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hrmmm

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quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg146918#msg146918
« on: August 26, 2010, 06:49:22 pm »
time has no cards for a decent rush?
i dont think so, and came up with this 4 - elements deck:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 74a 74a 74a 7an 7an 7an 7an 7an 7an 7q1 7q1 7q1 7q1 7q1 7q1 7qb 7qb 7qb 7qb 7qb 7ri 7ri 7ri 7ri 7ri 7ri 8pn


it has a average ttw of 6.08 (50 games tested vs ai3).
also there is a theoretical chance of a 3tw (didnt done the math how low the chances really are^^).

the trick:
24 monumentumed dmg for only 6 quanta.

usage:
just play adrenaline and monumentum on everything you can.
just watch for your  :time quanta -> you may want to deja-vu your critters if you buffed them ;)

it is pretty vulnerable to any creature control. works good on ai3. i didnt test it on pvp, t50 or ai5/6
so its more a fun-deck.

Games:   50         
           
Time overall (min.):   72.800     
avg. sec/game:   87.360     
Wins:   50
Losses:   0   
Ems:     2
Clicks/Game:   20.460         
           
Avg ttw:   6.080         
           
ttw details:           
ttw 3:   0         
ttw 4:   3         
ttw 5:   13         
ttw 6:   19         
ttw 7:   10
ttw 8:   2
ttw 9:   3

and yes you can put in some other creatures (like dune/forest scorpions). but i dont think you will make it faster ;)
« Last Edit: June 13, 2012, 08:04:19 am by willng3 »

guolin

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg146920#msg146920
« Reply #1 on: August 26, 2010, 06:53:54 pm »
Huh, looks fun. Poor little Deja Vu needs to be used more. You did it perfectly. :)

Nume

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg146922#msg146922
« Reply #2 on: August 26, 2010, 06:55:31 pm »
Lol I'm guessing that is supposed to read Wins: 48, Losses: 0 rather than Losses: 48 :P. Otherwise it may work for the biggest loser competition...... :P.

Offline jmdt

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg146925#msg146925
« Reply #3 on: August 26, 2010, 06:57:53 pm »
This deck is awesome hrmmm.  Any deck in the 6 or less ttw range is stupid fast.

hrmmm

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg146926#msg146926
« Reply #4 on: August 26, 2010, 06:58:14 pm »
^^ copy paste fail.
it had 50 wins ;)

eh pewwwp

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg146928#msg146928
« Reply #5 on: August 26, 2010, 07:02:43 pm »
i like the deck, but it's not an original idea, ive seen ones like this before

Nume

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg146935#msg146935
« Reply #6 on: August 26, 2010, 07:07:42 pm »
I've seen one like it but they always had more quanta issues/clunkiness. I think this one looks much more solid.

Offline jmdt

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg146941#msg146941
« Reply #7 on: August 26, 2010, 07:19:23 pm »
i like the deck, but it's not an original idea, ive seen ones like this before
hrmmm has been testing and experimenting with deja vu adrenaline decks for a long time looking for a fast dependable version.  While there are other similar versions, hrmmm's uses novas annd pendalums making it different and its about a half turn faster than those as well.

Offline bored_ninja777

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg146946#msg146946
« Reply #8 on: August 26, 2010, 07:31:21 pm »
Code: [Select]
4vj 4vj 4vj 4vj 6rr 74a 74a 74a 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7bu 7q1 7q1 7q1 7q1 7q1 7q1 7qb 7qb 7qb 7qb 7qb
what if u tried that?

? ? ? = life pendulums

instead use the life ones so u get to play epinephrine more often? i only did a few matches on trainer but it did help? maybe make it 6 nova? i seemed have to have been little shy on quantum ill keep trying :) i like this deck though :D
~McPasty was here~

hrmmm

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg146960#msg146960
« Reply #9 on: August 26, 2010, 07:44:41 pm »
i like the deck, but it's not an original idea, ive seen ones like this before
agree - its actually 1.25 version from other deja-vu decks that are allready posted.
but this is more tweaked.

and it has a pwnge name :P

...
what if u tried that?

? ? ? = life pendulums

instead use the life ones so u get to play epinephrine more often? i only did a few matches on trainer but it did help? maybe make it 6 nova? i seemed have to have been little shy on quantum ill keep trying :) i like this deck though :D
yep i run a few test versions with life pendulums and 6 novas:

life pendulums: you need :time for your precogs - nice to play them in your 1st turn if you get a bad hand. also you need some :time for play/double your creatures->sometimes you can get it trough playing a pendulum. and last but not least - have :life for epi but no  :time for deja-vu ...

6 novas: i had problems with replacing other cards (dont wanna make a 32 card-deck). and they are not that important in this deck (just for speed up a bit and play monumentum). as i tryed with 6 novas they starting to block my hand. if you think you need more quanta +1 pendulum is a better way to go (in my sight).

Offline bored_ninja777

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg146979#msg146979
« Reply #10 on: August 26, 2010, 08:08:43 pm »

Quote
yep i run a few test versions with life pendulums and 6 novas:

life pendulums: you need :time for your precogs - nice to play them in your 1st turn if you get a bad hand. also you need some :time for play/double your creatures->sometimes you can get it trough playing a pendulum. and last but not least - have :life for epi but no  :time for deja-vu ...

6 novas: i had problems with replacing other cards (dont wanna make a 32 card-deck). and they are not that important in this deck (just for speed up a bit and play monumentum). as i tryed with 6 novas they starting to block my hand. if you think you need more quanta +1 pendulum is a better way to go (in my sight).
well .. idk it seemed i was low on quantum. im going to keep testing little tweaks and let u know what i come up with.
~McPasty was here~

xuru

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg146988#msg146988
« Reply #11 on: August 26, 2010, 08:22:18 pm »
i saw this deck, i said wtf, i tried this deck, i loved this deck

amazing deck = ]

 

blarg: