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Offline PineappleTopic starter

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Berserker | Elite Berserker https://elementscommunity.org/forum/index.php?topic=34281.msg432319#msg432319
« on: November 29, 2011, 02:56:51 pm »
NAME:
Berserker
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Creature
ATK|HP:
1 | 2
TEXT:
:gravity : Berserk
Draw a card. Berserker gains +5/-1 and momentum, but dies after a successful attack.
NAME:
Elite Berserker
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Creature
ATK|HP:
1 | 4
TEXT:
:gravity : Berserk
Draw a card. Berserker gains +5/-1 and momentum, but dies after a successful attack.
ART:
patchx94
IDEA:
patchx94
NOTES:
Darkness because Berserkers gain power by descending into darkness.
Gravity because the ability is basically a mixture between Momentum and Overdrive.
SERIES:

Offline rickerd

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Re: Berserker | Elite Berserker https://elementscommunity.org/forum/index.php?topic=34281.msg432322#msg432322
« Reply #1 on: November 29, 2011, 03:02:28 pm »
sounds fun, but I think the attack may be higher since is's only for one turn
cool combo with fractal  ^-^
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Offline JonathanCrazyJ

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Re: Berserker | Elite Berserker https://elementscommunity.org/forum/index.php?topic=34281.msg432326#msg432326
« Reply #2 on: November 29, 2011, 03:11:44 pm »
sounds fun, but I think the attack may be higher since is's only for one turn
cool combo with fractal  ^-^
The attack i think is balanced as it is, only costing 3 quanta but you get to draw a card, and the damage is momentumed.

although i hate to say it, i almost feel like it should be fire... rage pots and all that, seem similar theme...
Also if it was dark/fire or fire/gravity it would enhance some nice synergies. A graviton/beserker deck seems fun.

Or possibly, because the card dies, the use could be death quanta, granting death effects, though that might be a little OP

I do understand that you want to add a bit of love to dark and gravity though, and dont want to make fire or death even more OP. the element issues are only really thematic.

Other than that seems like a very inventive and balanced concept, great job, really exciting concept :D +karma :)
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Offline PineappleTopic starter

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Re: Berserker | Elite Berserker https://elementscommunity.org/forum/index.php?topic=34281.msg432329#msg432329
« Reply #3 on: November 29, 2011, 03:23:32 pm »
Building off of what jonathancrazyj said, I didn't want Berserker to be situational for OTK decks, which is why I tried to re-balance it by adding the drawing effect in its ability.

I'd make it Fire, but the main feature of Berserker is the unavoidable (therefore, momentum) burst damage. Heck, I could even make the ability cost Time, since you're drawing a card, but all the mechanics (accelerated draw speed, momentum, increase in attack for a decrease in defense) either have connections to mechanics that Gravity already owns or connections to force, acceleration, etc.

Thanks for the positive feedback, although the karma wasn't really necessary. This is just another card idea. ^^

Offline JonathanCrazyJ

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Re: Berserker | Elite Berserker https://elementscommunity.org/forum/index.php?topic=34281.msg432333#msg432333
« Reply #4 on: November 29, 2011, 03:28:00 pm »
fair enough points, and like i said, other than deciding what element to place it in, a well balanced idea :)
Oh god please dont make the ability time! add damage and drawpower to ghostmare arrrgh lol...

and i think karma should go to good ideas and things you agree with personally :P
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Re: Berserker | Elite Berserker https://elementscommunity.org/forum/index.php?topic=34281.msg432378#msg432378
« Reply #5 on: November 29, 2011, 06:33:15 pm »
Quote
Berserker, 2 :darkness, 1|2/1|4
 :gravity : Berserk
Draw a card. Berserker gains +5/-1 and momentum, but dies after a successful attack.
1) Why Darkness?
2) Why is a card drawn ( :time) when you pay  :gravity to use a Berserk ability?
3) +5|-X fits Gravity through Acceleration
4) Momentum fits Gravity
5) A 0 hp creature dies on its turn (unless the effect that reduced it to 0 checks for death). A 0 hp creature with Momentum would die after making an inevitably successful attack unless it is blocked by Sundial.
6) Alternatively you could have the ability sacrifice the creature and deal damage immediately.
7) The upgraded needs to be stronger than the unupped. It is not sufficiently stronger unless the intent of the card is to abuse Sundials with the upgraded card.
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Re: Berserker | Elite Berserker https://elementscommunity.org/forum/index.php?topic=34281.msg432559#msg432559
« Reply #6 on: November 30, 2011, 01:13:59 am »
This feels sort of like a weakened lycanthrope. Also, why the extra card drawn? What's the point of it having 4hp for upped? Just increased resilience? Because it'll die once you use its ability, unless you can use it more than once a turn. Oh wait no, it's for comboing with SoP and sundial. This feels like it should be :time and not :darkness.

Offline Rutarete

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Re: Berserker | Elite Berserker https://elementscommunity.org/forum/index.php?topic=34281.msg432569#msg432569
« Reply #7 on: November 30, 2011, 01:23:00 am »
Interesting effect. Will comment more later.
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