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Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: TuckingFypo on November 05, 2011, 12:02:40 am

Title: Holy Rune | Holy Rune
Post by: TuckingFypo on November 05, 2011, 12:02:40 am
(http://i.imgur.com/3e3V0.png)
(http://i.imgur.com/Khu4l.png)
NAME:
Holy Rune
ELEMENT:
Light
COST:
3  :light
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
United:  Any spell or skill that affects this card will also affect all other Holy Runes.
NAME:
Holy Rune
ELEMENT:
Light
COST:
4  :light
TYPE:
Creature
ATK|HP:
2 | 7
TEXT:
United:  Any spell or skill that affects this card will also affect all other Holy Runes.
ART:
TuckingFypo.
IDEA:
TuckingFypo.
NOTES:
Err, fail MSPaint is fail.  The story is that all of the Holy Runes were parts of a giant magical monolith-wall-thing.  Thus they're all connected yet separated at the same time.

Cards that affect but do not change HR do not trigger the effect (ie Parallel Universe, Reverse Time).
The effect triggers even when the targeted HR dies from said effect.

Discuss.  :P
SERIES:
Title: Re: Holy Rune | Holy Rune
Post by: darkrobe on November 05, 2011, 12:09:06 am
so you bless a holy rune adding +3|+3 and 5 other holy runes get +3|+3 as well? is that balanced?
Title: Re: Holy Rune | Holy Rune
Post by: CCCombobreaker on November 05, 2011, 12:11:54 am
[removed] yeah if killing 1 doesn't kill them all (like lightning) not sure if you can justify them all getting buffed together...
Title: Re: Holy Rune | Holy Rune
Post by: TuckingFypo on November 05, 2011, 12:14:08 am
so you bless a holy rune adding +3|+3 and 5 other holy runes get +3|+3 as well? is that balanced?
[removed] yeah if killing 1 doesn't kill them all (like lightning) not sure if you can justify them all getting buffed together...
If you can get all 6 of them out.  :P
Title: Re: Holy Rune | Holy Rune
Post by: darkrobe on November 05, 2011, 12:37:02 am
what about 1 HR + fractal + blessing?
Title: Re: Holy Rune | Holy Rune
Post by: preimage on November 05, 2011, 12:43:50 am
Parallel Universe would cause much more serious problem than Fractal or other things.
Title: Re: Holy Rune | Holy Rune
Post by: darkrobe on November 05, 2011, 12:47:36 am
Parallel Universe would cause much more serious problem than Fractal or other things.
TRUE
Title: Re: Holy Rune | Holy Rune
Post by: TuckingFypo on November 05, 2011, 07:36:02 pm
what about 1 HR + fractal + blessing?
Unupped HR's are pretty expensive to Fractal.  Upped HR's are a bit cost-ineffecient, but could work.  Then you need space in your hand to Fractal and space to hold Blessings, which means less HR, from the Fractal.  IMO v

Parallel Universe would cause much more serious problem than Fractal or other things.
is more of a problem.  There's always at least one card I forget to consider when making a card...  And well, I have no justification against this.  :P

I'm going to summon OT too, but here's the best indirect fix I can think of off the top of my head:
United:  Any spell or skill that affects and changes this card will also affect up to 5 other Holy Runes you control.

Change in this context would mean stats, abilities, or statuses.  That basically means Nightmare, Fractal, Reverse Time(none of these 3 change anything for the effect anyways), and PU won't stack.

Yes? No? Still broken?  ::)
Title: Re: Holy Rune | Holy Rune
Post by: OldTrees on November 05, 2011, 11:06:10 pm
http://elementscommunity.org/forum/index.php/topic,33346.0.html

Could you please give feedback on ^?  Main things to consider PU, and that all of the powerful combos you can do with it have a lot of separate cards involved.
The Core of the idea is the effect:
"Any spell or skill that affects this card will also affect other Holy Runes."
The "up to 5" and "you control" clauses are unnecessary and do not have obvious thematic justifications.
This ability is primarily balanced by equal effect for positive and negative effects. However the current notes exclude certain negative effects resulting in less inherent balance. I would recommend removing this bias. Without that bias the positive and negative effects tend to cancel out.

CC would turn into Mass CC. Lightning would deal 5 damage to each
Mass CC would turn into incredibly large Mass CC. Thunderstorm would deal X damage to each
Buffs would turn into Mass Buffs. Blessing would add +3X attack total

Something important to remember is Buffs would get 1 attack before CC could be used. As such the stats should start subpar.

Fractal and Mitosis have enhancing effects on the original combo. Fractal increases the number of Holy Runes by ~6 each use. Mitosis increases the number of Holy Runes by the number at the time of casting per turn. Parallel Universe does not affect any Holy Rune therefore it does not trigger the ability.

Summary of Enhancers:
Fractal + Blessing + 2 Holy Runes: ~ 8 Blessed Holy Runes for 10 :aether|9 :aether + 3 :light|2 :light +2 cards + cost of 8 Holy Runes
Mitosis + Blessing + 2 Holy Runes: ~ 6 Blessed Holy Runes for 5 :life|4 :life + 3 :light|2 :light +2 cards + cost of 6 Holy Runes

Summary:
Remove the clauses and the buff bias, forget about Parallel Universe because it never had an effect and nerf the stats drastically.
1|1 / 2|2 stats for 3 :light might be a good start.
1|6 / 2|6 stats for 4 :light is riskier but also a potential starting place.
Title: Re: Holy Rune | Holy Rune
Post by: preimage on November 06, 2011, 11:43:36 am
Summary:
Remove the clauses and the buff bias, forget about Parallel Universe because it never had an effect and nerf the stats drastically.
Why isn't Parallel Universe considered as an effect? It can be granted as a random effect on a creature when we use Chaos Seed or Pandemonium.
Am I misunderstanding something?
Title: Re: Holy Rune | Holy Rune
Post by: Pineapple on November 06, 2011, 11:55:49 am
Or, to balance for PU, just decrease how many they can affect from 5 to 2.
Title: Re: Holy Rune | Holy Rune
Post by: The_Mormegil on November 06, 2011, 12:04:05 pm
Or, to balance for PU, just decrease how many they can affect from 5 to 2.
Not a really elegant solution. PU would effectively create a doubling effect for every PU used, which is pretty absurd. Blessing alone can make a very strong strategy: Blessed Pegasus is already very powerful and is a duo ability, this is completely mono and stronger. I don't think this is a balanced concept: just think of all the problems we had with SoR+DejaVu (which is pretty similar if you think about it).
Title: Re: Holy Rune | Holy Rune
Post by: Pineapple on November 06, 2011, 12:13:15 pm
Or, to balance for PU, just decrease how many they can affect from 5 to 2.
Not a really elegant solution. PU would effectively create a doubling effect for every PU used, which is pretty absurd. Blessing alone can make a very strong strategy: Blessed Pegasus is already very powerful and is a duo ability, this is completely mono and stronger. I don't think this is a balanced concept: just think of all the problems we had with SoR+DejaVu (which is pretty similar if you think about it).
Except that the cost in card number is different...

Pegasus: 2 blessing and 1 pegasus to double the effects of 2 blessing

Rune: 1 blessing and 4 rune to quadruple the effects of 1 blessing

...and that the cost in quanta is different

Buffs+Deja Vu+SoR: Around one turn of 2 towers/pends and 1 snova of quanta.

Buffs+Rune: Around two turns of 3-4 Light towers.
Title: Re: Holy Rune | Holy Rune
Post by: The_Mormegil on November 06, 2011, 12:54:56 pm
Except that the cost in card number is different...

Pegasus: 2 blessing and 1 pegasus to double the effects of 2 blessing

Rune: 1 blessing and 4 rune to quadruple the effects of 1 blessing
Taking into consideration only bonus damage rather than base damage:

1 CREATURE2 CREATURES3 CREATURES4 CREATURES5 CREATURES6 CREATURES
1 BLESSING6 vs 36 vs 66 vs 96 vs 126 vs 156 vs 18
2 BLESSING12 vs 612 vs 1212 vs 1812 vs 2412 vs 3012 vs 36
3 BLESSING18 vs 918 vs 1818 vs 2718 vs 3618 vs 4518 vs 54
4 BLESSING24 vs 1224 vs 2424 vs 3624 vs 4824 vs 6024 vs 72
5 BLESSING30 vs 1530 vs 3030 vs 4530 vs 6030 vs 7530 vs 90
6 BLESSING36 vs 1836 vs 3636 vs 5436 vs 7236 vs 9036 vs 108
So you have an initial advantage with pegasus (faster effect) that, depending on the number of creatures drawn, decreases rapidly.
Add that creatures without blessings is better than blessings without creatures, and that Holy Runes are faster (turn 1 double/triple/multiple damage increase instead of turn 2). Also, no Air quanta needed to Dive.

Quote
...and that the cost in quanta is different

Buffs+Deja Vu+SoR: Around one turn of 2 towers/pends and 1 snova of quanta.

Buffs+Rune: Around two turns of 3-4 Light towers.
This is true. However, depending on Rune's cost and stats you could have a very stable and durable 4-5 turn win deck. Nothing strange? Not until you factor in easy miracles. Think of an immorush speed deck that can Miracle multiple times in a game...
Title: Re: Holy Rune | Holy Rune
Post by: Pineapple on November 06, 2011, 02:04:02 pm
Taking into consideration only bonus damage rather than base damage:

1 CREATURE2 CREATURES3 CREATURES4 CREATURES5 CREATURES6 CREATURES
1 BLESSING6 vs 36 vs 66 vs 96 vs 126 vs 156 vs 18
2 BLESSING12 vs 612 vs 1212 vs 1812 vs 2412 vs 3012 vs 36
3 BLESSING18 vs 918 vs 1818 vs 2718 vs 3618 vs 4518 vs 54
4 BLESSING24 vs 1224 vs 2424 vs 3624 vs 4824 vs 6024 vs 72
5 BLESSING30 vs 1530 vs 3030 vs 4530 vs 6030 vs 7530 vs 90
6 BLESSING36 vs 1836 vs 3636 vs 5436 vs 7236 vs 9036 vs 108
So you have an initial advantage with pegasus (faster effect) that, depending on the number of creatures drawn, decreases rapidly.
Add that creatures without blessings is better than blessings without creatures, and that Holy Runes are faster (turn 1 double/triple/multiple damage increase instead of turn 2). Also, no Air quanta needed to Dive.
But my argument was based on maximum amount of damage for a certain number of cards

Number of cards23456789101112
Pegasus (extra) damage612182430363636363636
Rune (extra) damage361218273648607590108
As you can see, Rune surpasses Pegasus only when you draw 8 out of the 12 combo cards. What does this mean? That means that, in most starting hands, Pegasus will do more damage for the first three turns because the amount of combo cards in the starting hand is always less than eight (if you include non-combo quanta producers in the starting hand), and the 10 cards drawn by turn three will probably have less than 8 combo cards (three turns of two towers is a bit low for 4 runes and 4 blessings, eh?). Also, consider the chance of drawing 4 runes and 4 blessings within 4-5 turns. 4/6 is 60% of the deck; for most games, the fourth rune/blessing would likely show up somewhere around the twelfth turn. So runes can be no faster than pegasii. Maybe more consistent, but not faster.
Title: Re: Holy Rune | Holy Rune
Post by: OldTrees on November 06, 2011, 05:02:46 pm
Summary:
Remove the clauses and the buff bias, forget about Parallel Universe because it never had an effect and nerf the stats drastically.
Why isn't Parallel Universe considered as an effect? It can be granted as a random effect on a creature when we use Chaos Seed or Pandemonium.
Am I misunderstanding something?
Parallel Universe does not affect the targeted creature. It merely creates 1 additional copy. Chaos Seed and Pandemonium use the word effect because the majority of the results do affect the target. Parallel Universe can affect Chimera but cannot affect Holy Rune.

Essentially affect is a verb that implies change. PU does not change and therefore is naturally excluded by using the word affect.

@The Mormegil
@patchx94
Thanks for the tables.

Remember it is easier to draw a 3+4 card set than a 1+6 card set.

3 of Card A and 4 of Card B out of 6 Card As and 6 Card Bs is 0.277777778
3 of Card B and 4 of Card A out of 6 Card As and 6 Card Bs is 0.277777778
1 of Card A and 6 of Card B out of 6 Card As and 6 Card Bs is 0.055555556

3+4/4+3 Holy Rune combo out of 6 Card As and 6 Card Bs is 0.555555556
1+6 Pegasus combo out of 6 Card As and 6 Card Bs is 0.055555556
Holy Rune is 10 times more likely to draw its optimum 7 card combo.

The following table shows the probability of each card split assuming that number of combo cards has been drawn.
Card A123456
Card B0.50.250.1250.06250.031250.015625
10.50.50.3750.250.156250.093750.055555556
20.250.3750.3750.31250.2343750.1666666670.117647059
30.1250.250.31250.31250.2777777780.2352941180.199052133
40.06250.156250.2343750.2777777780.2941176470.2985781990.308823529
50.031250.093750.1666666670.2352941180.2985781990.3705882350.5
60.0156250.0555555560.1176470590.1990521330.3088235290.51
Combo Cards Drawn234567
Extra damage Pegasus0,6,00,6,12,00,6,12,18,00,6,12,18,24,00,6,12,18,24,30,06,12,18,24,30,36
Extra damage Holy Rune0,3,00,6,6,00,9,12,9,00,12,18,18,12,00,15,24,27,24,15,018,30,36,36,30,18
Average Pegasus36.7510.514.062517.437521
Average Rune1.54.591522.532
Title: Re: Holy Rune | Holy Rune
Post by: preimage on November 06, 2011, 06:54:37 pm
Summary:
Remove the clauses and the buff bias, forget about Parallel Universe because it never had an effect and nerf the stats drastically.
Why isn't Parallel Universe considered as an effect? It can be granted as a random effect on a creature when we use Chaos Seed or Pandemonium.
Am I misunderstanding something?
Parallel Universe does not affect the targeted creature. It merely creates 1 additional copy. Chaos Seed and Pandemonium use the word effect because the majority of the results do affect the target. Parallel Universe can affect Chimera but cannot affect Holy Rune.

Essentially affect is a verb that implies change. PU does not change and therefore is naturally excluded by using the word affect.
Now I see. The noun 'effect' is used in the game, especially in the form of 'a random effect', which contains Parallel Universe in its contents. I did not want that word to be used inconsistently as it excludes PU for this card.
However, this card never refers the word 'effect', but only 'affect', and for the word 'affect' we can restrict it to actual changes on creatures and ignore PU.
Title: Re: Holy Rune | Holy Rune
Post by: TuckingFypo on November 07, 2011, 03:35:16 am
http://elementscommunity.org/forum/index.php/topic,33346.0.html

Could you please give feedback on ^?  Main things to consider PU, and that all of the powerful combos you can do with it have a lot of separate cards involved.
The Core of the idea is the effect:
"Any spell or skill that affects this card will also affect other Holy Runes."
The "up to 5" and "you control" clauses are unnecessary and do not have obvious thematic justifications.
This ability is primarily balanced by equal effect for positive and negative effects. However the current notes exclude certain negative effects resulting in less inherent balance. I would recommend removing this bias. Without that bias the positive and negative effects tend to cancel out.

CC would turn into Mass CC. Lightning would deal 5 damage to each
Mass CC would turn into incredibly large Mass CC. Thunderstorm would deal X damage to each
Buffs would turn into Mass Buffs. Blessing would add +3X attack total

Something important to remember is Buffs would get 1 attack before CC could be used. As such the stats should start subpar.

Fractal and Mitosis have enhancing effects on the original combo. Fractal increases the number of Holy Runes by ~6 each use. Mitosis increases the number of Holy Runes by the number at the time of casting per turn. Parallel Universe does not affect any Holy Rune therefore it does not trigger the ability.

Summary of Enhancers:
Fractal + Blessing + 2 Holy Runes: ~ 8 Blessed Holy Runes for 10 :aether|9 :aether + 3 :light|2 :light +2 cards + cost of 8 Holy Runes
Mitosis + Blessing + 2 Holy Runes: ~ 6 Blessed Holy Runes for 5 :life|4 :life + 3 :light|2 :light +2 cards + cost of 6 Holy Runes

Summary:
Remove the clauses and the buff bias, forget about Parallel Universe because it never had an effect and nerf the stats drastically.
1|1 / 2|2 stats for 3 :light might be a good start.
1|6 / 2|6 stats for 4 :light is riskier but also a potential starting place.
Ahh.  I agree on everything except for two things.
1)  I'd like to keep the stats as is.  Is getting that one turn of burst damage before CC kicks in too powerful?  The stat boosts will still deal damage equal to the boosts they give (ie Blessing will still deal 3 damage regardless of base stats).

2)  I actually agree with "making single CC mass CC and still kill all copies" now but is that even programmable?  Before United can be triggered, the actual effect needs to be identified.  But if the effect occurs first and HR dies, United cannot be triggered.

Blessing alone can make a very strong strategy: Blessed Pegasus is already very powerful and is a duo ability, this is completely mono and stronger. I don't think this is a balanced concept: just think of all the problems we had with SoR+DejaVu (which is pretty similar if you think about it).
Except that the cost in card number is different...

Pegasus: 2 blessing and 1 pegasus to double the effects of 2 blessing

Rune: 1 blessing and 4 rune to quadruple the effects of 1 blessing

...and that the cost in quanta is different

Buffs+Deja Vu+SoR: Around one turn of 2 towers/pends and 1 snova of quanta.

Buffs+Rune: Around two turns of 3-4 Light towers.
Taking into consideration only bonus damage rather than base damage:
1 CREATURE2 CREATURES3 CREATURES4 CREATURES5 CREATURES6 CREATURES
1 BLESSING6 vs 36 vs 66 vs 96 vs 126 vs 156 vs 18
2 BLESSING12 vs 612 vs 1212 vs 1812 vs 2412 vs 3012 vs 36
3 BLESSING18 vs 918 vs 1818 vs 2718 vs 3618 vs 4518 vs 54
4 BLESSING24 vs 1224 vs 2424 vs 3624 vs 4824 vs 6024 vs 72
5 BLESSING30 vs 1530 vs 3030 vs 4530 vs 6030 vs 7530 vs 90
6 BLESSING36 vs 1836 vs 3636 vs 5436 vs 7236 vs 9036 vs 108
So you have an initial advantage with pegasus (faster effect) that, depending on the number of creatures drawn, decreases rapidly.
Add that creatures without blessings is better than blessings without creatures, and that Holy Runes are faster (turn 1 double/triple/multiple damage increase instead of turn 2). Also, no Air quanta needed to Dive.

This is true. However, depending on Rune's cost and stats you could have a very stable and durable 4-5 turn win deck. Nothing strange? Not until you factor in easy miracles. Think of an immorush speed deck that can Miracle multiple times in a game...
But my argument was based on maximum amount of damage for a certain number of cards

Number of cards23456789101112
Pegasus (extra) damage612182430363636363636
Rune (extra) damage361218273648607590108
As you can see, Rune surpasses Pegasus only when you draw 8 out of the 12 combo cards. What does this mean? That means that, in most starting hands, Pegasus will do more damage for the first three turns because the amount of combo cards in the starting hand is always less than eight (if you include non-combo quanta producers in the starting hand), and the 10 cards drawn by turn three will probably have less than 8 combo cards (three turns of two towers is a bit low for 4 runes and 4 blessings, eh?). Also, consider the chance of drawing 4 runes and 4 blessings within 4-5 turns. 4/6 is 60% of the deck; for most games, the fourth rune/blessing would likely show up somewhere around the twelfth turn. So runes can be no faster than pegasii. Maybe more consistent, but not faster.

@The Mormegil
@patchx94
Thanks for the tables.

Remember it is easier to draw a 3+4 card set than a 1+6 card set.

3 of Card A and 4 of Card B out of 6 Card As and 6 Card Bs is 0.277777778
3 of Card B and 4 of Card A out of 6 Card As and 6 Card Bs is 0.277777778
1 of Card A and 6 of Card B out of 6 Card As and 6 Card Bs is 0.055555556

3+4/4+3 Holy Rune combo out of 6 Card As and 6 Card Bs is 0.555555556
1+6 Pegasus combo out of 6 Card As and 6 Card Bs is 0.055555556
Holy Rune is 10 times more likely to draw its optimum 7 card combo.

The following table shows the probability of each card split assuming that number of combo cards has been drawn.
Card A123456
Card B0.50.250.1250.06250.031250.015625
10.50.50.3750.250.156250.093750.055555556
20.250.3750.3750.31250.2343750.1666666670.117647059
30.1250.250.31250.31250.2777777780.2352941180.199052133
40.06250.156250.2343750.2777777780.2941176470.2985781990.308823529
50.031250.093750.1666666670.2352941180.2985781990.3705882350.5
60.0156250.0555555560.1176470590.1990521330.3088235290.51
Combo Cards Drawn234567
Extra damage Pegasus0,6,00,6,12,00,6,12,18,00,6,12,18,24,00,6,12,18,24,30,06,12,18,24,30,36
Extra damage Holy Rune0,3,00,6,6,00,9,12,9,00,12,18,18,12,00,15,24,27,24,15,018,30,36,36,30,18
Average Pegasus36.7510.514.062517.437521
Average Rune1.54.591522.532
Ararahragh complicated graphs  :'(  Not sure if I can follow along but
All I can say is that due to card draws, Blessed Runes has an exponential growth rate.  So Blessed Runes should be better for PvE like Arena, and Blessed Pegusii for PvP or Ai 3-.
Blessed Pegusii's optimal hand of 7 cards deals the same amount of damage regardless of whether it's 1+6 or 6+1 or anything in between; only the quanta usage is different.  IMO a well built Blessed Pegusii deck should be prepared to do multiple dives per turn.

I'll probably edit the OP in one go, when I get the art, stats, and other specifics set in stone.
Title: Re: Holy Rune | Holy Rune
Post by: OldTrees on November 07, 2011, 05:17:43 am
@TuckingFypo
1) The ability has sufficient synergy with buffs that it will not be used in the absence of buffs. As such the effects of the higher than normal buff synergy should be factored in when balancing the casting cost of the Holy Rune. This requires the casting cost be higher than the base stat value. To keep a mid range cost creature the stats would need to be decreased. Alternatively the casting cost could be increased. The smaller version would be more versatile than the expensive version hence my suggestion.

2) Yes it is programmable. Voodoo is the only ability that requires the creature to still be alive for the ability to function. Virus is a great example of an ability working after a creature died. However it would probably be coded such that the effect radiates to the other holy runes before affecting any of them.

Quote
Blessed Pegusii's optimal hand of 7 cards deals the same amount of damage regardless of whether it's 1+6 or 6+1 or anything in between; only the quanta usage is different.
True but the extra damage does change. The base stats including the normal dive were excluded for a better comparison with the extra damage in the Holy Rune combo.
Title: Re: Holy Rune | Holy Rune
Post by: TuckingFypo on November 08, 2011, 03:54:26 am
Well then.  That makes sense now.  Thanks OT   :))

OP has been updated, with new card image, crappy art, stat/mechanic changes.

Submitting to Crucible now.  :
blarg: