I'm not saying 30 cards. I'm saying:
Lvl. 1= 30uped, 30 unuped
Lvl. 2= 45uped, 15 unuped
Lvl. 3= 60 uped
Lvl. 4= 75 uped, 15 unuped
Lvl. 5= 100 upe, 20 unuped
Lvl. 6= 180 uped
And the second coment was an electrum payment to the city in order to enter it.
The levels seem off in this one. Upgraded cards are
vital for city defenses, because if you think about it, an elemental's major home base should be well protected by the best of its armies, with includes the stronger versions of cards. Secondly, electrum is a not-so fun way to enter a city as a type of restriction -
only the rich people would only be the ones who engage in attacks, which makes it a bit ridiculous.
I think that Elements should have a secret thing called
"Keys" given to each player automatically. When they lose a certain # of battles/lose a certain battle, they'll have to enter their zone again to get back their key again to enter their major city.
Example:
-Suppose a Fire Elemental really just wants to have Water defeated in as soon as possible (because they're opposites). Obviously, paying electrum isn't exactly going to work here, because the water surrounding (submerging?) the city is a huge barrier in itself (the
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would be extinguished if he tried to swim XD). However,
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elemental beings already have a 'Key' or device that not only allows them to enter the city unharmed initially, but also with the ability to give them free access from any square/area around the castle.
This way, a
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player has to defeat certain players (or a number of players) before the 'Key' is dropped for that elemental, and that way, he can enter the base. Initially, the inhabitants of the Major City of
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would let this elemental in, only to realize that he's
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and gunning for them, thus causing a siege/invasion.
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Meanwhile, the water elemental just lost his key, so he has to return home the 'long' way or something. ^^;