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Offline XenocidiusTopic starter

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Invasive Weed | Invasive Weed https://elementscommunity.org/forum/index.php?topic=33930.msg427998#msg427998
« on: November 19, 2011, 11:05:00 pm »
NAME:
Invasive Weed
ELEMENT:
Life
COST:
2 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Generates a new invasive weed every turn.
Goes to your opponent's board when cast.
NAME:
Invasive Weed
ELEMENT:
Life
COST:
1 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Generates a new invasive weed every turn.
Goes to your opponent's board when cast.
ART:
Zanzarino (I think)
IDEA:
Xenocidius (inspired by Bhlewos (http://elementscommunity.org/forum/index.php/topic,32101))
NOTES:
Similar to Malignant Cell, this is designed to clog up your opponent's field; however, it clogs up the opponent's permanent field, making them unable to play permanents. This makes it a unique, thematic form of soft PC.

When you cast this permanent it spawns itself on your opponent's field rather than yours.

Also, this my submission for OldTrees' Life Card Competition (http://elementscommunity.org/forum/index.php/topic,33609).
SERIES:
Permanent Control and Protection (http://elementscommunity.org/forum/index.php/topic,33903)
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Offline Elbirn

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Re: Invasive Weed | Invasive Weed https://elementscommunity.org/forum/index.php?topic=33930.msg428000#msg428000
« Reply #1 on: November 19, 2011, 11:09:10 pm »
I really like the concept, though I'm not entirely sure how effective it would be. I'm not even aware if there's a limit to how many permanents one can have on their side of the field, and if there is, the limit seems pretty high. It's interesting though..I think in order to make it more effective, it should maybe have some kind of negative side effect besides just taking up space. Maybe it absorbs enemy quanta and gives you  :life quanta? Like a permanent version of devourer?
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Offline XenocidiusTopic starter

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Re: Invasive Weed | Invasive Weed https://elementscommunity.org/forum/index.php?topic=33930.msg428002#msg428002
« Reply #2 on: November 19, 2011, 11:12:46 pm »
That's somewhat redundant in my opinion. By playing multiple of these, you can clog your opponent's permanent field in just a matter of turns. Maybe it deserves a cost decrease, actually. Hmm ...

Yes, there is a limit: an 18-permanent limit if I recall correctly.
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Offline Bhlewos

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Re: Invasive Weed | Invasive Weed https://elementscommunity.org/forum/index.php?topic=33930.msg428004#msg428004
« Reply #3 on: November 19, 2011, 11:14:42 pm »
=O Really similar to my idea: here (http://elementscommunity.org/forum/index.php/topic,32101.0.html). I suppose your card is simpler and easier to understand,  but easier to counter as well.

I think it would help to lower the cost, considering how a lot of PvP cards have PC so for your strategy to be effective you'd have to pack several. Though that's just my opinion.

Offline XenocidiusTopic starter

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Re: Invasive Weed | Invasive Weed https://elementscommunity.org/forum/index.php?topic=33930.msg428005#msg428005
« Reply #4 on: November 19, 2011, 11:17:35 pm »
Ah, I just remembered that. In fact, I even suggested (http://elementscommunity.org/forum/index.php/topic,32101.msg439191#msg439191) this idea on that thread. ^^

I'll attribute you in the Idea box and also decrease the cost.

EDIT: Cost decreased to 3 | 2.
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Offline Elbirn

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Re: Invasive Weed | Invasive Weed https://elementscommunity.org/forum/index.php?topic=33930.msg428009#msg428009
« Reply #5 on: November 19, 2011, 11:26:38 pm »
Used correctly, this could become one of the worst cards to come across in an opponents deck. xD With upgraded  :life pillars, you could start playing invasive weed on turn one and have the enemy choked out 3 or 4 turns. Throw in earthquakes/deflag/steal/etc. to destroy permanents the opponent already has, and they're dead.


Also, random thought. Imagine accidentally stealing an invasive weed and clogging your own permanent field.  :-X
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Offline Rutarete

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Re: Invasive Weed | Invasive Weed https://elementscommunity.org/forum/index.php?topic=33930.msg428022#msg428022
« Reply #6 on: November 19, 2011, 11:59:18 pm »
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Offline Hyroen

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Re: Invasive Weed | Invasive Weed https://elementscommunity.org/forum/index.php?topic=33930.msg433148#msg433148
« Reply #7 on: December 01, 2011, 02:21:44 am »
Was just browsing through the Life Crucible and fell in love upon seeing it, but had one recommendation.

Btw, it was a pleasant surprise to see that it was inspired by Bhlewos and made by you Xeno. <3

Invasive weed could probably use a name makeover. Just Google the name of some common, proliferative weed and voila!
You could probably also just leave it as Weed, as no one wants weeds in their garden, but alas, I can imagine the immature hilarity that could ensue.

I'll see if I can find a better name for it.

Got my vote either way. 5*
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Offline Terroking

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Re: Invasive Weed | Invasive Weed https://elementscommunity.org/forum/index.php?topic=33930.msg433176#msg433176
« Reply #8 on: December 01, 2011, 03:28:52 am »
A good card concept, like Flooding, but, again similar to the same card, would be redundant in most cases.

Almost no decks can get more than 5 types of permanents (Not counting weapon, shield, and mark) out, even fewer that are PvP-worthy. The fact that you can play this on turn one is negligible--It will take quite a few turns for the opponent's field to get locked out (13 total slots if I recall, not including shield+mark+wep) and usually the only permanents decks want to be playing are Pillars, which they should already have multiple of by turn 4 or 5.

Aside from an obvious QS combo, I don't really see this card being used, ever, except maybe in events where you know it will be a hard-counter, but even then it's a big risk, trying to get it out before they can get whatever they need to get out.

You also are required to waste 6 slots on it to get a good chance of it early.
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