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Kael Hate

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Shard | Shard of Power https://elementscommunity.org/forum/index.php?topic=5641.msg57444#msg57444
« on: April 22, 2010, 07:23:44 am »

Shard | Shard of Power
(Quantum Mechanics)
NAME: Shard
ELEMENT: Other
COST: 1
TYPE: Spell
ATK|HP:
ABILITY: It looks like a crystal shard.
It seems to be useless, but it
might be upgradable.
NAME: Shard of Power
ELEMENT: Other
COST: 2
TYPE: Permanent (Artifact)
ATK|HP:
ABILITY: Generate 3 Quanta of your
Mark each turn.
ART: Elements the Game
IDEA: Kael Hate
NOTES: - Clusters
SERIES: QUANTUM MECHANICS - A Series of Card Ideas for Quanta Production  (http://elementscommunity.org/forum/index.php/topic,5981.msg67663#msg67663)

verity_blues

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Re: Shard | Shard of Power https://elementscommunity.org/forum/index.php?topic=5641.msg57599#msg57599
« Reply #1 on: April 22, 2010, 04:32:03 pm »
"It allows you to accelerate without having to overstuff your decks with unnecessary pillars."

   If they were truly "unnecessary" then why one earth are they in your deck? They are necessary, is why. That is, they are now, with this card, they wouldn't have to be anymore, though.This is a card, that if put into the game, everyone would have to have. But, this is just my opinion. I do like having a new shard, but this one just seems to universal. There isn't a deck scheme out there that couldn't/wouldn't use this card. Why would I even use pillars? Six of these could net me 18+1 a turn.

This card  could work though. Say, if it was reduced to giving... well, what a pillar/tower already gives. I think this card would be better using your other idea, make that idea a shard.

The other idea I'm talking about:
http://elementscommunity.org/forum/index.php/topic,5643.0.html (http://elementscommunity.org/forum/index.php/topic,5643.0.html)

Offline xdude

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Re: Shard | Shard of Power https://elementscommunity.org/forum/index.php?topic=5641.msg57600#msg57600
« Reply #2 on: April 22, 2010, 04:40:15 pm »
This would be stronger than pillars, thus OP. No cards, no matter how rare, can be DEFINITELY better than other cards. Rarity isn't a way to balance cards.
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When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

jallenw

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Re: Shard | Shard of Power https://elementscommunity.org/forum/index.php?topic=5641.msg57602#msg57602
« Reply #3 on: April 22, 2010, 04:44:15 pm »
Shard of Power 3
This card generates 2 quantum of your mark at the end of your turn and deals 3 damage to you.

This might be more balanced.

6 of them = 12 quantum per turn at a cost of 18 hp per turn.

Kael Hate

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Re: Shard | Shard of Power https://elementscommunity.org/forum/index.php?topic=5641.msg57637#msg57637
« Reply #4 on: April 22, 2010, 05:36:38 pm »
"It allows you to accelerate without having to overstuff your decks with unnecessary pillars."

   If they were truly "unnecessary" then why one earth are they in your deck? They are necessary, is why. That is, they are now, with this card, they wouldn't have to be anymore, though.This is a card, that if put into the game, everyone would have to have. But, this is just my opinion. I do like having a new shard, but this one just seems to universal. There isn't a deck scheme out there that couldn't/wouldn't use this card. Why would I even use pillars? Six of these could net me 18+1 a turn.

This card  could work though. Say, if it was reduced to giving... well, what a pillar/tower already gives. I think this card would be better using your other idea, make that idea a shard.

The other idea I'm talking about:
http://elementscommunity.org/forum/index.php/topic,5643.0.html (http://elementscommunity.org/forum/index.php/topic,5643.0.html)
Overstuffing is a gamers term refering to adding more of something than required for the late game. Pillars are truly necessary for a deck especially because this card particularly only produces quanta of your mark. It can in no way produce any quanta outside of that fixture. Only having six in your deck when they do not come to hand during the mulligan effect and a cost of 1 to deploy, means none on the first turn. You still have to run quanta pillars or towers but this allow you to pull back your final limit in your deck by about 3:2 so replacing 6 pillars matching your mark with 6 of these you could also pull out 3 more pillars. and still get the same endgame production.

Shards are designed to be Universal and work in any deck. As the Harmonic pillar, this shard would have no benefit some decks.

