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Offline ZephyrPhantomTopic starter

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Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434062#msg434062
« on: December 02, 2011, 10:48:00 pm »
NAME:
Stormwind
ELEMENT:
Air
COST:
3 :air
TYPE:
Spell
ATK|HP:
TEXT:
Target permanent is sent back to the owner's hand.  Owner of the card shuffles his hand into the deck and redraws.
NAME:
Hurricane
ELEMENT:
Air
COST:
2 :air
TYPE:
Spell
ATK|HP:
TEXT:
Target permanent is sent back to the owner's hand.  Owner of the card shuffles his hand into the deck and redraws.
ART:
ETG (Discord), edited by Zblader
Everything else is by me (Zblader).
IDEA:
Zblader
NOTES:
The player draws cards equal to the amount of cards sent back to the deck.
If there are eight cards in the owner's hand, the permanent is destroyed.

Functions as PC for Air, but also works as a mulligan to deal with unlucky hands and a way to disrupt enemy strategies by forcing them to draw new cards.

Enemy sanctuaries will prevent the shuffle and redraw effect from happening, but your own sanctuaries won't prevent the shuffle and redraw if you cast it on yourself. (Sanctuary only prevents disruption effects during the opposite player's turn, not your own.)
SERIES:


Spoiler for Hidden:
NAME:
Stormwind
ELEMENT:
Air
COST:
2 :air
TYPE:
Spell
ATK|HP:
TEXT:
Target permanent is sent back to the owner's hand.  Owner of the card shuffles his hand into the deck and redraws.
NAME:
Hurricane
ELEMENT:
Air
COST:
2
TYPE:
Spell
ATK|HP:
TEXT:
Target permanent is sent back to the owner's hand.  Owner of the card shuffles his hand into the deck and redraws.
ART:
ETG (Discord), edited by Zblader
Everything else is by me (Zblader).
IDEA:
Zblader
NOTES:
The player draws cards equal to the amount of cards sent back to the deck.
If there are eight cards in the owner's hand, the permanent is destroyed.

Functions as PC for Air, but also works as a mulligan to deal with unlucky hands and a way to disrupt enemy strategies by forcing them to draw new cards.

Enemy sanctuaries will prevent the shuffle and redraw effect from happening, but your own sanctuaries won't prevent the shuffle and redraw if you cast it on yourself. (Sanctuary only prevents disruption effects during the opposite player's turn, not your own.)
SERIES:
« Last Edit: October 02, 2012, 07:37:48 pm by Zblader »

the_unknown

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434073#msg434073
« Reply #1 on: December 02, 2011, 11:10:46 pm »
i do very much like this idea! it looks fun to mess around with in the mono air gas rush

Offline Rutarete

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434075#msg434075
« Reply #2 on: December 02, 2011, 11:17:43 pm »
It is the greatest mystery of all...
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[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline Hyroen

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434077#msg434077
« Reply #3 on: December 02, 2011, 11:20:00 pm »
Interesting idea Zblader. I like how you combined rushing winds with turmoil for the enemy.

Would love to see this card in game. It truly is flexible, one of the strengths of :air Air.
WAR X - TEAM :air AIR

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434078#msg434078
« Reply #4 on: December 02, 2011, 11:21:13 pm »
instead of changing the whole hand, is it possible to just send the target permanent directly back to the deck?

Offline ZephyrPhantomTopic starter

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434082#msg434082
« Reply #5 on: December 02, 2011, 11:26:34 pm »
instead of changing the whole hand, is it possible to just send the target permanent directly back to the deck?
Probably yes (see Reverse Time for a creature example), but that makes the card less useful (Instead of getting the option to draw a new hand or just mess with the opponent if you know he needs certain cards, you only get to send a card back to the deck, and that affects the game much less.)
I'd rather keep the card as it is.

