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PoLdeR

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Grabbix 1.29 https://elementscommunity.org/forum/index.php?topic=32117.msg405990#msg405990
« on: October 07, 2011, 09:06:18 pm »
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4vh 4vj 4vj 4vj 4vj 52q 58u 58u 590 590 590 590 590 5c1 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5l9 5l9 5l9 5l9 8pm


just trying to get the fastest unupped deck again ^^... sorry willng3

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4vh 4vj 4vj 4vj 4vj 52q 58u 58u 58u 58u 58u 58u 590 590 590 590 590 5c1 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 8pm


Games played: 70, Won: 64, Lost: 6, TTW: 6.969

Turns | Wins
5 | 11
6 | 18
7 | 15
8 | 9
9 | 7
10 | 1
11 | 3

Offline Xenocidius

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Re: Grabbix 1.29 https://elementscommunity.org/forum/index.php?topic=32117.msg406128#msg406128
« Reply #1 on: October 08, 2011, 12:55:02 am »
Looks decent. Have you done any testing?
Don't cry because it's over, smile because it happened.

PoLdeR

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Re: Grabbix 1.29 https://elementscommunity.org/forum/index.php?topic=32117.msg406453#msg406453
« Reply #2 on: October 08, 2011, 04:28:22 pm »
Looks decent. Have you done any testing?
I havent bothered doing a lvl3 ttw study.. mebbe later

Offline Barragor

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Re: Grabbix 1.29 https://elementscommunity.org/forum/index.php?topic=32117.msg407667#msg407667
« Reply #3 on: October 10, 2011, 07:44:29 pm »
Looks good, but no PC?
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PoLdeR

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Re: Grabbix 1.29 https://elementscommunity.org/forum/index.php?topic=32117.msg407697#msg407697
« Reply #4 on: October 10, 2011, 08:48:53 pm »
Looks good, but no PC?
not for speedrunning against lvl3... i make these decks as a template for arena/pvp decks.. ur good enuf to figure out how to mod it for that..

ThePolaris

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Re: Grabbix 1.29 https://elementscommunity.org/forum/index.php?topic=32117.msg408611#msg408611
« Reply #5 on: October 12, 2011, 05:07:02 pm »
I've been playing a lot of games with the old Grabbix, and was fine tuning it with upgraded cards. With the Immolation nerf, this is what I am using at the moment.
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4vj 4vj 4vj 4vj 590 590 5c1 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 6rl 6tu 6u2 6u2 77g 77g 77g 7dp 7dp 7ds 8pm

Upping the Golems, Graboids and Cremations, changing the Photons for Gnome Gemfinders, and swaping that upped phoenix for an unupped, and this deck will be perfect imo. Upped Grabbix?

Offline Pineapple

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Re: Grabbix 1.29 https://elementscommunity.org/forum/index.php?topic=32117.msg408628#msg408628
« Reply #6 on: October 12, 2011, 06:07:52 pm »

@OP: Are the stats for the photon version or the old version?

I've been playing a lot of games with the old Grabbix, and was fine tuning it with upgraded cards. With the Immolation nerf, this is what I am using at the moment.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 590 590 5c1 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 6rl 6tu 6u2 6u2 77g 77g 77g 7dp 7dp 7ds 8pm

Upping the Golems, Graboids and Cremations, changing the Photons for Gnome Gemfinders, and swaping that upped phoenix for an unupped, and this deck will be perfect imo. Upped Grabbix?
?
Upped grabbix wasn't really destroyed by the cremation nerf, so why add golems?

ThePolaris

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Re: Grabbix 1.29 https://elementscommunity.org/forum/index.php?topic=32117.msg409008#msg409008
« Reply #7 on: October 13, 2011, 07:02:01 am »
With the Gemfinders, you will get a lot of extra earth, and golems are to convert it to damage. An upped golem has the same stats as a Phoenix, but cheaper. Also, I have only 2 Immos upped yet. :)

Contrary

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Re: Grabbix 1.29 https://elementscommunity.org/forum/index.php?topic=32117.msg409026#msg409026
« Reply #8 on: October 13, 2011, 08:49:04 am »
From the looks of it one would think this deck would be very inconsistent, but it functions extremely well. Great job.

Though it kind of sucks that Immolation was nerfed, sacrificing many cool decks, only to have its most potent use remain as powerful as ever.

Brontos

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Re: Grabbix 1.29 https://elementscommunity.org/forum/index.php?topic=32117.msg409469#msg409469
« Reply #9 on: October 14, 2011, 08:00:16 am »
Excuse me, a little out of topic question: what was the nerf on immo?

Also, what I don't like with the Golems is the lack of synergy with Cremation.
When you have a Phoenix in play, you can cremate him to play another phoenix, and raise the first one the next turn. With Golems, you don't have this.

So, I would keep 6 Phoenix.

(I'm noob, maybe don't listen to me ^^)

Offline pikachufan2164

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Re: Grabbix 1.29 https://elementscommunity.org/forum/index.php?topic=32117.msg409476#msg409476
« Reply #10 on: October 14, 2011, 08:38:09 am »
Excuse me, a little out of topic question: what was the nerf on immo?

Also, what I don't like with the Golems is the lack of synergy with Cremation.
When you have a Phoenix in play, you can cremate him to play another phoenix, and raise the first one the next turn. With Golems, you don't have this.

So, I would keep 6 Phoenix.

(I'm noob, maybe don't listen to me ^^)
Amount of :fire quanta generated reduced from 7/9 :fire to 6/8 :fire. Thus, unupped Immo alone can't support Phoenixes.
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Brontos

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Re: Grabbix 1.29 https://elementscommunity.org/forum/index.php?topic=32117.msg409485#msg409485
« Reply #11 on: October 14, 2011, 09:39:15 am »
Ok thx!
I've upped my 6 immo because of that. ^^

 

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