We need at least 4 or 5 "weak PC" cards. I saw many ideas even in Armory, of cards that shut down permanents for 1 or 2 turns. That is something Elements The Game needs. Also, it would make the game more strategic.
Quote from: Chapuz on October 11, 2011, 01:55:24 pmWe need at least 4 or 5 "weak PC" cards. I saw many ideas even in Armory, of cards that shut down permanents for 1 or 2 turns. That is something Elements The Game needs. Also, it would make the game more strategic.You mean like http://elementscommunity.org/forum/index.php/topic,30673.msg416734#msg416734
And I don't exactly see how this+black hole is haxorz. Usually what screws people over in the arena are early black holes, not black holes that come after you've played all your creatures/permanents/whatever. And if the balck holes are early, these shards wouldn't have done anything other than use up quanta and slow the AI down since you wouldn't have more than a couple of quanta per element.
until the card becomes playable in beta, there's really not much more to add at this point anyway.