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Lazaretto | Military Hospital https://elementscommunity.org/forum/index.php?topic=6514.msg68121#msg68121
« on: May 13, 2010, 03:01:14 pm »
Hi,
I thought about a card that has the ability to remove negative effects. I tried to find a balance between the general usability and the usage in rainbow decks.

And I have godly paint skills. :P ;D

NAME:
Lazaretto
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Permanent
ATK|HP:
- | -
ABILITY:
1 :light Cure: Remove 3 negative effect from the target. Heal up to 2 HP's. The skill can be used multiple times per turn.
Absorb  :earth :earth at the end of every round.
NAME:
Military Hospital
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Permanent
ATK|HP:
- | -
ABILITY:
1 :light Cure: Remove 4 negative effect from the target. Heal up to 3 HP's. The skill can be used multiple times per turn.
Absorb  :earth :earth at the end of every round.
ART:
Schattenfresser
IDEA:
Schattenfresser
NOTES:
* target can be creatures or the player
* every poison mark count an single effect
* gravity pull isn't a negativ effect
SERIES:
No Series intended, but it could be one with Flood.

Offline Baily18

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Re: Lazaretto | Military Hospital https://elementscommunity.org/forum/index.php?topic=6514.msg68364#msg68364
« Reply #1 on: May 13, 2010, 10:46:49 pm »
I like it. :P specialy theart :3

icetimer

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Re: Lazaretto | Military Hospital https://elementscommunity.org/forum/index.php?topic=6514.msg68370#msg68370
« Reply #2 on: May 13, 2010, 11:01:22 pm »
Interesting. Are there any other connections between ground and light? Probably only useful for rainbows as far as I can see.Not sure if OP or UP. Will kill any deck based on poisoning... Unlimited purifys :P

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Re: Lazaretto | Military Hospital https://elementscommunity.org/forum/index.php?topic=6514.msg68372#msg68372
« Reply #3 on: May 13, 2010, 11:02:51 pm »
make it absorb 1 earth :D then epic card.

Re: Lazaretto | Military Hospital https://elementscommunity.org/forum/index.php?topic=6514.msg68410#msg68410
« Reply #4 on: May 14, 2010, 12:21:34 am »
Interesting. Are there any other connections between ground and light? Probably only useful for rainbows as far as I can see.Not sure if OP or UP. Will kill any deck based on poisoning... Unlimited purifys :P
No, there aren't any other connections between this two elements right now.
The problem with rainbow is that I want them to use the card, but only for a short time and all game long.

make it absorb 1 earth :D then epic card.
I don't think that this is an good idea. :P This cheap upkeep can pay every rainbow deck with 4 or more quantum towers and you would see it in every deck.

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Re: Lazaretto | Military Hospital https://elementscommunity.org/forum/index.php?topic=6514.msg68520#msg68520
« Reply #5 on: May 14, 2010, 08:31:50 am »
Interesting. Are there any other connections between ground and light?
Stone skin + miracle

Re: Lazaretto | Military Hospital https://elementscommunity.org/forum/index.php?topic=6514.msg69691#msg69691
« Reply #6 on: May 16, 2010, 06:03:31 pm »
I thought about a change of the card and want to have some opinions to this:
* decreasing the ability cost to 1 :light
* increasing the number of removed effects to 3/4
* removing the multiple using per turn

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Re: Lazaretto | Military Hospital https://elementscommunity.org/forum/index.php?topic=6514.msg71122#msg71122
« Reply #7 on: May 19, 2010, 10:53:21 am »
I thought about a change of the card and want to have some opinions to this:
* decreasing the ability cost to 1 :light
* increasing the number of removed effects to 3/4
* removing the multiple using per turn
The only negative effects in the game are:
-Poison
-Freeze
-'Stasis' (Time bubble/delay)
-Gravity Pull

I highly doubt that any creature will really be affected by more than 2 debuffs (seeing that very few of them have any synergy with each other, minus Freeze/Poison, which is usually found only from duo- :water/ :death decks), so increasing the number of removed effects doesn't really help. It'd be a better change if you increase the amount of HP healed from 3 up to something else. Otherwise, the other two changes (efficient cost and removal of multiple uses) sound okay, and may make it a little bit stronger, but not overpowered (the upkeep is what bring it down heavily).

Re: Lazaretto | Military Hospital https://elementscommunity.org/forum/index.php?topic=6514.msg71143#msg71143
« Reply #8 on: May 19, 2010, 12:34:24 pm »
I thought about a change of the card and want to have some opinions to this:
* decreasing the ability cost to 1 :light
* increasing the number of removed effects to 3/4
* removing the multiple using per turn
The only negative effects in the game are:
-Poison
-Freeze
-'Stasis' (Time bubble/delay)
-Gravity Pull

I highly doubt that any creature will really be affected by more than 2 debuffs (seeing that very few of them have any synergy with each other, minus Freeze/Poison, which is usually found only from duo- :water/ :death decks), so increasing the number of removed effects doesn't really help. It'd be a better change if you increase the amount of HP healed from 3 up to something else. Otherwise, the other two changes (efficient cost and removal of multiple uses) sound okay, and may make it a little bit stronger, but not overpowered (the upkeep is what bring it down heavily).
I think you forget that you can heal yourself,too. And gravity pool isn't a negativ effect because the creature protects you and that kills her. ;)
And I prefer the removing because angels heal a good amount of HP.

edit: There could be more negative effects in the future. And aflatoxin is a negativ effect,too.

Re: Lazaretto | Military Hospital https://elementscommunity.org/forum/index.php?topic=6514.msg71290#msg71290
« Reply #9 on: May 19, 2010, 07:48:57 pm »
I changed the cards:
* decreasing the ability cost to 1 :light
* increasing the number of removed effects to 3/4
* removing the multiple using per turn
* decreasing the absorb to 2 :earth per turn

Tukkun

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Re: Lazaretto | Military Hospital https://elementscommunity.org/forum/index.php?topic=6514.msg86353#msg86353
« Reply #10 on: June 09, 2010, 06:25:37 am »
The "negative effect" part confuses me. Also godly Paint skillz.

Re: Lazaretto | Military Hospital https://elementscommunity.org/forum/index.php?topic=6514.msg86439#msg86439
« Reply #11 on: June 09, 2010, 12:37:51 pm »
The "negative effect" part confuses me. Also godly Paint skillz.
Negative effects that it can remove poison, freeze, aflatoxin and maybe time bubble. I don't want that the ability only removes poison because it would make the card more situational.

 

blarg: