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Offline BloodshadowTopic starter

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Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg41229#msg41229
« on: March 19, 2010, 11:23:03 pm »

Card pic by Omerbey. Thanks a lot :)

OK, so this is a new Shard. There is a blue shard (Divinity) and a green shard (Gratitude) in the game, so I've had the urge to make a red shard for a long time now.

This Shard will be a creature. I wanted it to be a creature, because Shard of Divinity is a spell and Shard of Gratitude is a permanent. And red is an agressive color, so I wanted the red shard to be something that attacks. Also, right now both Shards have abilities involving HP, so I wanted the ability of the new Shard to also have something to do with HP.

Like the other two Shards, the Shard of Sacrifice will simply be a useless Shard with a red hue when unupgraded. Below is the upgraded version:

Shard of Sacrifice: 0/1 (3 Quanta)
Sacrifice (3 Quanta): Decrease your maximum HP and current HP by 5. Shard of Sacrifice gains +3/+0.
Immortal
Momentum

NOTE: This card decreases your MAXIMUM HP. That means if you use Sacrifice once, your max HP will become 95 and your current HP cannot get higher than 95.

Be careful when using it: if you pump too much power into it, you'll kill yourself. For example, if you have 6 Shards of Sacrifice on the field, and you use Sacrifice 6 times per turn, you'll lose 30 max HP per turn and die in no time.

What do you think?
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Offline Kamietsu

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg41235#msg41235
« Reply #1 on: March 19, 2010, 11:28:52 pm »
Meh, I don't think I like the ability much, seems a little OP, even for it zapping 5hp. But I support the RGB idea :D
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Offline BloodshadowTopic starter

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg41239#msg41239
« Reply #2 on: March 19, 2010, 11:39:00 pm »
OP? Then change it to +2/+0 and still decreases 5 max HP?
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Offline Kamietsu

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg41240#msg41240
« Reply #3 on: March 19, 2010, 11:41:02 pm »
I was thinking maybe keep it at +3 but take off momentum.
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Offline BloodshadowTopic starter

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg41257#msg41257
« Reply #4 on: March 20, 2010, 12:02:06 am »
Then the creature would be killable. Kill it, and the 40 or so max HP you invested in it are gone.

Or maybe it's actually a good idea to make it killable...
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Jub

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg41269#msg41269
« Reply #5 on: March 20, 2010, 12:32:47 am »
The only thing that could kill it is a fire shield, and I think those are popular, but you don't see them constantly. Immortal is strong enough as it is, especially if the creature has an upgraded version of Ablaze. Having both Immortal and Momentum is too OP.

Offline BloodshadowTopic starter

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg41279#msg41279
« Reply #6 on: March 20, 2010, 12:47:33 am »
Momentum is removed. Is it fine now?
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg41296#msg41296
« Reply #7 on: March 20, 2010, 01:20:40 am »
I think it's fine like that. Still some defense against it, but still very powerful, especially in a deck with SoGs or EBs to offset the cost. 

Offline BloodshadowTopic starter

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg41302#msg41302
« Reply #8 on: March 20, 2010, 01:40:59 am »
Shards of Gratitude will not synergize well, because Shard of Sacrifice decreases maximum HP, meaning that you can't ever recover the HP that had been sacrificed. Unless you use Stone Skin or Shard of Divinity, of course.

I think all of you misunderstood me when I said it decreases max HP. Now I'm considering putting Momentum back in, because if you have 6 Shards of Sacrifice and use them all every turn, your max HP will decrease to 40 in two turns.
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omerbey

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg41427#msg41427
« Reply #9 on: March 20, 2010, 07:56:52 am »
I like it. Another use could be pumping them at the last turn to gain an easier elemental mastery ;)

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg41464#msg41464
« Reply #10 on: March 20, 2010, 11:59:52 am »
Momentum is removed. Is it fine now?
wowow... you have to remember than a lot of shields in the future will be able to damage creatures? fireshield and the new carapace shield, and if this continues we will have much more shields beeing able to deal damage to creatures, at least give it a bit more Hp

great idea through

Offline diviad

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg41561#msg41561
« Reply #11 on: March 20, 2010, 04:19:00 pm »
Well thought out, I like it :)

It's the highest pumping creature where most only pump 2.  Combined with the other two shards this makes a lot of sense, but:

If you are in a game and winning you have the extra life to sacrifice for the pumping, but then you do not really need it then.

If you are in a game losing then you can't really afford to be sacrificing hp and the cards use will be postponed or not used at all.

Although, getting it out early in a game against an opponent you could potentially rush them.  Especially with the other two shards.

 

blarg: