*Author

PhantomFox

  • Guest
Mad Scientist | Insane Genius https://elementscommunity.org/forum/index.php?topic=8061.msg91017#msg91017
« on: June 14, 2010, 04:27:32 am »
NAME:
Mad Scientist
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Creature
ATK|HP:
3|4
ABILITY:
:entropy :entropy :entropy SCIENCE!:
Shuffle around the attacks, HP, abilities, of the creatures on both sides of the field.
NAME:
Insane Genius
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Creature
ATK|HP:
3|4
ABILITY:
:entropy :entropy :entropy SCIENCE!:
Shuffle the attacks, HP, abilities, of the creatures on both sides of the field.
ART:
Roberto Campus
http://www.robertocampus.com/wp-content/uploads/2007/05/post_tutorial_mad-scientist_2_470.jpg
http://www.robertocampus.com/2007/05/photoshop-painter-tutorial-mad-scientist/
IDEA:
PhantomFox
NOTES:
Spend some time and think about what this card can do.  Its purpose is to upset the balance of your opponent's defense.  Strong attacks can get matched with weak HP.  Important abilities are now on cannon fodder.  That annoying quintessence is somewhere else now... assuming everything works in your favor!  It is also possible to wind up with all the good stuff one one card.  So be careful!
SERIES:
N/A

PhantomFox

  • Guest
Re: Mad Science | Insane Genius https://elementscommunity.org/forum/index.php?topic=8061.msg91021#msg91021
« Reply #1 on: June 14, 2010, 04:32:02 am »
Oh yeah, and blah blah blah, humans in elements, blah blah, not fantasy-esque enough, blah blah.  Don't care, this is temporary artwork I found online and it looks cool.  If by some chance of the imagination this gets into the game, I assure you the art will get replaced.

$$$man

  • Guest
Re: Mad Science | Insane Genius https://elementscommunity.org/forum/index.php?topic=8061.msg91049#msg91049
« Reply #2 on: June 14, 2010, 05:18:02 am »
awesome card but i suggest making insane genius affect u would be an awesome buff card

b00mc1ap

  • Guest
Re: Mad Science | Insane Genius https://elementscommunity.org/forum/index.php?topic=8061.msg91187#msg91187
« Reply #3 on: June 14, 2010, 12:03:10 pm »
Great idea, but I don't think immortal/immaterial creatures should change from this. Nothing else affects them so this shouldn't either, unless this effect happens to creatures that attack you...


$$$man

  • Guest
Re: Mad Science | Insane Genius https://elementscommunity.org/forum/index.php?topic=8061.msg91279#msg91279
« Reply #4 on: June 14, 2010, 03:11:15 pm »
the first time i saw it i thought it was in Gl1tchs big bad plot pack series

PhantomFox

  • Guest
Re: Mad Science | Insane Genius https://elementscommunity.org/forum/index.php?topic=8061.msg91638#msg91638
« Reply #5 on: June 14, 2010, 09:00:19 pm »
I included the status swap as a concession to all those people (including myself from time to time) annoyed with immortal everythings.  I can take it out, it's no big deal.  I flip flopped between effecting one side and effecting the entire board, so that can go either way.  I'd like some reasons why one way or the other is better.

Arondight

  • Guest
Re: Mad Science | Insane Genius https://elementscommunity.org/forum/index.php?topic=8061.msg91702#msg91702
« Reply #6 on: June 14, 2010, 09:53:33 pm »
omg human!!111 kill it with fire!!!111

In what cases is this useful? Unless the costs of the abilities change as well?

SeddyRocky

  • Guest
Re: Mad Science | Insane Genius https://elementscommunity.org/forum/index.php?topic=8061.msg91707#msg91707
« Reply #7 on: June 14, 2010, 09:57:31 pm »
This is a lot like the card that's actually being put in place right now... Pandemonium.

icybraker

  • Guest
Re: Mad Science | Insane Genius https://elementscommunity.org/forum/index.php?topic=8061.msg91714#msg91714
« Reply #8 on: June 14, 2010, 09:59:49 pm »
First things first: It seems too expensive. After all, it's very luck-dependent. I'd take this down to 5 :entropy and 4 :entropy upped.

Secondly: I fully support $$$man's idea. Upgraded version costs 4 :entropy and effects you. Oh yes, :gravity and Otyughs with 30 health ;)

Thirdly, I agree with boomclap. This is because area spells (Fire Storm, Lightning, Pandemonium) also don't target immaterials, and Mad Science shouldn't either for consistency's sake.

Fourthly, the unupped version's title is a concept and the upped one is a person. Consistency plox? :P

Otherwise, great concept and great card.

PhantomFox

  • Guest
Re: Mad Science | Insane Genius https://elementscommunity.org/forum/index.php?topic=8061.msg91749#msg91749
« Reply #9 on: June 14, 2010, 10:37:34 pm »
Hmm.  Darn it.  It seems I have to go back to the drawing board.  This is a hard element to work with personally.

b00mc1ap

  • Guest
Re: Mad Science | Insane Genius https://elementscommunity.org/forum/index.php?topic=8061.msg91760#msg91760
« Reply #10 on: June 14, 2010, 10:47:14 pm »
omg human!!111 kill it with fire!!!111

In what cases is this useful? Unless the costs of the abilities change as well?
If the other player has a photon and an Elite Otyugh, the skills get switched around and if you get lucky, you might end up making him have a 1|1 photon with devour and a 0|5 Otyugh with nothing.


Fourthly, the unupped version's title is a concept and the upped one is a person. Consistency plox? :P

That's what I also thought at first. However, the word "science" is a noun and the word "genius" is a noun as well. They can both be types of knowledge, one being science and one being genius. Think about the adjective genius. That is some really genius science being shown there. That is some really scientific genius being shown there. Genius, as you are stating, can also mean a personal noun describing a person (a genius).

"That is some mad science, man."
"That is some insane genius you got there, man."

PhantomFox

  • Guest
Re: Mad Science | Insane Genius https://elementscommunity.org/forum/index.php?topic=8061.msg91816#msg91816
« Reply #11 on: June 14, 2010, 11:44:32 pm »
Proposed changes:
Permanent -> Creature (Ability either "Mix 'n Match", "Mind swap" or "SCIENCE!"  thoughts?)
Affects both sides of the field
Does not swap around statuses.

 

blarg: