I'm a bit confused as to how this new effect fits doomling... It's a delay/lobo effect, basically.
I suppose it makes sense if the idea is that the doomling causes a "fear" effect when summoned, scaring all creatures in play. Is that the intention?
What happens if I play two Doomlings, one after the other? Does the effect stack, causing a two turn ability delay? Does Doomling's delay only apply to active abilities, or passive one's as well? If it's the latter, will playing two doomlings cause the first one's effect to cancel, thus resulting in only a one turn ability delay?