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Offline Daytripper

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=21780.msg279948#msg279948
« Reply #12 on: February 27, 2011, 10:06:18 pm »
I agree it is rather annoying to pay for the card. According to the stats, it is built like this:

3 attack = 3  :air
HP over 5 = 1
Spawn ability = 4 (I don't know why but it is a strong ability)

Totalling at 8

Air quanta reduction bonus = minus 1
Off element ability = minus 1

New total 8 - 2 = 6

At 7, we can say the cost is on the high side, especially since the cost for spawning is  2  :life off element also.
Shards aren't overpowered, as long as you have them yourself.

Offline teffy

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=21780.msg305972#msg305972
« Reply #13 on: April 05, 2011, 02:39:13 pm »
I think this card could get a small or middle high buff, because it got more indirect nerfs in the last updates than buffs.

v.1.21, same update as last nerf from 6  :air to 7 :air


-Phoenix (high popularity of fire decks, RoF (byebye Fireflys, Golem (competing growth card,) and this not, because Phoenix only looks nice but also because Fire decks are very effective with Phoenix + Immo)
-Fractal (competing growth card)
-Thorn Carapace (byebye Firefly)
-Flooding (byebye Firefly)
+ Hope

1.24
- Pandemonium (byebye Firefly)
- Steam Engine ( competing growth card, which also got buffed much), it´s faster than FFQ.
+ Wings

1.26
+ Sky Blitz

1.27
- Mitosis (competing growth mechanism)
- Tower Shield (less damage)
- Acceleration (lobo queen , but risky, competing growth mechanism)
- Iridium Warden (queen)
-Arctic Squid buff
+ Sanctuary
+ Dragonfly buff

I think FFQ, got some competing cards, so it could get a buff and some new cards don´t really help, because you can´t use them all in a deck. If you choose more Sanctuaries, then you choose less Hopes (for example).

And in PvP, you see these new "growth mechanisms" more often than FFQ.

Edit:
1.28: nothing
1.29:
+ SoP (more damage)
+/- SoR unupped. ;
- SoR on time creatures
- SoV, SoSac are for stall decks, SoSer for versatile rainbows (too fast)
- Flooding buff
     
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ShiningSword

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=21780.msg312261#msg312261
« Reply #14 on: April 15, 2011, 02:40:53 pm »
The problem with FFQ is that anything that cant outrush it will bolt it or lobo it or kill off fireflies with AoE.
Of course, many grow cards have similar weaknesses, but FFQ requires a trio to work and is expencive, while most rivals are cheaper and require only monos or duos.
I wasnt even here before the nerf, so i cant tell why it was nerfed, but it seems like it did not needed it(-1 cost wont help it at all, it is too expencive, card intensive and vulnerable even that way).

killybob

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=21780.msg312574#msg312574
« Reply #15 on: April 16, 2011, 12:50:57 am »
let me explain the nerf for you then if it helps. there was not direct nerfing on the actual creature, ie no attack or hp reduction, no cost raise, or anything. instead there have been lots of other cards that either counteract it, add competition for the best and most effective use, etc. this made it slightly more useless and less desirable. IMO the best way to get it back on track would be to reduce cost by around 1 or 2 :air. the ability cost should remain the same cos fireflies are quite strong, the HP is just fine as it is, and FFQ is not meant as a high attacker.

Offline willng3

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=21780.msg312583#msg312583
« Reply #16 on: April 16, 2011, 12:59:43 am »
let me explain the nerf for you then if it helps. there was not direct nerfing on the actual creature, ie no attack or hp reduction, no cost raise, or anything.
FFQ has had its cost raised in various patch updates, which is more than likely the fuel of the fire here.  The continual mitigation of the cards which give it its strength is just a continual slap in the face for the card itself.
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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=21780.msg312593#msg312593
« Reply #17 on: April 16, 2011, 01:18:09 am »
let me explain the nerf for you then if it helps. there was not direct nerfing on the actual creature, ie no attack or hp reduction, no cost raise, or anything.
FFQ has had its cost raised in various patch updates, which is more than likely the fuel of the fire here.  The continual mitigation of the cards which give it its strength is just a continual slap in the face for the card itself.
thanks, my mistake. slap in the face indeed. make my point again: -2 :air cost

silux

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=21780.msg316869#msg316869
« Reply #18 on: April 21, 2011, 12:47:56 pm »
Steam machine 0|15 cost 5 :water+2 :fire
and grow 4 damage per turn
counters:
(14)rewind,eternity, grav pull,antimatter, twin universe(opponent),mutate,freeze,basilisk blood,phase shield,wing,gravity shield,iridium warden,mind flayer,liquid shadow
Firefly queen UPPED 3|7 cost 7 :air+2 :life
and spawn 4|2 firefly+1fire
counters:
(18)firewall, thorn shield, skull shield, plague,rain of fire,titanium shield, tower shield,retrovirus,otyugh,maxwell demon,phase shield,pandemonium, mind flayer,hope,owl's eye,unstable gas,pharaoh,liquid shadow
To sum up firefly queen cost more and has more counters.
She should cost at least 2 :air less!


Offline Neopergoss

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=21780.msg316934#msg316934
« Reply #19 on: April 21, 2011, 02:55:53 pm »
Steam machine 0|15 cost 5 :water+2 :fire
and grow 4 damage per turn
counters:
(14)rewind,eternity, grav pull,antimatter, twin universe(opponent),mutate,freeze,basilisk blood,phase shield,wing,gravity shield,iridium warden,mind flayer,liquid shadow
Firefly queen UPPED 3|7 cost 7 :air+2 :life
and spawn 4|2 firefly+1fire
counters:
(18)firewall, thorn shield, skull shield, plague,rain of fire,titanium shield, tower shield,retrovirus,otyugh,maxwell demon,phase shield,pandemonium, mind flayer,hope,owl's eye,unstable gas,pharaoh,liquid shadow
To sum up firefly queen cost more and has more counters.
She should cost at least 2 :air less!
To be fair, I think the steam machine counters are more effective.

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=21780.msg316942#msg316942
« Reply #20 on: April 21, 2011, 03:05:25 pm »
Steam machine 0|15 cost 5 :water+2 :fire
and grow 4 damage per turn
counters:
(14)rewind,eternity, grav pull,antimatter, twin universe(opponent),mutate,freeze,basilisk blood,phase shield,wing,gravity shield,iridium warden,mind flayer,liquid shadow
Firefly queen UPPED 3|7 cost 7 :air+2 :life
and spawn 4|2 firefly+1fire
counters:
(18)firewall, thorn shield, skull shield, plague,rain of fire,titanium shield, tower shield,retrovirus,otyugh,maxwell demon,phase shield,pandemonium, mind flayer,hope,owl's eye,unstable gas,pharaoh,liquid shadow
To sum up firefly queen cost more and has more counters.
She should cost at least 2 :air less!
To be fair, I think the steam machine counters are more effective.
And you're not accounting for FFQ's synergies, which are most of its appeal. Of course, A cost reduction IS needed. -1, perhaps, or -2 with an hp reduction... prone to CC but fast to get out and spam fireflies.
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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=21780.msg317161#msg317161
« Reply #21 on: April 21, 2011, 08:45:12 pm »
Agreed that FFQ needs a buff.  Cost reduction seems adequate, could also see buffing Fireflies somehow.

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=21780.msg318914#msg318914
« Reply #22 on: April 24, 2011, 05:05:38 pm »
The cost can't change. It's too easy to put into decks, and whether it's 6 or 7 quanta, you still need to be playing with air pillars/pends. Buff fireflies so that this car dis more useful, therefore, it can compete. Even if upped fireflies are 5 damage each, it's not op because it still takes the entire combo to get one out, even after that, they still don't start spawning till turn 3-4

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=21780.msg318917#msg318917
« Reply #23 on: April 24, 2011, 05:12:00 pm »
If the FFQ had a cost of 6, it would not be UP.
A firefly with 4 attack for 3 quanta as well as an ability that makes it generate quantum would be OP.
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