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Offline Elite arbiterTopic starter

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SereNova Deck https://elementscommunity.org/forum/index.php?topic=31574.msg399397#msg399397
« on: September 25, 2011, 11:09:02 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

I figure that I ought to start off this new category here, since the cards are out for testing, and I imagine that SereNova style decks will become pretty popular.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6uq 6uq 6uq 6uq 6uq 6uq 713 745 77g 7ae 7dq 7gm 7t9 7t9 80g 8pj

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6uq 6uq 6uq 6uq 6uq 6uq 713 745 77g 7ae 7dq 7gm 7t9 80g 8pj

Simple idea, rushes with the creatures, uses a Steal and Explosion another Steal for 'some' creature control to get rid of potential complications like Phase Shield, and Improved Mutation to turn a dead "Rustler" into a useful mutation. No weapons or shields since you'll likely random some of them up.
« Last Edit: January 07, 2013, 09:55:40 pm by willng3 »

Offline TheCrazyMango

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Re: SereNova Deck https://elementscommunity.org/forum/index.php?topic=31574.msg399405#msg399405
« Reply #1 on: September 25, 2011, 11:27:10 pm »
you generally only need about 5 towers in a traditional speedbow, i dont know how SoSe affects it, so idk.
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Offline Elite arbiterTopic starter

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Re: SereNova Deck https://elementscommunity.org/forum/index.php?topic=31574.msg399420#msg399420
« Reply #2 on: September 25, 2011, 11:52:42 pm »
Generally you only use about 5 Quanta Towers in a typical speedbow since you only need a certain amount of quanta, and the SNova's can usually provide enough to play every card in your deck, because you choose effective for low cost cards like the ones I put in. However, with Serendipity, this changes a ton, since you're getting a massive card increase, and a fair amount will be high cost cards. You don't want to not be able to play a randomed dragon for example just because you decided to skimp out on a few QT's.

Also one third of these use Entropy, which places a certain need for a continued Entropy growth. Plus, rolling up Dis Shield works a lot better when you have more towers to try to sustain that shield for the couple turns needed. I put in the Improved Mutation after a little bit once I started realizing every mutation effect I got would almost inevitably be hyper-effective, and that I had no 'Entropy creature' to use.

Offline Elite arbiterTopic starter

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Re: SereNova Deck https://elementscommunity.org/forum/index.php?topic=31574.msg408440#msg408440
« Reply #3 on: October 12, 2011, 04:20:02 am »
Finally found this thread and where it got moved to. Bumping since it hasn't ever been on top page of this section yet, and also to point out that for some reason the Serendipity icon isn't showing up even when I go back to the trainer and get the more recent picture.

Offline willng3

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Re: SereNova Deck https://elementscommunity.org/forum/index.php?topic=31574.msg408443#msg408443
« Reply #4 on: October 12, 2011, 04:32:46 am »
Finally found this thread and where it got moved to. Bumping since it hasn't ever been on top page of this section yet, and also to point out that for some reason the Serendipity icon isn't showing up even when I go back to the trainer and get the more recent picture.
Generally after a new patch gets added it takes a while for the card image builder to get updated to add the new cards into the system.  So it could be a while before the image for SoSe to appear, but usually it gets updated fairly quickly unless some awesome new function gets added; with the recent background changes this will probably take longer than usual.

More on topic:  I can see the reasoning behind the excess number of Quantum Towers and I think it's a good idea.  The SoSe Speedbow variations that I tested in the Beta either required an excessive use of Precognitions and Hourglasses to get the Supernova to play the cards drawn by Shard of Serendipity or I would sit there waiting forever for the Quantum Towers to generate the quanta I needed for some of the higher priced cards (5-6 Quantum Towers causes this problem pretty often).
I also like the fact that you've cut back on the other cards which most people would pack into the Speedbow.  It definitely causes a problem when the creatures that started in your deck before the duel began interfere with the quanta needed to play the creatures produced by SoSe; in this case you have ample quanta to play everything given to you.

All in all, I think this is a very solid and fun deck, well done.
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Offline Elite arbiterTopic starter

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Re: SereNova Deck https://elementscommunity.org/forum/index.php?topic=31574.msg410100#msg410100
« Reply #5 on: October 15, 2011, 03:48:29 am »
Had a guess it was something akin to that. Long as they get included eventually, although I do note that the pre-game SoSe and the actual SoSe actually have different codes, pre having 6s0 and now having 6s1, so I assumed there 'was' a change.

And yes in general it has no quanta problems, partly due to the split I made in each different element. The purpose isn't for exact quanta efficiency per card but quanta efficiency over all elements so Serendipity can do its work. Although the explosion was in pre-1.29 where explosion cost 1. Costing 2 now actually puts a pretty heavy strain on Fire, and switching it for a second steal would probably be better, since Dark is sitting at 3 right now, and Steal normally >>> Deflag when you have the choice.

Offline omegareaper7

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Re: SereNova Deck https://elementscommunity.org/forum/index.php?topic=31574.msg410306#msg410306
« Reply #6 on: October 15, 2011, 01:47:11 pm »
6-7 towers should be enough even with the shards. I tested a speedbow out in the trainer before the update and it worked fine with 5.
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Offline Elite arbiterTopic starter

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Re: SereNova Deck https://elementscommunity.org/forum/index.php?topic=31574.msg411404#msg411404
« Reply #7 on: October 17, 2011, 09:17:04 am »
I prefer being over on quanta rather than under with this deck, because its main mechanical advantage is in card surplus. Which means giving up a card or two to guarantee quanta production is worth it. And the reason 'this' is important is because if you have low card cost and put certain elements down you're guaranteeing certain cards to be dead that really should be trump cards, like Dragons. And in general with this it becomes easier to play the Entropy mass of cards you get.

In general I like treating the SoSe as a card that costs on average 12-15 :rainbow. 3 to play the card, and the average card costing about 3-4. Plus a bit for the occasional dragon fractal or shrieker, minus a bit for the occasional worthless card and occasional pillar. So I can either risk being slightly overquanta'd and miss out on the occasional card, or risk being slightly underquanta'd and risk not being able to play a Lot of cards. I'm willing to sacrifice a little card advantage in a deck thats gimmick is getting an excess in cards to guarantee that I can play most of the cards from SoSe, and that the most powerful cards will be playable instead of dead.

 

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