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Offline moomooseTopic starter

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My non-competition ready raw shard concepts https://elementscommunity.org/forum/index.php?topic=28937.msg369506#msg369506
« on: July 21, 2011, 11:23:32 pm »
permanents:
:air grace: your creatures have a 30ish % chance to dodge spells/effect/abilities, ? :air bonus
:fire tenacity: creatures burn your opponent dealing ~1 damage after each successful attack, ~2 damage if fire creatures
:darkness intuition: spells cast have a 30% chance to be added to your hand, 40% if :darkness
:darkness meekness: creatures healths are reduced by 50% *added 7/27
:entropy humor: function as a random shard each turn ? :entropy bonus
:entropy creativity: a random spell is placed in your hand each turn *added 7/23
:entropy openness: spells cast on your opponents creatures have random negative effects (basic, replaces normal effect)| spells cast on your creatures have random beneficial effects instead(upgraded, replaces normal effect), they last 3 turns *added 7/27
:gravity unity: your creatures gain +1|+0 for every 20 hp of the sum of all of your creatures *added 7/23 (wouldnt include flying weapons)
:gravity dependability: (with the ability of-) target creature gains gravity pull, you are healed for each damage sustained by the creature. *added 7/27
:water purity: your creatures are immune to negative spells and status effects while shard of purity is in play *added 7/27
:aether foresight: draw a random card of your mark's element each turn *added 7/27
:aether piety: double the size of your remaining deck while in play, draw two cards per turn. *added 7/27


spells:
:earth fortitude: target creature is impervious to death for 1 turn (2 turns upgraded), +1 turn if :earth
:earth encouragement: target creature gains growth ability costing :earth :earth, :earth if it is an earthen creature *added 7/23
:earth self-awareness: target permanent becomes a creature (it will have 10x its cost as hitpoints, 0atk, retains abilities, does not work with shields or weapons) *added 7/27
:earth commitment: target creature becomes a permanent (retains attack and abilities) *added 7/27
:earth prudence: target creature is burrowed *added 7/27
:earth temperance: target shield gains +1|+2 damage reduction *added 8/2
:aether understanding: target creature gains +1|+1 for each immaterial creature in play *added 7/23
:aether potential: target creature generates a spark after each successful attack, ball lightning if it is an aether creature *added 7/23
:air liberty: target creature gains +1|+1 for each airborne creature in play *added 7/23
:water caring: target creature heals their owner rather than attack their opponent, water creatures +1 healing done
:gravity service: target creature gains -1|+1 each time they use their ability
:darkness restraint: decrease your opponents maximum health by 10 *added 7/23
or :darkness restraint: target creature's attacks the opponent's quanta pool instead of their health ? :darkness bonus?* added 7/26
or or :darkness restraint: target creature is bound and unable to act until the shard is removed.  (the shard is removed by doing 10|20 damage to it, the bound creature attacks it each turn, but the shard can also be targeted by spells, abilities and effects.)
:entropy flexibility: target creature gains chaos power each turn ? :entropy bonus? *added 7/26
:entropy creativity: target creature gains momentum and a 50% chance to miss, gains +1|+1 after successful attacks *added 7/27
:fire determination: target weapon gains +2|+4 damage *added 8/2

creatures:
:fire passion: 1|0 gains +1|+0 after each successful attack *added 7/27
:entropy flexibility: 1|0 gains +1|+0 for each element in your opponent's quanta pool *added 7/27



shard of piety could be slightly revamped/adjusted, but i dunno:  http://elementscommunity.org/forum/index.php/topic,15800.0.html

card images: some of these card ideas were less developed and/or had different names at time of image creation, not a complete collection of the above, either-




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Offline moomooseTopic starter

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Re: My non-competition ready raw shard concepts https://elementscommunity.org/forum/index.php?topic=28937.msg373338#msg373338
« Reply #1 on: July 29, 2011, 09:41:13 pm »
:fire tenacity: creatures burn your opponent dealing ~1 damage after each successful attack, ~2 damage if fire creatures
If this stacks, could be OP with Fractal... Adding damage seems to be something that really fits fire.

