Out of the duo/abilities OldTrees mentioned I think the most troublesome would be nymph abilities and Steam machine (a mono-
Steam machine deck IS pretty scary), so I think this might need rebalancing if it gets moved to
. I see no problems however with using this in a mutation deck. As for supernova being in the same element I gave it some thought and I think this is a little more resilient against some forms of quanta control (BH mainly and by extension
-nymph and SoFo), while being weaker against others (if your opponent drops a discord it becomes a bad idea to play this and it turns into a dead card, occupying deck space, even if you can use your creature skills with the now scrambled quanta).
I am leaning towards keeping it in
, but maybe I should put up a poll.
The nymph tears deck would still be possible, but slower (mark of entropy, water pendulums and pillars and quantum pillars), with the upside that you don't need to keep many QT to pay for nymph abilities and mitigating the high cost of nymph abilities. It also makes the deck more resistant against EQs.
Flying tsunami deck (if this is made into a water card) ... that would be a nightmare to deal with I think.
They laughed at trident, called it useless, it will have its revenge ...