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Offline TuckingFypoTopic starter

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Holy Rune | Holy Rune https://elementscommunity.org/forum/index.php?topic=33346.msg420656#msg420656
« on: November 05, 2011, 12:02:40 am »
NAME:
Holy Rune
ELEMENT:
Light
COST:
:light
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
United:  Any spell or skill that affects this card will also affect all other Holy Runes.
NAME:
Holy Rune
ELEMENT:
Light
COST:
:light
TYPE:
Creature
ATK|HP:
2 | 7
TEXT:
United:  Any spell or skill that affects this card will also affect all other Holy Runes.
ART:
TuckingFypo.
IDEA:
TuckingFypo.
NOTES:
Err, fail MSPaint is fail.  The story is that all of the Holy Runes were parts of a giant magical monolith-wall-thing.  Thus they're all connected yet separated at the same time.

Cards that affect but do not change HR do not trigger the effect (ie Parallel Universe, Reverse Time).
The effect triggers even when the targeted HR dies from said effect.

Discuss.  :P
SERIES:

Offline darkrobe

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Re: Holy Rune | Holy Rune https://elementscommunity.org/forum/index.php?topic=33346.msg420658#msg420658
« Reply #1 on: November 05, 2011, 12:09:06 am »
so you bless a holy rune adding +3|+3 and 5 other holy runes get +3|+3 as well? is that balanced?

Offline CCCombobreaker

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Re: Holy Rune | Holy Rune https://elementscommunity.org/forum/index.php?topic=33346.msg420659#msg420659
« Reply #2 on: November 05, 2011, 12:11:54 am »
[removed] yeah if killing 1 doesn't kill them all (like lightning) not sure if you can justify them all getting buffed together...
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Offline TuckingFypoTopic starter

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Re: Holy Rune | Holy Rune https://elementscommunity.org/forum/index.php?topic=33346.msg420660#msg420660
« Reply #3 on: November 05, 2011, 12:14:08 am »
so you bless a holy rune adding +3|+3 and 5 other holy runes get +3|+3 as well? is that balanced?
[removed] yeah if killing 1 doesn't kill them all (like lightning) not sure if you can justify them all getting buffed together...
If you can get all 6 of them out.  :P

Offline darkrobe

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Re: Holy Rune | Holy Rune https://elementscommunity.org/forum/index.php?topic=33346.msg420675#msg420675
« Reply #4 on: November 05, 2011, 12:37:02 am »
what about 1 HR + fractal + blessing?

Offline preimage

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Re: Holy Rune | Holy Rune https://elementscommunity.org/forum/index.php?topic=33346.msg420676#msg420676
« Reply #5 on: November 05, 2011, 12:43:50 am »
Parallel Universe would cause much more serious problem than Fractal or other things.

Offline darkrobe

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Re: Holy Rune | Holy Rune https://elementscommunity.org/forum/index.php?topic=33346.msg420678#msg420678
« Reply #6 on: November 05, 2011, 12:47:36 am »
Parallel Universe would cause much more serious problem than Fractal or other things.
TRUE

Offline TuckingFypoTopic starter

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Re: Holy Rune | Holy Rune https://elementscommunity.org/forum/index.php?topic=33346.msg421044#msg421044
« Reply #7 on: November 05, 2011, 07:36:02 pm »
what about 1 HR + fractal + blessing?
Unupped HR's are pretty expensive to Fractal.  Upped HR's are a bit cost-ineffecient, but could work.  Then you need space in your hand to Fractal and space to hold Blessings, which means less HR, from the Fractal.  IMO v

Parallel Universe would cause much more serious problem than Fractal or other things.
is more of a problem.  There's always at least one card I forget to consider when making a card...  And well, I have no justification against this.  :P

I'm going to summon OT too, but here's the best indirect fix I can think of off the top of my head:
United:  Any spell or skill that affects and changes this card will also affect up to 5 other Holy Runes you control.

Change in this context would mean stats, abilities, or statuses.  That basically means Nightmare, Fractal, Reverse Time(none of these 3 change anything for the effect anyways), and PU won't stack.

Yes? No? Still broken?  ::)

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Re: Holy Rune | Holy Rune https://elementscommunity.org/forum/index.php?topic=33346.msg421126#msg421126
« Reply #8 on: November 05, 2011, 11:06:10 pm »
http://elementscommunity.org/forum/index.php/topic,33346.0.html

Could you please give feedback on ^?  Main things to consider PU, and that all of the powerful combos you can do with it have a lot of separate cards involved.
The Core of the idea is the effect:
"Any spell or skill that affects this card will also affect other Holy Runes."
The "up to 5" and "you control" clauses are unnecessary and do not have obvious thematic justifications.
This ability is primarily balanced by equal effect for positive and negative effects. However the current notes exclude certain negative effects resulting in less inherent balance. I would recommend removing this bias. Without that bias the positive and negative effects tend to cancel out.

CC would turn into Mass CC. Lightning would deal 5 damage to each
Mass CC would turn into incredibly large Mass CC. Thunderstorm would deal X damage to each
Buffs would turn into Mass Buffs. Blessing would add +3X attack total

Something important to remember is Buffs would get 1 attack before CC could be used. As such the stats should start subpar.

Fractal and Mitosis have enhancing effects on the original combo. Fractal increases the number of Holy Runes by ~6 each use. Mitosis increases the number of Holy Runes by the number at the time of casting per turn. Parallel Universe does not affect any Holy Rune therefore it does not trigger the ability.

Summary of Enhancers:
Fractal + Blessing + 2 Holy Runes: ~ 8 Blessed Holy Runes for 10 :aether|9 :aether + 3 :light|2 :light +2 cards + cost of 8 Holy Runes
Mitosis + Blessing + 2 Holy Runes: ~ 6 Blessed Holy Runes for 5 :life|4 :life + 3 :light|2 :light +2 cards + cost of 6 Holy Runes

Summary:
Remove the clauses and the buff bias, forget about Parallel Universe because it never had an effect and nerf the stats drastically.
1|1 / 2|2 stats for 3 :light might be a good start.
1|6 / 2|6 stats for 4 :light is riskier but also a potential starting place.
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Offline preimage

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Re: Holy Rune | Holy Rune https://elementscommunity.org/forum/index.php?topic=33346.msg421384#msg421384
« Reply #9 on: November 06, 2011, 11:43:36 am »
Summary:
Remove the clauses and the buff bias, forget about Parallel Universe because it never had an effect and nerf the stats drastically.
Why isn't Parallel Universe considered as an effect? It can be granted as a random effect on a creature when we use Chaos Seed or Pandemonium.
Am I misunderstanding something?

Offline Pineapple

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Re: Holy Rune | Holy Rune https://elementscommunity.org/forum/index.php?topic=33346.msg421390#msg421390
« Reply #10 on: November 06, 2011, 11:55:49 am »
Or, to balance for PU, just decrease how many they can affect from 5 to 2.

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Re: Holy Rune | Holy Rune https://elementscommunity.org/forum/index.php?topic=33346.msg421393#msg421393
« Reply #11 on: November 06, 2011, 12:04:05 pm »
Or, to balance for PU, just decrease how many they can affect from 5 to 2.
Not a really elegant solution. PU would effectively create a doubling effect for every PU used, which is pretty absurd. Blessing alone can make a very strong strategy: Blessed Pegasus is already very powerful and is a duo ability, this is completely mono and stronger. I don't think this is a balanced concept: just think of all the problems we had with SoR+DejaVu (which is pretty similar if you think about it).
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