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Offline MathematisticTopic starter

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Disordered Destroyer [Arena] https://elementscommunity.org/forum/index.php?topic=41736.msg517839#msg517839
« on: July 04, 2012, 11:26:31 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

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6ts 6ts 6tu 6tu 6tu 6tu 6u3 6u3 6u3 6u3 6u5 6u5 6ve 713 752 752 77e 77e 77e 7ah 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 80a 8pj


Fed up with screwed-up mulligans of immorushes? This might be the solution.
Don't hit me for using SoFo as there are no better PC options for this deck... but I have synergy installed, though.
I'm currently trying this against gold, turns out to be pretty fast and efficient. Should work on silver too.
« Last Edit: January 07, 2013, 08:11:34 pm by willng3 »
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline supertoxicwaste

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Re: Disordered Destroyer [Arena] https://elementscommunity.org/forum/index.php?topic=41736.msg517840#msg517840
« Reply #1 on: July 04, 2012, 11:42:05 am »
Any stats for gold?
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Offline MathematisticTopic starter

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Re: Disordered Destroyer [Arena] https://elementscommunity.org/forum/index.php?topic=41736.msg517843#msg517843
« Reply #2 on: July 04, 2012, 11:47:51 am »
Any stats for gold?

As for now, it's 60-70 percent. But hey, this deck is fast.
If you wish to do stats, you are welcomed to do so as well. Meh... grinding bore me to the bones.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline ~Zytoc~

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Re: Disordered Destroyer [Arena] https://elementscommunity.org/forum/index.php?topic=41736.msg517854#msg517854
« Reply #3 on: July 04, 2012, 01:44:01 pm »
It's working really good. You should make your own thread that has all of your decks. Because you are making decks fast and effectively.  ;D

Offline lawrenceleong888

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Re: Disordered Destroyer [Arena] https://elementscommunity.org/forum/index.php?topic=41736.msg517884#msg517884
« Reply #4 on: July 04, 2012, 05:05:29 pm »
I'm still lacking of some cards to build this yet...
But I had it against Level 4 in the trainer...and it did pretty well!
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Offline Poker Alho

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Re: Disordered Destroyer [Arena] https://elementscommunity.org/forum/index.php?topic=41736.msg517886#msg517886
« Reply #5 on: July 04, 2012, 05:08:45 pm »
hum, i keep thinking you could change the pends to towers, change your mark to  :earth and exchange a pair of micro abominations for something else, maybe more CC or even a precog to make the deck smaller

Offline MathematisticTopic starter

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Re: Disordered Destroyer [Arena] https://elementscommunity.org/forum/index.php?topic=41736.msg517976#msg517976
« Reply #6 on: July 05, 2012, 02:59:24 am »
hum, i keep thinking you could change the pends to towers, change your mark to  :earth and exchange a pair of micro abominations for something else, maybe more CC or even a precog to make the deck smaller

I though about changing the mark, but isn't the goal to get out 1 :rainbow critters to immolate? If mark is changed I would probably get a screwed opne hand.
But I did thought about QT for overall balanced production. Hmm...

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5c1 6qq 6qq 6qq 6qq 6s2 6s2 6u3 6u3 6u3 6u3 6u5 6u5 77e 77e 77e 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7du 7du 7gl 7n0 7q1 7q1 8pj
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

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Re: Disordered Destroyer [Arena] https://elementscommunity.org/forum/index.php?topic=41736.msg517991#msg517991
« Reply #7 on: July 05, 2012, 04:37:41 am »
It looks good. Really good, but weird.
Oh so weird...

Offline ddevans96

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Re: Disordered Destroyer [Arena] https://elementscommunity.org/forum/index.php?topic=41736.msg518000#msg518000
« Reply #8 on: July 05, 2012, 05:46:10 am »
Took the second deck posted here, dropped it in trainer, and played with it a little. Went through a lot of changes in 20 minutes and came up with this:

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4vj 4vj 4vj 4vj 6s2 6s2 6u5 6u5 6u5 77e 77e 77e 77e 7ae 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7du 7du 7gl 7n2 7n2 7q1 7q1 8pj


Unupped novas and an extra cremation combo instead of towers allowed me to add some stability to the deck. I didn't play much with either of your variants, but I love this one for reasons I can't quite explain. Maybe it's just because I haven't used cremation in so long.

EDIT: Just got a four-turn win with it. Hurrah.
« Last Edit: July 05, 2012, 06:04:35 am by ddevans96 »
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Offline MathematisticTopic starter

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Re: Disordered Destroyer [Arena] https://elementscommunity.org/forum/index.php?topic=41736.msg518003#msg518003
« Reply #9 on: July 05, 2012, 06:15:47 am »
Took the second deck posted here, dropped it in trainer, and played with it a little. Went through a lot of changes in 20 minutes and came up with this:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 6s2 6s2 6u5 6u5 6u5 77e 77e 77e 77e 7ae 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7du 7du 7gl 7n2 7n2 7q1 7q1 8pj


Unupped novas and an extra cremation combo instead of towers allowed me to add some stability to the deck. I didn't play much with either of your variants, but I love this one for reasons I can't quite explain. Maybe it's just because I haven't used cremation in so long.

EDIT: Just got a four-turn win with it. Hurrah.

In the case of unupped novas, use 6 cremations...
Actually SN+cremation=2 golems, and lucky tower+cremation=1 seraph, and nova, while adding consistency, reduces the quanta supply.
And, how'd you utilise the BH from exploded SoFo? That's why discord is here.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline ddevans96

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Re: Disordered Destroyer [Arena] https://elementscommunity.org/forum/index.php?topic=41736.msg518005#msg518005
« Reply #10 on: July 05, 2012, 06:47:50 am »
In the case of unupped novas, use 6 cremations...

I think the 6 cremations would actually be better with a QT/SN setup because of the inconsistencies of towers, and the likely chance you won't play a supernova until turn 2 or later.

Actually SN+cremation=2 golems, and lucky tower+cremation=1 seraph...

For 2 golems: gnome/crema/2x nova > 2x golem or 2x gnome/2x crema > 2x golem.
For 1 seraph: 2x gnome/2x crema > seraph or gnome/crema/nova > seraph.

Getting a seraph is possibly better with novas, because it doesn't rely on QT. Getting a golem requires the same setup (two immo combos) or QT luck, which isn't the best thing to rely on.

...and nova, while adding consistency, reduces the quanta supply.

In the long run, yes, but you don't need much quanta in the long run with a deck like this, because you play cards as soon as you get their quanta off, which is just as possible with novas.

And, how'd you utilise the BH from exploded SoFo? That's why discord is here.

I rarely did, because the deck wins so fast. In fact, it would probably be better to swap out the discords with vampire daggers in the nova deck for even faster wins. I only kept the SoFos in because it's the best PC in a limited quanta rainbow.
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Offline MathematisticTopic starter

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Re: Disordered Destroyer [Arena] https://elementscommunity.org/forum/index.php?topic=41736.msg518010#msg518010
« Reply #11 on: July 05, 2012, 07:39:13 am »
I agree that nova+cremation is good for getting seraphs out. But, if the deck's focus is on them, a fire mark/burning towers should have been used along with MPs.
Huge quanta supply is to make up for :earth, :fire, and potentially :gravity for BHs. Yes, against AI3 they are redundant, but against foes with around 150 hp (arena/HB), late game healing might just give you an extra turn to win.
Interesting suggestions, though. Focusing on flying vamp daggers out might even work, with universal buffs like CP/blessing to add sustainability.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

 

blarg: