I have not had time to develope my card ideas yet, so I just add some more
I belive the fortune effect could be usefull, and the game needs more ways to produce quanta.
and thanks for the answer Keolino, you are someone to relay on.
Its nice when you get respons when you come up with ideas, otherwise it feels quite pointless.
NAME: | Sorcerer/Warlock
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ELEMENT: | Aether
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COST: | 4 upped. 5
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TYPE: | Creature
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ATK|HP: | 1|4
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TEXT: | Sorcerer gain +1| for each spell casted, and deals spell damage. upped. +1|+1
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NOTES: | A active ability that can be lobotmized.
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NAME: | Alcemist Labb
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ELEMENT: | Earth
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COST: | 2 upped 3
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TYPE: | permanent
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ATK|HP: |
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TEXT: | :Convert some of your quanta into other elements.
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NOTES: | Works like a scrambler but on your own quanta
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NAME: | Toxic
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ELEMENT: | Death
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COST: | 3 upped. 2
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TYPE: | Spell
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ATK|HP: |
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TEXT: | Inflicts 5 poison damage to target creature.
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NOTES: | A way to take down stronger creatures and you could use this with catapult or voodoo doll to inflict serious poison damage to your opponent.
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NAME: | Patient Zero
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ELEMENT: | Death
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COST: | 6 upped. 5
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TYPE: | Creature
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ATK|HP: | 4|3
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TEXT: | : Toxic touch Inflicts 5 poison damage to target creature. Patient Zero enters te play with one poison.
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NOTES: | poisonus. without a buff it gets to use its ability 2 times before it dies.
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