I agree rarity is no balance for power, I can send you the various times I've quoted it.


This would be stronger than pillars, thus OP. No cards, no matter how rare, can be DEFINITELY better than other cards. Rarity isn't a way to balance cards.
Actually it depends on the environment wether this card is better than pillars and mathematicallly it isn't overpowered. If you give me a deck design I'll do a calculative to show you.


Shard of Power 3
This card generates 2 quantum of your mark at the end of your turn and deals 3 damage to you.

This might be more balanced.

6 of them = 12 quantum per turn at a cost of 18 hp per turn.
Extremely weak.

Offline xdude

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Re: Shard | Shard of Power https://elementscommunity.org/forum/index.php?topic=5641.msg57639#msg57639
« Reply #5 on: April 22, 2010, 05:40:33 pm »
KH: 6 Emerald Towers, 6 SoP's, 6 Horned Frogs (unupped), 6 Elite Cockatrices, 6 Adrenaline (elite). Check with towers instead of Shards. :lifemark

Also, try this (http://elementscommunity.org/forum/index.php/topic,658.0.html) with 6 Towers replaced by SoP's.

Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

Kael Hate

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Re: Shard | Shard of Power https://elementscommunity.org/forum/index.php?topic=5641.msg57643#msg57643
« Reply #6 on: April 22, 2010, 05:51:21 pm »
KH: 6 Emerald Towers, 6 SoP's, 6 Horned Frogs (unupped), 6 Elite Cockatrices, 6 Adrenaline (elite). Check with towers instead of Shards. :lifemark

Also, try this (http://elementscommunity.org/forum/index.php/topic,658.0.html) with 6 Towers replaced by SoP's.
I have to grab a Train soon so will have to do this Later, if anyone else wants to show a deck please do and I will do the lot in one table when I get back.

Offline coinich

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Re: Shard | Shard of Power https://elementscommunity.org/forum/index.php?topic=5641.msg57820#msg57820
« Reply #7 on: April 22, 2010, 11:50:54 pm »
6 SoP, 2 Fahrenheits, 6 Fire Lance, 16 Fire Towers, Mark Fire.  Pretty strong here, though I don't particularly care for the nerf above.

Offline Bloodshadow

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Re: Shard | Shard of Power https://elementscommunity.org/forum/index.php?topic=5641.msg57855#msg57855
« Reply #8 on: April 23, 2010, 12:58:44 am »
Since the blue shard is a spell and green shard a permanent, I think the red shard should be a creature. I've already made a "Shard of Sacrifice" before, but it was a bit too complex.

Also, right now the two shards have abilities revolving around HP. I think the red shard should involve HP as well.

But all that is just for consistency, so if consistency doesn't mean too much to you, then ignore my post... ;)
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

jallenw

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Re: Shard | Shard of Power https://elementscommunity.org/forum/index.php?topic=5641.msg57868#msg57868
« Reply #9 on: April 23, 2010, 01:23:49 am »
Hmmm... now that you mention it, I agree.  A 3rd shard should be a creature. 

Green shard = regenerate life permanent
Blue shard = gain life + maxhp spell
Red shard = ??

gain life+maxhp when this creature dies?
Heal all your creatures each turn? 
Instead of doing damage he heals you for an amount equal to his power? 
Gain 20 life when he comes into play, but lose 20 life if he leaves play? (It's a mtg effect, yes, but still an idea.)
Or maybe:
Shard of Power 4
N/N
N = Your life divided by 20 rounded up.

This would make him a 5/5 for 4(Too powerful?) normally, but when used with stoneskin/shard of divinity he would have the capacity to be as large as a 26/26 creature. 

Offline Bloodshadow

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Re: Shard | Shard of Power https://elementscommunity.org/forum/index.php?topic=5641.msg57877#msg57877
« Reply #10 on: April 23, 2010, 01:31:29 am »
I'm thinking about a card that reduces the max HP of your opponents...
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

jallenw

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Re: Shard | Shard of Power https://elementscommunity.org/forum/index.php?topic=5641.msg57902#msg57902
« Reply #11 on: April 23, 2010, 02:01:51 am »
I think a black shard was already suggested that did something like that.

I like the idea of:

Black Shard/Shard of Torment 4
Your opponents max hp is set to equal their current hp.


 

blarg: