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kilava

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Air Creature - Sylph https://elementscommunity.org/forum/index.php?topic=3004.msg25441#msg25441
« on: February 12, 2010, 02:34:03 pm »
Air Creature - Sylph

"Sylph (also called sylphid) is a mythological creature in the Western tradition. The term originates in Paracelsus, who describes sylphs as invisible beings of the air, his elementals  of air. There is no known substantial mythos associated with them." Wikipedia





Can be used in a Life/Air, Fire/Air or Light/Air deck.

What do you think?

/Kilava

Kael Hate

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Re: Air Creature - Sylph https://elementscommunity.org/forum/index.php?topic=3004.msg25443#msg25443
« Reply #1 on: February 12, 2010, 02:40:26 pm »
Nice mythology to card.

Sylph are not known as being a popular personality in any games that I've seen them so their impersonal nature makes them good for elements. Art wise i'd take some detail out of the females face to leave it humanoid but not really a human like.

There is one thing wrong with these cards and that is that they have 2 activation abilities and this currently does not work in elements. I'd change the card so it has the first skill at a slightly cheaper cost. You can always use it on the sylph if there is not a better target.


.

kilava

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Re: Air Creature - Sylph https://elementscommunity.org/forum/index.php?topic=3004.msg25448#msg25448
« Reply #2 on: February 12, 2010, 02:48:08 pm »
Its not my art and the artist is dead. I just wanted to have some picture for the card,  it looks better that way.

Dive cost:  :fire is not a ability just information on what the target creature need to pay to use the ability.

Edit: I think the 4 quanta cost is okay since you can for example gain dive on a pumped up dragon. You could make the cost differ depending on the creature size (health).

kilava

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Re: Air Creature - Sylph https://elementscommunity.org/forum/index.php?topic=3004.msg25452#msg25452
« Reply #3 on: February 12, 2010, 03:01:48 pm »
You could make it like this:
 :fire :fire Dive: Target flying creature gain dive.
Dive cost: Depends on the targets health.

Health      Cost  :fire
1-3           1
4-6           2
7-10         3
10+          4

Kael Hate

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Re: Air Creature - Sylph https://elementscommunity.org/forum/index.php?topic=3004.msg25469#msg25469
« Reply #4 on: February 12, 2010, 04:07:24 pm »
Dive cost:  :fire is not a ability just information on what the target creature need to pay to use the ability.
Ah, so the idea is that the Sylph Permanently grants the Dive ability to the creature then the creature needs to activate the dive?

Offline harakirinosaru

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Re: Air Creature - Sylph https://elementscommunity.org/forum/index.php?topic=3004.msg25471#msg25471
« Reply #5 on: February 12, 2010, 04:14:06 pm »
How do you tell that the creature is flying, since to my knowledge there is no such feature in the game.

kilava

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Re: Air Creature - Sylph https://elementscommunity.org/forum/index.php?topic=3004.msg25477#msg25477
« Reply #6 on: February 12, 2010, 04:23:23 pm »
Dive cost:  :fire is not a ability just information on what the target creature need to pay to use the ability.
Ah, so the idea is that the Sylph Permanently grants the Dive ability to the creature then the creature needs to activate the dive?
Yes

Kael Hate

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Re: Air Creature - Sylph https://elementscommunity.org/forum/index.php?topic=3004.msg25478#msg25478
« Reply #7 on: February 12, 2010, 04:27:59 pm »
Ah, so the idea is that the Sylph Permanently grants the Dive ability to the creature then the creature needs to activate the dive?
Yes
This gives the card a problem. Cards can have only one active ability so when used on another creature its current ability would be lost.

My suggested course of action would be to have the ability dive the target doubling its current fixed attack. For a cost of 3 should be about right cause you would use it your best creatures.

kilava

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Re: Air Creature - Sylph https://elementscommunity.org/forum/index.php?topic=3004.msg25479#msg25479
« Reply #8 on: February 12, 2010, 04:30:59 pm »
How do you tell that the creature is flying, since to my knowledge there is no such feature in the game.
Good point. Since dive is used only by flying creatures (if not mutated) I thought it should be so here also. It might not be possible to do it easily coding wise thought. Its not a big problem, the ability could be chanced to something else. The thing I'm after is buffing effect that quanta wise synergies with the fireflies, but still can be useful for light or fire without using fireflies.

kilava

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Re: Air Creature - Sylph https://elementscommunity.org/forum/index.php?topic=3004.msg25486#msg25486
« Reply #9 on: February 12, 2010, 04:56:02 pm »
Ah, so the idea is that the Sylph Permanently grants the Dive ability to the creature then the creature needs to activate the dive?
Yes
This gives the card a problem. Cards can have only one active ability so when used on another creature its current ability would be lost.

My suggested course of action would be to have the ability dive the target doubling its current fixed attack. For a cost of 3 should be about right cause you would use it your best creatures.
Do you mean that the target creature doubles its attack strength for 1 turn?

Kael Hate

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Re: Air Creature - Sylph https://elementscommunity.org/forum/index.php?topic=3004.msg25498#msg25498
« Reply #10 on: February 12, 2010, 05:26:40 pm »
Ah, so the idea is that the Sylph Permanently grants the Dive ability to the creature then the creature needs to activate the dive?
Yes
This gives the card a problem. Cards can have only one active ability so when used on another creature its current ability would be lost.

My suggested course of action would be to have the ability dive the target doubling its current fixed attack. For a cost of 3 should be about right cause you would use it your best creatures.
Do you mean that the target creature doubles its attack strength for 1 turn?
Almost. Doubling and then Doubling again and again for each of your Sylphs could be overpowered so to contain it, it should only double the base strength and further dives from other Sylphs will only add the unboosted attack.

Ie 10/5 Dragon. Gets targeted by the Sylph becomes 20(10)/5. If the next Sylph targets the same dragon it will become 30(10)/5 a third Sylph Targets the same Dragon it will become 40(10)/5.

If we were to run the same situation doubling the current attack strength. The dragon will be 20/5 after the first, 40/5 after the second and 80/5 after the third.

kilava

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Re: Air Creature - Sylph https://elementscommunity.org/forum/index.php?topic=3004.msg25500#msg25500
« Reply #11 on: February 12, 2010, 05:36:53 pm »
I think its best to limit the effect to 1 per creature so you cant use it multiple time on a pump up creature. Blessing and rage potions adds up fast. 

 

anything
blarg: