As another potential idea for Trickery: Attacking creatures may (% chance) attack your opponent by mistake.. . . and I think I may have seen a shield idea that does what the shield does before . . . http://elementscommunity.org/forum/index.php/topic,14213.0.html
Im going to be starting a new series here to counterpart the Rare Weapons, which would be the Rare Shields. I havent though of all of them yet (actually havent thought of most) and will take suggestions. Dont have any actual cards yet, but will be making them soon. Here is what I have: :?? only immortal creatures can attack? : ?? : ?? : ?? Give your opponent a poison counter for every attacking creature he has? Creatures have a 5-10% chance to get aflatoxin? : Grounded: Only non airborne creatures can attack, lasts X turns : Shield of Randomness: Transform into a different non-rare shield each turn. :?? : Creatures with momentum cannot attack. : Empathic/Feral Shield: Block 1/2 damage. Acts as an empathic/feral bond. : ?? : ?? X% chance to RT creatures? Delay 1 creature each turn for up to 6 turns? : ?? Get a purify counter for each attacking creature?Also thought of one for other, which could be you have a 5-10% chance to get a nymph of the attacking creature's element.Suggestions will be greatly appreciated.
: Deal Fire Bolt to any attacking creatures with more than X attack?