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PhantomFox

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Astral Tiger | Celestial Tiger https://elementscommunity.org/forum/index.php?topic=8385.msg96289#msg96289
« on: June 19, 2010, 09:43:01 pm »
NAME:
Astral Tiger
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Creature
ATK|HP:
3/7
ABILITY:
Cosmic Balance:
Astral Tiger's attack and HP will always add up to 10.
NAME:
Celestial Tiger
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Creature
ATK|HP:
5/7
ABILITY:
Cosmic Balance:
Celestial Tiger's attack and HP will always add up to 12.
ART:
Wallpapers Desktop DiQ
http://wallpaper-s.org/20__Fantasy_Maltese_Blue_Tiger.htm
IDEA:
PhantomFox
NOTES:
I took the idea from a card I made for a previous competition and redid it.  The short version is that at the end of the turn, any change made to its stats will cause an inverse buff.  If it is hit by a Rain of Fire, it will get +3/+0.  Heavy Armor makes it get -3/+0 as well.  Blessing will cancel itself out.  (+3/+3 makes it give a -3/-3 to compensate).  Attack CAN go into the negative with sufficient HP buffs, so be careful.  It starts off with 7 HP so that it can survive at least one hit from pretty much everything.  Any one stat caps at 12.
SERIES:
N/A

Offline Wizardcat

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Re: Astral Tiger | Celestial Tiger https://elementscommunity.org/forum/index.php?topic=8385.msg96294#msg96294
« Reply #1 on: June 19, 2010, 09:49:00 pm »
I would use Aether purely for this card. Kitty~!

Note that a single Rage Potion would kill either version, though.
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Malduk

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Re: Astral Tiger | Celestial Tiger https://elementscommunity.org/forum/index.php?topic=8385.msg96342#msg96342
« Reply #2 on: June 19, 2010, 10:44:35 pm »
Basilisk Blood will make unupped version -19|27?  :) This is not just funny, but also a huge problem when a card that costs 1 quanta practically destroys you if you play this creature. You're :aether, you have no ways on taking that card out, and outdamaging its heal (thing you do when you run into similar troubles with Antimatter) is very hard, if possible at all. I'd play all my BBs on the same creature at the same turn. Your only hope is rewind, or antimatter, both of which you very likely dont have.

But anyway... Creature feels weakish to me. If you dont touch it, its ignorable. If you want to "buff" it by Lightning, its vulnerable.

What I would suggest is to move this into Entropy element. I know people here perceive entropy as something random, but thats not really true.
To avoid my possible bad english, I drew this line from wiki that actually makes sense with this card:
"The second law of thermodynamics states that in general the total entropy of any system will not decrease other than by increasing the entropy of some other system."
By decreasing attack, you're increasing HP and vice versa.

Also, Entropy has an answer to negative attack - Antimatter. I think this card would fit there perfectly!

PhantomFox

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Re: Astral Tiger | Celestial Tiger https://elementscommunity.org/forum/index.php?topic=8385.msg96384#msg96384
« Reply #3 on: June 19, 2010, 11:05:53 pm »
Point, but BB will also freeze it for 6 turns or so.  Plenty of time to deal with it.  If that's still a problem, the creature could have 'limits' on its stats.  I admit, I came to this in mind with making an Aether creature (only element I haven't made something for), and justified it with the fact that it's a different type of 'untouchable' since it doesn't 'lose' stats.  Your other comments are valid, but what if the starting stats were tuned to be a bit more 'even'.  3/5 and 5/5 respectively.  Or perhaps 2/6 and 4/6.    I'll think about it.

Offline Hyroen

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Re: Astral Tiger | Celestial Tiger https://elementscommunity.org/forum/index.php?topic=8385.msg96528#msg96528
« Reply #4 on: June 20, 2010, 01:36:31 am »
I personally love this card. A good combination with Lightning or Thunderbolt, and generally with Aether cards. Very strong with its element. Good job, PhantomFox!! :)
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Retribution

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Re: Astral Tiger | Celestial Tiger https://elementscommunity.org/forum/index.php?topic=8385.msg96533#msg96533
« Reply #5 on: June 20, 2010, 01:38:59 am »
It's kind of like a permanent rage creature, he gets stronger every time he is damaged, and vice versa.
And it can't go over 7 attack, so it's pretty balanced.
Kudos.  ::)

actionjack

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Re: Astral Tiger | Celestial Tiger https://elementscommunity.org/forum/index.php?topic=8385.msg96614#msg96614
« Reply #6 on: June 20, 2010, 03:42:12 am »
the concept is really good.  I would surely want to see it in the game, and would vote for it.


Might be strange with some booster... like blessing or Rage Potion... but than its what make it interesting too.

Could also see the name change to like Rage, and put on a berserker type of guy too with similar effect.


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Re: Astral Tiger | Celestial Tiger https://elementscommunity.org/forum/index.php?topic=8385.msg96772#msg96772
« Reply #7 on: June 20, 2010, 10:23:35 am »
Solid.  I think I'd drop the CC by 1, though, at least for the unupgraded, maybe both.
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Re: Astral Tiger | Celestial Tiger https://elementscommunity.org/forum/index.php?topic=8385.msg96991#msg96991
« Reply #8 on: June 20, 2010, 05:18:40 pm »
Love this card.
What would happen with rage potion?

Offline harakirinosaru

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Re: Astral Tiger | Celestial Tiger https://elementscommunity.org/forum/index.php?topic=8385.msg97003#msg97003
« Reply #9 on: June 20, 2010, 05:36:36 pm »
Love this card.
What would happen with rage potion?
I would use Aether purely for this card. Kitty~!

Note that a single Rage Potion would kill either version, though.
Both of the Rage tonics would resolve as normal, as the new stats would still be bounded.

PhantomFox

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Re: Astral Tiger | Celestial Tiger https://elementscommunity.org/forum/index.php?topic=8385.msg97756#msg97756
« Reply #10 on: June 21, 2010, 02:25:19 pm »
Questions:
1) Should this have an absolute value cap on any stat to prevent abuse by Bassilisk Blood
2) Should the initial stats be moved more towards the center?  Right now it can survive anything thrown at it, but it's initially weak.  Would 2/6 be better?

PhantomFox

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Re: Astral Tiger | Celestial Tiger https://elementscommunity.org/forum/index.php?topic=8385.msg98818#msg98818
« Reply #11 on: June 22, 2010, 09:04:28 pm »
Another alternative would be to raise its initial attack and card cost.  Thoughts?

 

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