My only criticism to it is that I think you could do with changing the ability to cost since the card seems to share heavily with that element's themes as well.
Hi OdinVanguard,
Thanks very much for your feedback. I changed
Ambush to
Ambush.
*Entropy
--For the "rampage" skill will this include all creatures on the field or just enemies?
--For the Unstable Anomaly, will this effect include permanents as well or just creatures?
I feel the
cards are the weakest, and don't really fulfill the idea that I had yet.
The Unstable Anomaly targets creatures. It is supposed to cause trouble when Battleground is played, by doing a few negative things to opponents' creatures and then blipping out -- Maybe I could integrate a mechanic like your
Lemming, if you don't mind -- something like:
Unstable Anomaly:
Creature. 0/10 Cost
Once per turn, can intercept a negative effect targeting an ally. Swaps places with original target.
Inflicts chaos seed when targeted by a creature.
Frenzied Horror is supposed to be a big scary monster that causes lots of trouble, like Godzilla attacking Tokyo or something. Think scientific experiment gone awry, a "big problem" destroying lots of stuff. Right now I don't feel this card really does the trick either. Maybe:
Rampaging Monster:
Creature. 3/5 Cost 7
Rancor: Rampaging Monster gains +2|+2 whenever it is targeted.
Rampage: Instead of attacking, Rampaging Monster exchanges attacks with a nearby enemy creature every turn.
If the opponent has no creatures, it battles an ally or destroys a random permanent instead.
"Battle" and "nearby" have the same definition here as in Battleground.
*Gravity
--This seems like it belongs in a different element. While gravity does have some futuristic feel and qualities to it, healing just doesn't seem to fit under its domain... at least not like this. Perhaps you could make it a creature that has this skill and activates it using one of the common healing elements, , , or . Other than that, I think it would make a pretty cool skill.
I agree and will have to think more about this. One problem is that Gravity already has the best stats for battling, so I don't want to just give them another tough creature. (Colossal Dragons are the best if you don't count flying Titan.) So I wanted to add a spell instead of a creature. Maybe replace it with something that lets a target creature battle, since they are so good at it. Something like:
Mag-X10 Armor|Gauss-X12 Armor:
Spell. Cost 2
Target creature gains +1|+4 and
Battle: Exchange attacks with a nearby enemy creature.
This could be limited in potential abuse by adding "target creature with less than 30 HP" or something. But then, I dunno, a Colossal Dragon in Gauss-X12 Battle Armor is a pretty expensive combo with lots of potential counters, so maybe it's ok. Either way, it's totally awesome.