This is just an idea and might be difficult to code, but I want to post it anyways.
Survival Mode. Many games have them. It's a game mode where you try to last for as long as you can. With this suggestion, the same thing can be done in Elements!
In Survival Mode, you fight against an opponent with infinite HP and infinite cards. There could be pre-set Elder, Halfblood or False God decks for this mode; when your opponent runs out of cards, its entire deck is reloaded. It could also be that when you run out of cards, you don't lose, but you don't reload your deck either; you simply stop drawing cards.
There are several objectives in Survival Mode:
- Survive for as many turns as you can.
- Deal as much damage to your opponent as you can.
- Gather as much quanta as you can.
- Deal as much damage to enemy creatures as you can.
- Destroy as many enemy permanents as you can.
- Others?
Of course, score and electrums gained in Survival Mode will be decided by a formula taking into consideration all of the above factors.
What do you guys think?