Hematite Golem

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Hematite Golem
Hematite Golem

Edit Data

TYPE Creature
ELEMENT Earth
COST 4 Earth
ATK | HP 4 | 6
DESCRIPTION
SKILL
PASSIVES
RARITY Common
BUY/SELL 28/20
Steel Golem
Steel Golem

 

TYPE Creature
ELEMENT Earth
COST 4 Earth
ATK | HP 6 | 9
DESCRIPTION
SKILL
PASSIVES
RARITY Common (Upgraded)
BUY/SELL Impossible/1160


A relatively strong and really sturdy creature. These two Golems pack quite a punch over time, and time is what you get with them. Given their high health, firewalls take quite some time to kill them off; along with a single poison counter. They're also outside of the reach from a newly put out Otyugh, and can't be devoured unless the Oty is buffed or has eaten a few creatures before hand. Compared to the water creature, Abyss Crawler, Steel Golem has the same cost of it's element and three more health. Not much affects this creature, but Gravity Shield is a really big weakness for it; that's where our first synergy comes in handy.

Momentum: Momentum makes this great creature greater. It will be able to bypass firewalls, Ice Shields, and any other shield that can harm him. Steel Golem will have ten health now, which, under normal circumstances, is un-killable for a number of turns. What's better than a creature not being touched by shields, and doing seven damage? Well, one that is going to take thirty fire quantum to kill, or a bunch of Rain Of Fires.

Rage Potion: Given the health Steel Golem has, Rage Potions are a great synergy. They give five more attack, and keep the creature just outside of Rain Of Fire range. It comes to a grand total of eleven attack, which is quite powerful. Hematite Golem, on the other hand, only has one health left from a rage potion. While still giving it good attack (nine total) it doesn't have much ground to stand on, so to speak. This is why I wouldn't recommend it with the un-upgraded counterpart. Rage Elixirs are also not recommended as they would put a Steel Golem down to three, and kill a Hematite Golem.

Liquid Shadow: Since this creature has such high health, it can stay alive for a long time with a single poison counter on it. (As mentioned earlier.) Because of this, it's a great target for the darkness card Liquid Shadow". You'll be doing six damage with the Steel Golem, and healing yourself for that much. Over nine turns that it's alive, that's fifty-four healing. With multiple of these creatures out and "Shadowed" they can be quite a pest for your opponent.