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Offline HyroenTopic starter

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City Above | Floating Citadel https://elementscommunity.org/forum/index.php?topic=8640.msg100237#msg100237
« on: June 24, 2010, 07:20:20 pm »
NAME:
City Above
ELEMENT:
Air
COST:
4 :air
TYPE:
Spell
ATK|HP:
N/A
ABILITY:
Target pillar X. Pillar cluster is destroyed, and a creature named X is summoned to the field. Its stats are N|N where N is equal to the number of cards in the cluster. Creature X when summoned behaves like the targeted pillar.
NAME:
Floating Citadel
ELEMENT:
Air
COST:
5 :air
TYPE:
Spell
ATK|HP:
N/A
ABILITY:
Target pillar X. Pillar cluster is destroyed, and a creature named X is summoned to the field. Its stats are N+1|N+3 where N is equal to the number of cards in the cluster. Creature X when summoned behaves like the targeted pillar.
ART:
www.sxc.hu
(Edited)
IDEA:
Hyroen
NOTES:
HOW TO USE:
Assuming all cards in your deck are upped, the following is how to use it:

Upon using Floating Citadel, if you target a 6x cluster of Wind Towers, the entire cluster is destroyed.
A new creature is then summoned to your field, Wind Tower, 7|9, and as soon as it is summoned, you gain 1 :air, and keep gaining 1 :air each subsequent turn due to the fact that you have 1 Wind Tower on your side of the field.

If it is "Fractal"ed your hand will be filled with Wind Towers, which are not creatures, they are pillars :).

STRATEGY:
The :air equivalent of Earthquake | Quicksand.
Either create your own creature or destroy enemy pillars and snipe it down.

IDEA:
I became inspired when SG said that :air needed a Flying City or something like it.

ART:
Don't like it personally. Any better pieces are welcomed.

BALANCING:
I understand the idea is kind of shaky, and I have no idea how to balance it.
Suggestions completely welcomed :)



SERIES:
N/A

WAR X - TEAM :air AIR

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Azumi

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Re: City Above | Floating Citadel https://elementscommunity.org/forum/index.php?topic=8640.msg100334#msg100334
« Reply #1 on: June 24, 2010, 09:13:09 pm »
Hmm...so you can do like 6 of these and then tons of towers of air..and then youll have a 24/24 and a 23/23, etc.

Offline HyroenTopic starter

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  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
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Re: City Above | Floating Citadel https://elementscommunity.org/forum/index.php?topic=8640.msg100337#msg100337
« Reply #2 on: June 24, 2010, 09:19:18 pm »
You'd have to go through your entire deck ;) That seems pretty balanced or even UP lol.

And creature control would destroy that deck. In that case might as well go for Unstable Gas :air / :fire dual deck.
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Fewk

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Re: City Above | Floating Citadel https://elementscommunity.org/forum/index.php?topic=8640.msg100346#msg100346
« Reply #3 on: June 24, 2010, 09:30:08 pm »
Destroying 24 towers for a 24/24 seems not so nice :/

Offline HyroenTopic starter

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  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
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Re: City Above | Floating Citadel https://elementscommunity.org/forum/index.php?topic=8640.msg100357#msg100357
« Reply #4 on: June 24, 2010, 09:41:18 pm »
Good luck getting out 24 pillars ;)
Realistically even in a 60 card deck, half way into the game you have about 15 pillars out, and using City Above | Flying Citadel would just give you a 15|15 creature, susceptible to creature control and only providing as much quanta as would 1 of those pillars, or towers whatever the case may be.
WAR X - TEAM :air AIR

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Retribution

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Re: City Above | Floating Citadel https://elementscommunity.org/forum/index.php?topic=8640.msg100409#msg100409
« Reply #5 on: June 24, 2010, 10:50:54 pm »
Good luck getting out 24 pillars ;)
Realistically even in a 60 card deck, half way into the game you have about 15 pillars out, and using City Above | Flying Citadel would just give you a 15|15 creature, susceptible to creature control and only providing as much quanta as would 1 of those pillars, or towers whatever the case may be.
So the card would be more of a pillar destruction then?

Offline HyroenTopic starter

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  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
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Re: City Above | Floating Citadel https://elementscommunity.org/forum/index.php?topic=8640.msg100433#msg100433
« Reply #6 on: June 24, 2010, 11:37:36 pm »
You can use it as you like I guess. If you know you have enough quanta for the rest of your deck, a 10|10 could help. But if it gets destroyed, good luck producing more quanta :)
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unionruler

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Re: City Above | Floating Citadel https://elementscommunity.org/forum/index.php?topic=8640.msg100440#msg100440
« Reply #7 on: June 24, 2010, 11:48:14 pm »
What is the name of the creature X? You ought to give it one.
On a separate note, what is the COST of the creature X? Since it is a creature, I presume it can be targeted by fractal, so this is an important issue.

Offline HyroenTopic starter

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Re: City Above | Floating Citadel https://elementscommunity.org/forum/index.php?topic=8640.msg100446#msg100446
« Reply #8 on: June 24, 2010, 11:52:58 pm »
@ unionruler, as for the name it's supposed to be whatever you selected. If you chose a 6x Wind Tower, then that cluster is destroyed, and you have a Wind Tower on your field, 6|6, you gain 1 :air when it's summoned and you gain 1 :air per turn due to the Wind Tower. If "Fractal"ed it will fill your hand with Wind Towers :).

EDIT: I'll make sure to include clarification in Notes.

This shouldn't be too hard to code I imagine, just slap on ATK|HP and remove the permanent sign.
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alf15

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Re: City Above | Floating Citadel https://elementscommunity.org/forum/index.php?topic=8640.msg100458#msg100458
« Reply #9 on: June 25, 2010, 12:13:02 am »
basically a flying pillar version of flying weapon

Offline HyroenTopic starter

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Re: City Above | Floating Citadel https://elementscommunity.org/forum/index.php?topic=8640.msg100461#msg100461
« Reply #10 on: June 25, 2010, 12:20:07 am »
Ish :)
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actionjack

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Re: City Above | Floating Citadel https://elementscommunity.org/forum/index.php?topic=8640.msg100606#msg100606
« Reply #11 on: June 25, 2010, 05:35:16 am »
Love the concept of turning pillars into creature.

but feel take down a whole cluster seem too strong?...hmmm..

 

blarg: