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Offline TheManuzTopic starter

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Chronophage | Elder Chronophage https://elementscommunity.org/forum/index.php?topic=30678.msg389861#msg389861
« on: September 06, 2011, 05:10:00 pm »
NAME:
Chronophage
ELEMENT:
Time
COST:
:time
TYPE:
Creature
ATK|HP:
1 | 4
TEXT:
:time: Consume
Target becomes Consumed and its ability's cost increases by 1 whenever it is used.
NAME:
Elder Chronophage
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
2 | 6
TEXT:
:time: Consume
Target becomes Consumed and its ability's cost increases by 1 whenever it is used.
ART:
TheManuz. Editing from this photo .
IDEA:
TheManuz
NOTES:
An idea i got while reading this thread (http://elementscommunity.org/forum/index.php/topic,30652.0.html).

I modified the original concept to a creature that can feed on time, wearing out things. Soft permanent control for time.
The creature is intended to be weak but resistant to CC at some level.
I modified again the creature to be able to target creatures and permanents.
"Consumed" is a passive ability.
This should be its final form (unless i missed something!).
Many thanks to all the community for the support and feedbacks, especially OldTrees, SnoWeb and johannhowitzer.
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Offline Rutarete

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Re: Ruin | Break https://elementscommunity.org/forum/index.php?topic=30678.msg389865#msg389865
« Reply #1 on: September 06, 2011, 05:17:10 pm »
Using this on Hourglasses would cripple so many decks. (Sounds fun against FGs though). I think I understand why this is in Time instead of Earth. I think it fits better in TIme
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Offline TheManuzTopic starter

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Re: Ruin | Break https://elementscommunity.org/forum/index.php?topic=30678.msg389867#msg389867
« Reply #2 on: September 06, 2011, 05:19:42 pm »
Using this on Hourglasses would cripple so many decks. (Sounds fun against FGs though). I think I understand why this is in Time instead of Earth. I think it fits better in TIme
It's still less powerful than a Deflagration | Explosion.

Offline rickerd

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Re: Ruin | Break https://elementscommunity.org/forum/index.php?topic=30678.msg389889#msg389889
« Reply #3 on: September 06, 2011, 05:55:38 pm »
is there a way to lift/neutralize the spell?
i hope you can understand this because my english is not the best ;)
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Offline TheManuzTopic starter

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Re: Ruin | Break https://elementscommunity.org/forum/index.php?topic=30678.msg389891#msg389891
« Reply #4 on: September 06, 2011, 05:58:06 pm »
is there a way to lift/neutralize the spell?
i hope you can understand this because my english is not the best ;)
I didn't think about a way to remove this, i think it's not needed. However, if other people request it, i'll consider it!
Also, your english is fine!

Offline OldTrees

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Re: Ruin | Break https://elementscommunity.org/forum/index.php?topic=30678.msg389910#msg389910
« Reply #5 on: September 06, 2011, 06:39:33 pm »
I think the effect is too small for a single use single target spell. (Reason: Deflagration)

A permanent with the Skill "Break" would allow interesting irony if it gains "Broken".
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Offline TheManuzTopic starter

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Re: Ruin | Break https://elementscommunity.org/forum/index.php?topic=30678.msg389926#msg389926
« Reply #6 on: September 06, 2011, 07:19:56 pm »
I think the effect is too small for a single use single target spell. (Reason: Deflagration)

A permanent with the Skill "Break" would allow interesting irony if it gains "Broken".
I agree on the effect being too small, but i feel that adding this effect to a permanent would make it more vulnerable, making the effect less valuable. Maybe a low attack, big hp creature? This will also avoid the "broken breaker" ambiguity!

I will think what kind of creature can fit this theme.

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Re: Ruin | Break https://elementscommunity.org/forum/index.php?topic=30678.msg389939#msg389939
« Reply #7 on: September 06, 2011, 07:54:58 pm »
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Offline Rutarete

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Re: Ruin | Break https://elementscommunity.org/forum/index.php?topic=30678.msg389970#msg389970
« Reply #8 on: September 06, 2011, 09:05:31 pm »
I think the effect is too small for a single use single target spell. (Reason: Deflagration)

A permanent with the Skill "Break" would allow interesting irony if it gains "Broken".
http://elementscommunity.org/forum/index.php/topic,30655.new.html#new
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Offline TheManuzTopic starter

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Re: Ruin | Break https://elementscommunity.org/forum/index.php?topic=30678.msg389991#msg389991
« Reply #9 on: September 06, 2011, 10:11:10 pm »
I think the effect is too small for a single use single target spell. (Reason: Deflagration)

A permanent with the Skill "Break" would allow interesting irony if it gains "Broken".
http://elementscommunity.org/forum/index.php/topic,30655.new.html#new
I was following your card, Rutarete, but this is really different type of "Broken". It's soft permanent control, and i'm almost sure it will be a creature.

Offline Rutarete

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Re: Ruin | Break https://elementscommunity.org/forum/index.php?topic=30678.msg390028#msg390028
« Reply #10 on: September 06, 2011, 11:40:39 pm »
I think the effect is too small for a single use single target spell. (Reason: Deflagration)

A permanent with the Skill "Break" would allow interesting irony if it gains "Broken".
http://elementscommunity.org/forum/index.php/topic,30655.new.html#new
I was following your card, Rutarete, but this is really different type of "Broken". It's soft permanent control, and i'm almost sure it will be a creature.
Sorry. I though it might be relevant.
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Offline SnoWeb

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Re: Ruin | Break https://elementscommunity.org/forum/index.php?topic=30678.msg390166#msg390166
« Reply #11 on: September 07, 2011, 06:31:39 am »
And of course some spell or weapon that break things!
Very interesting. Please make this card or tell me and I will do it.
I am glad you did it, TheManuz. My thoughts were of the same format "a time Spell", when you first spoke about it. So we are on the same wavelength.

I think the effect is too small for a single use single target spell. (Reason: Deflagration)
I agree the effect is too small. It should affect all types of permanent:
  • each use of an ability increases its cost by 1
  • Healing cards heal 1 less HP per turn
  • Weapons deal 1 less damage per turn and the ability is also broken
  • Shield reduce 1 less damage per turn
  • Temporary card last one turn less
  • Passive effects should disappear: nightfall, scramble or the non-healing effect of sanctuary
This way, all permanents can be render useless (at least after a while) with the supplementary effect that they remain in their slot. It is still less good than explosion|deflagration but it already better.
To make it as good, it could:
  • also affect stacks of permanents (pillar, shards): disable one permanent of a stack per turn (maybe up to a maximum)
    or
  • cost 1 :time|1 (not much of my taste)
    or
  • also affect creatures (the ability only). Thematically it is not so good.
    or
  • else
I would personally go for 1. The text could then be "The target permanent (or permanent stack) is broken: it will be less and less efficient" or "each use of the target permanent either increases its cost by 1 or reduces its efficiency".

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blarg: