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$$$man

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False God Proposal: Dragon Lord https://elementscommunity.org/forum/index.php?topic=9978.msg119652#msg119652
« on: July 21, 2010, 03:16:28 am »
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tv 6tv 6u3 6u3 6u3 6u3 6u3 6u3 711 74a 74a 74a 74a 74a 77b 7ad 7dm 7dm 7dm 7dm 7gt 7jq 7mv 7q5 7q5 7t5 80b 80b
Preety much a rush deck

Offline godofdeath500

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Re: False God Proposal: Dragon Lord https://elementscommunity.org/forum/index.php?topic=9978.msg125727#msg125727
« Reply #1 on: July 27, 2010, 06:17:59 pm »
Yikes.

That's all I have to say.
[21:47:33] ‹godofdeath500› 5 years and not a single war.
[21:47:45] ‹godofdeath500› I do not live up to my name.

RedWarrior0

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Re: False God Proposal: Dragon Lord https://elementscommunity.org/forum/index.php?topic=9978.msg125732#msg125732
« Reply #2 on: July 27, 2010, 06:23:24 pm »
Why no Ruby Dragon? Explosions are taking not that much, so a 15|2 couldn't hurt anybody but the person facing this guy.

Also, props on an interesting dragon deck.

finkel

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Re: False God Proposal: Dragon Lord https://elementscommunity.org/forum/index.php?topic=9978.msg125787#msg125787
« Reply #3 on: July 27, 2010, 07:19:49 pm »
It's like a much easier rainbow :P

$$$man

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Re: False God Proposal: Dragon Lord https://elementscommunity.org/forum/index.php?topic=9978.msg125854#msg125854
« Reply #4 on: July 27, 2010, 08:32:10 pm »
It's like a much easier rainbow :P
I guess...

xdawnbydeath

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Re: False God Proposal: Dragon Lord https://elementscommunity.org/forum/index.php?topic=9978.msg125876#msg125876
« Reply #5 on: July 27, 2010, 09:11:21 pm »
It's like a much easier rainbow :P
Not really, turn 2 momentumed dragons are not fun.

RedWarrior0

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Re: False God Proposal: Dragon Lord https://elementscommunity.org/forum/index.php?topic=9978.msg129836#msg129836
« Reply #6 on: August 02, 2010, 06:27:51 pm »
I'd throw a PA for the towers in there, but that leaves an extra PA. Maybe Fahrenheit or Fire Buckler, because only 8 :fire is used compared to 20+ for the other elements. And dragons seem fiery.

dragonhuman

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Re: False God Proposal: Dragon Lord https://elementscommunity.org/forum/index.php?topic=9978.msg129870#msg129870
« Reply #7 on: August 02, 2010, 07:34:41 pm »
gotta add a fire lance, cause ya know its the dragons breath?

bigbadbanana

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Re: False God Proposal: Dragon Lord https://elementscommunity.org/forum/index.php?topic=9978.msg130426#msg130426
« Reply #8 on: August 03, 2010, 08:07:09 pm »
Why would you have two Amethyst dragons when you don't gain any :entropy from supernovas? 

$$$man

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Re: False God Proposal: Dragon Lord https://elementscommunity.org/forum/index.php?topic=9978.msg130433#msg130433
« Reply #9 on: August 03, 2010, 08:27:23 pm »
Why would you have two Amethyst dragons when you don't gain any :entropy from supernovas?
Because you get 3x :entropy from your mark per turn.

RedWarrior0

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Re: False God Proposal: Dragon Lord https://elementscommunity.org/forum/index.php?topic=9978.msg130443#msg130443
« Reply #10 on: August 03, 2010, 08:43:48 pm »
Hm... The supernovas give you 24 quanta per element, except Entropy. The towers give you alternatives for bad draws, and Light, Entropy, and sometimes Time are the only things that absolutely require quanta beyond that 24. In the meantime, you have some extra Gravity and Fire. Massive/Ruby dragons might be a little too much quanta, but perhaps a Firestorm/Fire Buckler, and if you wanted a weapon, perhaps a Titan? I'd love to test this out, but the trainer needs an "Import opponent deck code" first.

$$$man

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Re: False God Proposal: Dragon Lord https://elementscommunity.org/forum/index.php?topic=9978.msg130494#msg130494
« Reply #11 on: August 03, 2010, 10:30:15 pm »
Hm... The supernovas give you 24 quanta per element, except Entropy. The towers give you alternatives for bad draws, and Light, Entropy, and sometimes Time are the only things that absolutely require quanta beyond that 24. In the meantime, you have some extra Gravity and Fire. Massive/Ruby dragons might be a little too much quanta, but perhaps a Firestorm/Fire Buckler, and if you wanted a weapon, perhaps a Titan? I'd love to test this out, but the trainer needs an "Import opponent deck code" first.
A fire buckler would stop Rol/hope which is probably the best bet to beat this god.
Titan might be good....maybe.....nah :P

 

anything
blarg: