Dagger was just meant to be a cheap weapon for newer players to stick in their weapon slots, regardless of elements used.
If people chose to upgrade it, that's their choice (they do see some use now), but it's primary use was as a filler for new players until they earned their rare weapon.
This is just a plain weapon. It's cheap, it's for new players, and also it has low stealability. I would never use it now, but that doesn't mean it is bad. You could even use it as a decoy. Advanced players have all kinds of rare weapons to choose from. They will never go with this. The parrying function is great, however i think that would make it one of the most used weapons in game, so, no.
This topic is for Dirk, the upped form of Dagger,
not Dagger! Dagger itself is great for what it is, no need to change anything on it. I'm just having hard time seeing how card that costs 1524
needs to be in this game, while it's simply inferior to a card that costs only 1
more (Long Sword).
I actually think the idea to make Dirk a Parrying Dagger instead is a pretty neat idea. I don't think it would be balanced as a free weapon, but if the upped version was just the parry effect with the base Dagger attack (2), then I could see a cost of 1-2 random quanta. Dagger should not receive any change, because it comes with every starter deck.
Yes, I didn't think that those abilities could be used in 0-cost cards, but the cost thing is another issue than just trying to brainstorm for new ways to enhance this unused card.
That being said, I think proper cost for that damage-prevention/dealing -card could be even a bit higher than that 1-2 random quanta you suggested. I'd say 3 random, same as Shards.