Contrary

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434091#msg434091
« Reply #6 on: December 02, 2011, 11:37:08 pm »
Synergizes with Precognition!

ndclub

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434093#msg434093
« Reply #7 on: December 02, 2011, 11:41:40 pm »
Highly suggest against making the upgraded form colorless because colorless pc is a little too much in my mind. That being said I personally think in current form its more powerful than deflag/explosion which shouldnt really be the case. Balance aside, I really like the idea of reshuffling a hand and think it fits in air or entropy themes but sadly it does sound like one of those "no fun mechanics". The person that got their hand shuffled will be irritated by it but the person shuffling the others hand doesn't really know what damage he did so no joy occurs.

Offline dragonsdemesne

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434099#msg434099
« Reply #8 on: December 03, 2011, 12:00:31 am »
I like the idea of making some sort of PC version of Rewind, but having this also shuffle your -entire- hand -and- be colourless is very overpowered :p

Offline ZephyrPhantomTopic starter

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434100#msg434100
« Reply #9 on: December 03, 2011, 12:01:03 am »
Highly suggest against making the upgraded form colorless because colorless pc is a little too much in my mind. That being said I personally think in current form its more powerful than deflag/explosion which shouldnt really be the case.
I think this card is weaker than Explosion - it doesn't outright destroy the card (unless you've filled your opponent's hand with Nightmare) and if your opponent has a deck full of similar cards or a small deck he might just draw another copy of the same card. As a result it costs less. The effect in general is downplayed if the opponent has lots of quantum to use because he doesn't actually lose card advantage, he simply just gets different cards to use.

As for making the uppgraded card cost Other, I did so because 1 :air seems a bit too straightfoward - this card respresent a freedom-style aspect of Air and allows Air to counter some quanta disruption (if Discord or Pest gets rid of all :air, you can simply draw from a different quanta source - Part of this card's goal is give monos a counter to quanta Disruption)

It also gives all Elements a source of soft PC that some elements (including Air) could use badly. (Consider the fact that other cheap cards such as Holy Flash and Animate Weapon also cost Other when upgraded, and then there's Sundial which effectively reduces it's cost to nothing.)

Quote
Balance aside, I really like the idea of reshuffling a hand and think it fits in air or entropy themes but sadly it does sound like one of those "no fun mechanics". The person that got their hand shuffled will be irritated by it but the person shuffling the others hand doesn't really know what damage he did so no joy occurs.
There are other cards that can create equal and usually greater frustration when used at the right time (Discord/Black Hole, Fire Shield, Steal, Phase Shield, Fractal, Pests, Pandemonium/Bonewall etc...). Most of these cards have various counters as well and so does this one. (Sanctuary, Lots of Pillars, Creature-based rush, etc...)

I find that this would make PvP matches more interesting IMHO since a player is forced to rethink their moves with a new hand - Air has been stated sometimes as having a rather "predictable" offense that is easy to deal with (given that it relies on sheer damage in mono and some of it's expansive cards like UG and FFQ require duos, this makes sense.), and I'd like to see it function more effectively - this card gives Air a source of mono-PC and uses the shuffle effect to help the player and knock the opponent around to prevent Air from being as predictable.


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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434123#msg434123
« Reply #10 on: December 03, 2011, 12:36:01 am »
The part about bouncing a permanent with colourless quanta isn't the most overpowered part of the card, although that is very powerful.  The part that makes this card overpowered is that you can do something like bounce your own pillar to draw a new hand yourself.  Hell, imagine the synergy with wings in-element, bouncing your wings after 4 turns to put it back into your deck AND drawing a new hand :p

Offline moomoose

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434154#msg434154
« Reply #11 on: December 03, 2011, 01:12:43 am »
the shuffling feels very, very entropic, and subsequently out of the element.  blowing the card into their hand or onto the top of the deck as a reverse time for permanents is a solid idea, but i would suggest either coming up with a different secondary mechanic or just stay with the primary mechanic alone.  shuffling your hand/deck could be the basis for another entropy card. my 2c
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