@devil: the fire version would be using brimstone eaters to fractal a dragon much much earlier (with 15 brimstone eaters you could fractal a dragon and play another one every turn), except that would be very vulnerable to almost any sort of mass creature control, where as this deck, as with most OTK decks, just waits and stalls in some manner (phase shields, here) without giving your opponent much to counter (perm control is death to this deck).
I prefer fractal charger to this, since with chargers you only need to play 1-2 shields while stalling usually, and with 5 health they require two RoF to kill, they go through shields so Hope, gravity, bone wall etc. etc. are all no problem, and finally, you can start playing them early on against a rush deck with permanent control. I've beaten speed rainbow rushes (but only just barely) that destroyed/stole (momentum, remember ^_^) all my shields.
Nice decks! Though I'm sad to say they'll lose to a great many popular decks such as:
-anything with momentum
-perm control of almost any kind
-quanta denial (earthquakes, devourers, gravity nymph, etc.)
-decks with enough stone skins or shards of divinity and miracles to deck you out
-flooding (and some way of stopping your dragons - congeals, RoF, spine carapace/fire shield, etc.
-hope
all of this notwithstanding, I love OTK decks, especially when they work ^_^ There's nothing quite like watching your opponent twiddle their thumbs and wait for your phase shields to run out when suddenly they're running to the forums to report a desync because there's just no way you legally played that many dragons xD