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Offline jmizzle7Topic starter

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Shard of Divinity - Light/Aether God Farming??? https://elementscommunity.org/forum/index.php?topic=465.msg4526#msg4526
« on: December 15, 2009, 10:09:52 pm »
And now for something completely different...

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Deck import code : [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k0 7k1 7k1 7k1 7k1 7k2 7k2 7k2 7km 7km 7km 7km 7km 7km 7n2 7n2 7n2 7q9 7q9 7q9 7q9 7q9 7q9 80b 80b 80b 8pu


I got this idea after finally acquiring my 6th Shard of Divinity. I wanted to tinker with deck ideas that abused the inherent synergy between Shard of Divinity and Miracle, so I figured I would make a variation on the flying Morning Star deck. After viewing the thread Requesting help from Scaredgirl (http://elementscommunity.org/forum/index.php/topic,416.msg3560#msg3560), in which an anti-Seism build was requested, I wondered if a mono-light deck could be called the "anti-Hermes" deck. Naturally, since PU completely owns Hermes, I decided to proceed with the anti-Hermes strategy and stick a couple of PU in the deck and switch to Aether mark. And thus, the deck was born.

Weaknesses are definitely inherent. Most rainbow decks can destroy this deck because they have so much defense and life gain through Feral Bond. Any deck sporting multiple Bone Walls, or even worse, Phase Shields, can easily outlast the damage capabilities sported by multiple Morning Glories.

Obvious strengths are the huge amount of health to which you have access, and immaterial sources of damage. Dealing eight damage a turn through Sundial is also a huge bonus. Always having access to the hasten ability of upped dial is gravy. Below are a few screenshots of the deck in action. Enjoy!





« Last Edit: June 15, 2012, 07:00:35 am by willng3 »

Scaredgirl

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Shard of Divinity - Light/Aether God Farming??? https://elementscommunity.org/forum/index.php?topic=465.msg4527#msg4527
« Reply #1 on: December 15, 2009, 10:09:52 pm »

Nice.

Do you need Twin Universe though? You are not rainbow so you cannot use the ability of most of the characters you copy, like that Forest Spirit there. Also if you had no targetable characters, it would be a big advantage against some of the Gods.

You could also go with..
- 6 x Thunderbolt
- 6 x Explosion
- 6 x Poison
- 6 x Congeal
etc.

Just some ideas.  I cannot test this myself because I don't have 6 Shards. :)

Offline jmizzle7Topic starter

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Shard of Divinity - Light/Aether God Farming??? https://elementscommunity.org/forum/index.php?topic=465.msg4528#msg4528
« Reply #2 on: December 15, 2009, 10:09:52 pm »

Nice.

Do you need Twin Universe though? You are not rainbow so you cannot use the ability of most of the characters you copy, like that Forest Spirit there. Also if you had no targetable characters, it would be a big advantage against some of the Gods.

You could also go with..
- 6 x Thunderbolt
- 6 x Explosion
- 6 x Poison
- 6 x Congeal
etc.

Just some ideas.  I cannot test this myself because I don't have 6 Shards. :)
That's pretty much what I have done. You can easily swap out for another mark and splash whatever cards you want. I did mark of fire with explosion and it works alright. Also, Earth mark with Protect Artifact is alright. All in all, this is, for all practical purposes, a beta version of a concept deck.

Shard of Divinity - Light/Aether God Farming??? https://elementscommunity.org/forum/index.php?topic=465.msg4529#msg4529
« Reply #3 on: December 15, 2009, 10:09:52 pm »

With three Shards and two Improved Miracles, I was planning on making a Light/Gravity or Light/Earth, once I had six of each, that would focus on stalling my opponent to death. It would be hilarious to play, since no matter what, if my opponent had draw control, they would probably deck themselves without an Eternity. I was toying with ways of intentionally making a 50-60 card deck, without draw control, that would work relatively well most of the time, though I would probably have to run upped Sundials...=/ I just like the thought of my opponent getting so annoyed that they quit after my fourth Miracle and with 160+ HP. XD

turin

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Shard of Divinity - Light/Aether God Farming??? https://elementscommunity.org/forum/index.php?topic=465.msg4530#msg4530
« Reply #4 on: December 15, 2009, 10:09:52 pm »

wow...seems like an aether deck with a huge life amount!
But: isnt a single dissipation field able to defeat you? I think that a touch of red is a must: even if a few pillars with some explosions, you undoubtely have time to wait for them :D
(i'm just trying to find a reason to fullfill my more free slots because i've not 6 (!!!) shards :))

Offline jmizzle7Topic starter

  • Legendary Member
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  • I'm kind of a big deal. People know me.
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Shard of Divinity - Light/Aether God Farming??? https://elementscommunity.org/forum/index.php?topic=465.msg4531#msg4531
« Reply #5 on: December 15, 2009, 10:09:52 pm »

wow...seems like an aether deck with a huge life amount!
But: isnt a single dissipation field able to defeat you? I think that a touch of red is a must: even if a few pillars with some explosions, you undoubtely have time to wait for them :D
(i'm just trying to find a reason to fullfill my more free slots because i've not 6 (!!!) shards :))
Read my previous post above. This was the first iteration of the deck, and it was meant as a different sort of anti-god thing. I switched to a pvp model with mark of fire and explosions that worked much better against top 50 and pvp.

turin

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Shard of Divinity - Light/Aether God Farming??? https://elementscommunity.org/forum/index.php?topic=465.msg4532#msg4532
« Reply #6 on: December 15, 2009, 10:09:52 pm »

ok, i'ce read it, but i was still thinking about it as a false god-killng deck (a non-rainbow and good-working one! a pure rarity!!), so explosions were needed but even something like PU to solve fights against miracle and fasten those vs graviton/ermes.
For a top50 or pvp deck much less power is needed and just the explosions add works fine

Kaythal

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Shard of Divinity - Light/Aether God Farming??? https://elementscommunity.org/forum/index.php?topic=465.msg6560#msg6560
« Reply #7 on: December 15, 2009, 10:10:02 pm »

This deck surely makes Hermes scream, but I fear you might lose to Incarnate & Miracle.

Anyway, nice concept.

I have 5 shards and 5 miracles and a couple of days ago I thought about a deck with them inside. Still I didn't came to anything playable...


Edit: Just noticed I also have 2 unupped shards, so that wouldn't be a problem ^_^

Evil Hamster

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Shard of Divinity - Light/Aether God Farming??? https://elementscommunity.org/forum/index.php?topic=465.msg6561#msg6561
« Reply #8 on: December 15, 2009, 10:10:02 pm »

Wow! Somehow I totally missed this awesome looking deck!!

I'd love to play against it in t-50 for the chance to win some shards :)

lestat1

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Shard of Divinity - Light/Aether God Farming??? https://elementscommunity.org/forum/index.php?topic=465.msg6861#msg6861
« Reply #9 on: December 15, 2009, 10:10:03 pm »

i might try that deck it looks pretty wicked

darkfrogger

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Re: Shard of Divinity - Light/Aether God Farming??? https://elementscommunity.org/forum/index.php?topic=465.msg39252#msg39252
« Reply #10 on: March 16, 2010, 03:36:47 pm »
I only have 2 miracles and 3 morning glories so I was wondering if there was a variation of the deck that I could do with this.
EDIT: I just faced a morning glory deck in pvp and won a miracle and a morning star.  ;D

Laxaria

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Re: Shard of Divinity - Light/Aether God Farming??? https://elementscommunity.org/forum/index.php?topic=465.msg39282#msg39282
« Reply #11 on: March 16, 2010, 04:55:30 pm »
Fun deck to play. Versatile if you chose the right types of marks and cards. A very interesting concept to explore. I personally can't try it out unless it's on the trainer, but even then I think this will be a deck of good fun, albeit at the expense of gaming efficiency in getting coins/wins/score/cards.

 

blarg: