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WoE Archive / Re: City Siege
« on: December 17, 2010, 02:28:53 am »
Here would be my best "mock siege" guys
and this is only version 1.0.1 so feel free to pick it apart.
Secnario;
Team A is holding a small town (the weaker deffence i assume that there will be mulitipel levels so assume this to be the lowest (higher levels will afford extra slots!)) and Team B has decided to besiege it and take it for their own.
round 1.
Team A is afforded 10 card slots like the first row in a duel for cards only creature cards may apply.[ remeber this is a !*!mini game not a duel!*!]
so lets assume for simplicity that Team A is being run by AI it would go for the largest build possible. i would love this to be human based but again idk how it would work i have noticed this issue brought up several times.
assuming Team A chose mark of . with these 10 slots its your decision or the AI's to gambel as many points or the combined power of your cards, vs. ur oposition and a random roll.
so 2 thigns can occure here go for broke and make the biggest score possibel or make a stack of cards you dont care about and hope for the best
here how i broke down score for the defending team since the skills required in real life would not be the same in both offence and deff. why should they in a game? the hp of a card up to a value of 10 (this limit is to nerf gravity from 10 stacking armogio plus its cost in quantum. in addition each shield counts as a score of 15 but what a risk if you should loose one.
so here would be fires wave one lay out and score:
ash 14, ash 14, phoenix 8, ash eater 2, ash eater 2, crim drgn 13, fire shield 15, ash 14, fire spirt 4, and lava golem 6.
it looks liek this in card sets
[14][14][08][02][02][13][15][14][04][06] >= a total score of 92
lets assume that Team b is mortal enemies after all they would be allotted 10slots including weapons and the option to add one extra slot per turn the longer the fight goes on.
on offence the scores are reversed attack with a 10 pt cap + quantum
so lets assume Team b wants to be efficient 6x ice dragons and 4x blue crawlers. simple and powerful
look like:
[06][06][06][06][19][19][19][19][19][19]>= total score of 138
meaning before the roll the diff in scores is Team B ahead by 46 (i eliminated rounding ,again for simplicity). i will break down later the results of wining vs loosing in brief.
on my desk i rolled a D12 for both teams. Team A recived a 7, B a 2
644
this is not good news for team B since the new tallies become A= 644 B= 276
the new differance is 368 in favor of team A!.
the casualties would break down like this
my origianl posted methoted not only wouldhaven taken a bunch of codeing but also did not fit with much of the rest of the game. insted i created w/l brackets
win by:
000-100 both players discard 5 cards at random form their hands
110-200 losing player looses 6 wining looses 4
210-300 losing player discards 7 winner only 3
310-400 8-2
410-500 9-1
510-600 10-1 this is to represent a sweeping victory but failure to take the city unless it is out of defenders
610-700 10-1 the city falls assuming the attacker won
710+ 10-0 a prefect win
with the above bracket it becomes pretty obvious what happens. Team A won by 310-400 meaning a discard of 3 for them and 7 for Team B wave two would then ensue with each team refilling their respective fields and Team B adding an additional slot for prolonging the siege (this stacks i would assume infinitely?) until one team retreats or is defeated.
I hope this has helped and i know i changed a lot of the original concept but after playtesting with piece of paper my first concept was just super complex over time. this is quick easy and deadly which was the overall goal for my post.
Thx 4 ur time all
til next we clash- Mc-sTr3Tch aka e-1337-cyle
and this is only version 1.0.1 so feel free to pick it apart.
Secnario;
Team A is holding a small town (the weaker deffence i assume that there will be mulitipel levels so assume this to be the lowest (higher levels will afford extra slots!)) and Team B has decided to besiege it and take it for their own.
round 1.
Team A is afforded 10 card slots like the first row in a duel for cards only creature cards may apply.[ remeber this is a !*!mini game not a duel!*!]
so lets assume for simplicity that Team A is being run by AI it would go for the largest build possible. i would love this to be human based but again idk how it would work i have noticed this issue brought up several times.
assuming Team A chose mark of . with these 10 slots its your decision or the AI's to gambel as many points or the combined power of your cards, vs. ur oposition and a random roll.
so 2 thigns can occure here go for broke and make the biggest score possibel or make a stack of cards you dont care about and hope for the best
here how i broke down score for the defending team since the skills required in real life would not be the same in both offence and deff. why should they in a game? the hp of a card up to a value of 10 (this limit is to nerf gravity from 10 stacking armogio plus its cost in quantum. in addition each shield counts as a score of 15 but what a risk if you should loose one.
so here would be fires wave one lay out and score:
ash 14, ash 14, phoenix 8, ash eater 2, ash eater 2, crim drgn 13, fire shield 15, ash 14, fire spirt 4, and lava golem 6.
it looks liek this in card sets
[14][14][08][02][02][13][15][14][04][06] >= a total score of 92
lets assume that Team b is mortal enemies after all they would be allotted 10slots including weapons and the option to add one extra slot per turn the longer the fight goes on.
on offence the scores are reversed attack with a 10 pt cap + quantum
so lets assume Team b wants to be efficient 6x ice dragons and 4x blue crawlers. simple and powerful
look like:
[06][06][06][06][19][19][19][19][19][19]>= total score of 138
meaning before the roll the diff in scores is Team B ahead by 46 (i eliminated rounding ,again for simplicity). i will break down later the results of wining vs loosing in brief.
on my desk i rolled a D12 for both teams. Team A recived a 7, B a 2
644
this is not good news for team B since the new tallies become A= 644 B= 276
the new differance is 368 in favor of team A!.
the casualties would break down like this
my origianl posted methoted not only wouldhaven taken a bunch of codeing but also did not fit with much of the rest of the game. insted i created w/l brackets
win by:
000-100 both players discard 5 cards at random form their hands
110-200 losing player looses 6 wining looses 4
210-300 losing player discards 7 winner only 3
310-400 8-2
410-500 9-1
510-600 10-1 this is to represent a sweeping victory but failure to take the city unless it is out of defenders
610-700 10-1 the city falls assuming the attacker won
710+ 10-0 a prefect win
with the above bracket it becomes pretty obvious what happens. Team A won by 310-400 meaning a discard of 3 for them and 7 for Team B wave two would then ensue with each team refilling their respective fields and Team B adding an additional slot for prolonging the siege (this stacks i would assume infinitely?) until one team retreats or is defeated.
I hope this has helped and i know i changed a lot of the original concept but after playtesting with piece of paper my first concept was just super complex over time. this is quick easy and deadly which was the overall goal for my post.
Thx 4 ur time all
til next we clash- Mc-sTr3Tch aka e-1337-cyle