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Syoxis

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Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg63352#msg63352
« on: May 04, 2010, 04:08:28 pm »
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58p 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 74a 74a 74a 7an 7an 7an 7an 7an 7an 7dh 7gl 7gl 7mt 7q1 7q1 7q1 7t7 8pn


Similar to some other decks out there.  Idea is to blow your load on the first or second turn.  Generally 5/6 turn win, although a 4 turn win happens under the right circumstances.  Fun deck, yet inconsistent.
« Last Edit: June 15, 2012, 09:19:19 am by willng3 »

Offline Wardead

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Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg63381#msg63381
« Reply #1 on: May 04, 2010, 04:54:16 pm »
4 turn kill on Level 3s right? or on Level 2s?

Syoxis

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Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg63387#msg63387
« Reply #2 on: May 04, 2010, 05:06:10 pm »
4 turn kill against 100 health.

I generally play top50.  It would also work on lvl2 or 3.

hello5666

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Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg69447#msg69447
« Reply #3 on: May 16, 2010, 07:27:52 am »
4 turn kill on Level 3s right? or on Level 2s?
I want to know how long it takes to beat FG with this deck.

Offline Essence

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Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg69869#msg69869
« Reply #4 on: May 16, 2010, 11:19:05 pm »
You don't beat FGs with this deck, period.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

icybraker

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Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg69871#msg69871
« Reply #5 on: May 16, 2010, 11:24:41 pm »
4 turn kill on Level 3s right? or on Level 2s?
I want to know how long it takes to beat FG with this deck.
8-12 turns if you are insanely lucky. But DON'T DO IT. :) This deck probably has a False God winrate of less than 20%.


The deck itself looks sound. I'd take out an Unstoppable for a Blessing for more likelihood for more damage. You can use it on a target that is not Adrenalin'd. I'd also upgrade the Antlion. It deals more damage, and you already have 8 adrenaline targets.

abysswalker

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Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg69948#msg69948
« Reply #6 on: May 17, 2010, 03:37:29 am »
For some reason, I don't like it. I don't mean to offend you or anything, but...

The deck itself, like icebraker said, is sound. The lack of shields scare me, but if the deck is as fast as you say, then it should be fine. Maybe add an SoG or two?

Arondight

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Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg69998#msg69998
« Reply #7 on: May 17, 2010, 06:44:48 am »
Hm, I made a deck like this before. I have it saved somewhere.. On good draws, it killed the opponent in 3 turns, but outside of good draws, it always felt like bad draws and those little critters are too squishy!  :)

Maybe I should post it up since I don't use it anymore.

Syoxis

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Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg73604#msg73604
« Reply #8 on: May 23, 2010, 09:52:15 pm »
For the record, I do not suggest that anyone use this deck.

In its current form it is very inconsistent.

abysswalker

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Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg73632#msg73632
« Reply #9 on: May 23, 2010, 11:15:15 pm »
For the record, I do not suggest that anyone use this deck.

In its current form it is very inconsistent.
That's why it can get four turn wins :D

Usually, the riskiest decks have the highest payoff

killfer8

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Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg73713#msg73713
« Reply #10 on: May 24, 2010, 01:53:23 am »
You don't beat FGs with this deck, period.
You mean comma, no??

bojengles77

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Re: Speed Rainbow - 4 turn kill possible https://elementscommunity.org/forum/index.php?topic=6177.msg79523#msg79523
« Reply #11 on: June 01, 2010, 02:40:34 pm »
But why not just use a normal rainbow rush with mark of entropy and a little bigger creatures? This relies on two card combos of epinephrine and the creatures, while other decks just need you to wait at most 2 turns to use supernovas, and then release all of your 4-10 atp creatures from your hand. I think its cool that this is like a rainbowy version of the life rush deck, but i just don't see it being as effective.

But as long as its fun to play, what the heck!

 

blarg: