or Fallen Elf (that requires Life quanta) card to produce a mutant, and the mutant will be not that good a lot of times.
Dunno if passive skills take effect before or later the attack, I suppose its later, but it wouldnt really interfere.
You play it, it attacks to cause 2 damage and mutates. If it turns into a mutant, next turn you can use its skill. If you do or not, at end of that turn, it will attack for its damage and mutate again. You can do nothing to stop the mutation chain at a point you would like.
For the unupgraded, Im thinking about 30-40% chance of turning into an abomination, and 60-70% chance of turning into a mutant. Could think about adding death %, but for now I dislike the idea.
Of course, mutants would require quanta for using skills. Entropy likes it, it has Novas and Supernovas. Some QTs could also work.
I suppose this card could be a fun spice to to game.
SERIES:
N/A
Feedback welcome.

Smurrf

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Re: Chaos Beast | Chaos Beast https://elementscommunity.org/forum/index.php?topic=29113.msg371708#msg371708
« Reply #1 on: July 26, 2011, 01:22:37 pm »
How would it react if targeted by an outside source of Mutate, such as Fallen Elf? Would it continue to Mutate, or would the outside source lock it in place?

Offline TheManuz

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Re: Chaos Beast | Chaos Beast https://elementscommunity.org/forum/index.php?topic=29113.msg371741#msg371741
« Reply #2 on: July 26, 2011, 02:18:06 pm »
I like the concept, i did something similar but less random.
Take a look if you want: Unstable Shapeshifter | Deranged Shapeshifter (http://elementscommunity.org/forum/index.php/topic,28625.0.html)
Back to your card, i think it's should be really fun to play. In fact, i'd like to play this, because i always liked mutants but you need many cards to build a deck around them.
I also think that's balanced, but mutants are so unpredictable that would need some testing, i think!

Offline MarvaddinTopic starter

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Re: Chaos Beast | Chaos Beast https://elementscommunity.org/forum/index.php?topic=29113.msg371749#msg371749
« Reply #3 on: July 26, 2011, 02:35:04 pm »
How would it react if targeted by an outside source of Mutate, such as Fallen Elf? Would it continue to Mutate, or would the outside source lock it in place?
Something I havent thought about. What would be better option in your opinion?

I like the concept, i did something similar but less random.
Take a look if you want: Unstable Shapeshifter | Deranged Shapeshifter (http://elementscommunity.org/forum/index.php/topic,28625.0.html)
Back to your card, i think it's should be really fun to play. In fact, i'd like to play this, because i always liked mutants but you need many cards to build a deck around them.
I also think that's balanced, but mutants are so unpredictable that would need some testing, i think!
I have seen your card, and even suggested change it to aether, because I was already planning this one ;)

Really, the idea is have something fun to play. I can imagine myself hoping it becomes something with steal, using it, and then hoping for something with devour next turn :D In fact, I also think there should be more skills in mutation list, and I dislike Mitosis being in there, but anyway, it will mutate every turn, so it 'looks' ok. Maybe could have cost decreased by 1, you know, sometimes it will become a mutant that can be eliminated easily.

Another thing I thought about is making upped version immortal, of course, could cost more in this case. Hmmm, in fact, if its immortal I wouldnt like giving some of these to Chaos Lord :P

Opinions?

Smurrf

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Re: Chaos Beast | Chaos Beast https://elementscommunity.org/forum/index.php?topic=29113.msg372457#msg372457
« Reply #4 on: July 28, 2011, 01:30:12 am »
I would say that if Mutated by an outside source, it should lose the passive and be locked into whatever it was changed into.

Offline TheManuz

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Re: Chaos Beast | Chaos Beast https://elementscommunity.org/forum/index.php?topic=29113.msg372551#msg372551
« Reply #5 on: July 28, 2011, 08:09:50 am »
I would say that if Mutated by an outside source, it should lose the passive and be locked into whatever it was changed into.
Yes, it's more straightforward this way!

Offline MarvaddinTopic starter

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Re: Chaos Beast | Chaos Beast https://elementscommunity.org/forum/index.php?topic=29113.msg372662#msg372662
« Reply #6 on: July 28, 2011, 02:54:45 pm »
I also agree with you too :) If possible to code this way, mutating from other source could remove the passive mutation (although in D&D there is no way to fix its form).

Offline TheManuz

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Re: Chaos Beast | Chaos Beast https://elementscommunity.org/forum/index.php?topic=29113.msg372668#msg372668
« Reply #7 on: July 28, 2011, 03:04:45 pm »
I also agree with you too :) If possible to code this way, mutating from other source could remove the passive mutation (although in D&D there is no way to fix its form).
I think it's simpler to code this way, because Mutation works as usual.

Offline MarvaddinTopic starter

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Re: Chaos Beast | Chaos Beast https://elementscommunity.org/forum/index.php?topic=29113.msg373203#msg373203
« Reply #8 on: July 29, 2011, 05:34:54 pm »
Anything else that needs to be discussed before submitting it into crucible?

I think I will fix unupped % in 35 for abomination and 65% for mutant. Good enough?

Im also thinking about reduce upgraded cost to 4 :entropy. The advantage of it bein upped is to random to justify an extra quanta, I think. Opinions?

 

anything
blarg: