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4vh 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52q 52q 52t 52t 590 590 590 590 5c1 61q 710 710 713 713 713 71b 71b 7dm 7dm 8pm
Pretty much just a bad matchup for Robo's deck. Not much he could really do and i never had a terrible draw. Always had an explosion in hand to deal with his fog shield.
Game 1 - When i saw the mark i thought it was going to be a UG deck. Had an explosion in my opening hand so i held it back even when his fog shield went up. As the game went on though he only played a dragonfly and a wyrm. I had a weird start. Had 2 novas in hand so i was able to play my spectre and arse turn one and a graboid turn two (never pulled a pillar oddly enough this game). I evolved the grabby as soon as i could mainly because if it was a UG deck i needed to get dmg out ASAP even at the risk of it getting raged or shockwaved. CC never came though and my spectre and 2 grabbies were able to finish him even though i never got death quanta and hand full of death cards. He also blew up my arse in turn 3.
Game 2 - Better draw this time. Had another 1st round arse (which he blew up again quickly) and basically it was much of the same except quicker. My dmg was just too quick and he never got up a fog even though i had an explosion in hand so it didn't matter. I did lightning one of his wyrms though and never saw anything but a couple dragonflies and wyrms.
Game 3 - Well, this was the first game that Robo had a good draw. 4 pillar start and i think 3 dragonflies. I also had a decent start but alas we desynched. I think this game would have been close.
Game 4 - Had a great 3 nova start and dumped a grabby and recluse turn one with an explosion for his fog. No arse but it was not needed (never got more then 2 poison counters anyways games 1 and 2). Robo had another 2 pillar draw and he just couldn't keep up with my dmg even though he was able to get out a dragon this time.
GG's robo, and it was just a tough deck for yours to handle.