"This was a particularly tough card to create art for, mostly due to the fact that the Werewolf, thematically, leans very strongly towards Darkness. With Entropy represented by a pinkish purple, making a card 'dark' looking but still fit in is troublesome at least. I think that worked out though; he's still pretty menacing looking!" -vrt
Card Description & Usage
Lycanthrope is an interesting option for people who don't like to accumulate tons of quanta for some heavy attackers. The basic concept of have an offence for a laughable cost at the price of waiting 1 turn, when your units are extremely fragile.
How to use: The usage is pretty simple. You play it on the field and hope that your opponent won't take it down and then use to get an incredible boost of +5/+5 stats. Unfortunately the ability can be used once, so you won't get a 31/31 bestiality. It ends with 6/6. I guess you should know that before spending your money on it. The only change in Werewolf is a lower cost of his ability, so it's only good to upgrade him if you expect trouble with dark quanta. Other than that, not a big improvement.
Synergies: - Novas/Mark of entropy - the creature is so cheap that you don't even have to use pillars for him. You can use your mono darkness and change your mark to get a werewolf every 2 turns or, use a lot of novas to get both and and all other quanta for a cheap creature rush from every element.
Counters: - reverse time, creature control - the first card is painful because every reversed creature goes back to it's original state, so you have to grow your Werewolf again, wasting a lot of your precious time. Another problem is that in it's weak form, it has only 1 hp, very fragile unit indeed. Especially to fire shield.
Summing up, Lycanthrope is a good card, because it gives you a lot of damage for a small price. Use it when you want to kill your opponent very very fast.