Poll

Should it be capable of targetting the opponent's weapon? (& placing it on their side of the field)

No
17 (25%)
Yes
51 (75%)

Total Members Voted: 68

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Offline ARTHANASIOS

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079677#msg1079677
« Reply #12 on: June 12, 2013, 07:30:32 pm »
Gives air a form of PC (other than shockwaves to frozen weapons, which is niche at best).  I'm all for it.

Who needs PC when you have 4x SoFre on field? :P
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Offline regen2k9

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079679#msg1079679
« Reply #13 on: June 12, 2013, 07:38:11 pm »
Gives air a form of PC (other than shockwaves to frozen weapons, which is niche at best).  I'm all for it.

Who needs PC when you have 4x SoFre on field? :P

Hahaha very true!   :P

In the shardless meta, it would be nice for more elements to have pc though.
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Offline dragtom

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079685#msg1079685
« Reply #14 on: June 12, 2013, 07:55:56 pm »
notice that this change would actually prevent you from flying your glories/pa'ed weps, with the current code...
so if this isn't intended, it will need extra code (not simply allowing to target immaterial, as that allows targeting opponent's immaterial weps as well)

also, this is pc against weapons. SoFr is against shields.
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Offline CuCN

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079706#msg1079706
« Reply #15 on: June 12, 2013, 09:01:38 pm »
notice that this change would actually prevent you from flying your glories/pa'ed weps, with the current code...
so if this isn't intended, it will need extra code (not simply allowing to target immaterial, as that allows targeting opponent's immaterial weps as well)

Not if the suggestion made by ARTHANASIOS is used, where it targets a player instead. The card text could be "Turn target player's weapon into a creature."

Offline omegareaper7

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079717#msg1079717
« Reply #16 on: June 12, 2013, 09:25:26 pm »
notice that this change would actually prevent you from flying your glories/pa'ed weps, with the current code...
so if this isn't intended, it will need extra code (not simply allowing to target immaterial, as that allows targeting opponent's immaterial weps as well)

also, this is pc against weapons. SoFr is against shields.
Even without the mentioned suggestion, if it targets the weapon slot, it might still by pass the immaterial status. This, of course, depends on how its currently coded.
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Offline aristalis

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1091436#msg1091436
« Reply #17 on: August 09, 2013, 01:54:14 am »
Spoiler for Hidden:
notice that this change would actually prevent you from flying your glories/pa'ed weps, with the current code...
so if this isn't intended, it will need extra code (not simply allowing to target immaterial, as that allows targeting opponent's immaterial weps as well)

Not
if the suggestion made by ARTHANASIOS is used, where it targets a player instead; The card text could be "Turn target player's weapon into a creature."

Offline serprexTopic starter

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1091443#msg1091443
« Reply #18 on: August 09, 2013, 02:07:16 am »
While it may seem weird to be able to Animate your opponent's Morning Glory, the weapon would still be immaterial. Is it bad if counters to immaterial creatures can be subversively applied to immaterial weapons? (Sundial, CC Shields)

It'd be neat to have Morning Glory's lower health compared to Morning Star come into play more often
« Last Edit: August 09, 2013, 02:09:04 am by serprex »

Offline Kater543

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1095453#msg1095453
« Reply #19 on: August 31, 2013, 08:44:48 am »
I feel like this would give much needed power to Air as an element. Air has long been one of the more RNG-based elements (ie sofre, fog shield, wings). It would also synergize well with air's weapon.

Offline WexMajor

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1095832#msg1095832
« Reply #20 on: September 08, 2013, 12:23:48 pm »
What about playing on an opponent's full field? Would it destroy outright his weapon?
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Offline Chapuz

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1095837#msg1095837
« Reply #21 on: September 08, 2013, 12:40:46 pm »
I second this buff.
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Offline serprexTopic starter

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1095867#msg1095867
« Reply #22 on: September 08, 2013, 03:15:05 pm »
Wex: I decided to test out how Animate Weapon currently handles a full field. I assumed it wouldn't allow you to cast. Instead, the game bugs: Doesn't dispose Animate Weapon after notifying that field is full, but does destroy weapon. Except I think the Animate Weapon is suppose to be disposed because using a card beneath the Animate Weapon uses the card but removes the Animate Weapon instead of the card. Trying to use the Animate Weapon repeats that the field is full and stays in hand. I can't conceive how to fill the weapon slot without losing the AM. Have not experimented with Mindgate (I believe that either the Animate Weapon will be overwritten, or the Mindgated card will become the card disposed when duping)
edit Mindgated cards can be played, last card of hand isn't overwritten

In the case of Animate Weapon being applicable to the opponent, it would likely be best to have it not destroy weapons when creature slots are unavailable
« Last Edit: September 08, 2013, 03:57:11 pm by serprex »

Offline Acsabi44

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1096179#msg1096179
« Reply #23 on: September 10, 2013, 11:02:44 am »
Design-wise, Steal is not in the color pie for Air (nice MtG confusion, but what can you do.)
Balance-wise, It would be terribly OP if the upped one still costed  :rainbow
Gameplay-wise, it would be fun.
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