- OP with fractal isnt as much a concern in card creation after the addition of mitosis and the nerf to fractal. 

:entropy humor: function as a random shard each turn ? :entropy bonus
Dislike this one... even why some shards are spells.

-it being random means it may not be the right time to use such spells, so its a detriment as much as a bonus.  like if it randomly selects SoR to have it work that turn, and you have no creatures in play with abilities to use it on, its wasted.

:darkness intuition: spells cast have a 30% chance to be added to your hand, 40% if :darkness
Looks interesting, but looks something aether related. Hope it doesnt stack, or you could accumulate quanta, and them with 6 of these, you play a Siphon Life and receive 2-3 in hand.

-the % would stack- with a diminishing effect probably, but not the number of cards would max at 1 per spell cast.

:entropy creativity: a random spell is placed in your hand each turn *added 7/23
This looks like the one I posted in 1st post. :)

-aye, looks kinda similar, different mechanism for the action, and i promise i didnt rip the idea from you

:gravity unity: your creatures gain +1|+0 for every 20 hp of the sum of all of your creatures *added 7/23 (wouldnt include flying weapons)
Hmmmm, fractal armagios. Could also use them to defense. Interesting, but not much use beyond that.

- also a boost to chimera, massive dragons and when smaller creatures are in play to benefit from the +atk when the larger creatures are in play

spells:
:earth encouragement: target creature gains growth ability costing :earth :earth, :earth if it is an earthen creature *added 7/23
Doesnt make sense a shard that is usable just in earth decks. 2 earth quanta for each growth? It could be 2 quanta of the creature element, 1 if earth.

-just decks that have earth quanta involved, yeah, but you put a nice twist on it.  could be the opposing element to prevent it from being too powerful in monos and help spring up some interesting decks

:aether understanding: target creature gains +1|+1 for each immaterial creature in play *added 7/23
Interesting, but looks not really powerful. Immaterial creatures are expensive, and quint would require 2 cards. Could make it +2/+2 (very good with anubis)

- having anubis, quint and the nymph in mind is why i didnt boost it any higher initially, but its not set in stone, just a concept to put out at this point

:aether potential: target creature generates a spark after each successful attack, ball lightning if it is an aether creature *added 7/23
I dislike it, its the same of giving +3/0 and +5/0, unless you are using some Death cards like BW. Other than that, the creature generation is pretty pointless.

-not the same, 1) it only works after successful attacks 2) damage is reduced twice and not one, its a balance mechanism, an offshoot atk buff along the lines of blessing, or chaos power, etc, but with an :aether twist

:gravity service: target creature gains -1|+1 each time they use their ability
Seems a bit pointless. Maybe it will increase Otyugh effectiveness, but other than that, looks very weak.

-it can boost oty, sure enough, but it can also be a debuff for opposing creatures to dissuade your opponent from using that creatures ability, or it will eventually start to heal you

:darkness restraint: decrease your opponents maximum health by 10 *added 7/23
Also looks weak. If hes not at max health, means almost nothing.

- just a concept for the anti-SoD, and it could be useful in an anti-miracle role as well, and hinder the usefulness of healing in a stall deck.

or :darkness restraint: target creature's attacks the opponent's quanta pool instead of their health ? :darkness bonus?* added 7/26
I see it could be destructive in the right creature. Very very destructive, in fact. Play this on a dragon, and your opponent will have almost no quanta for the rest of the game, unless it plays rainbows. Dunno if I like it, coming to an element that already has Pestal.

-well, considering it doesnt yet have a darkness effect, the elemental association isnt much of a concern.  perhaps it could cut the attack in half, like burrow

:entropy flexibility: target creature gains chaos power each turn ? :entropy bonus? *added 7/26
Also OP. Free +1-5/+1-5 every turn without paying?

-well, put it this way, chaos power is only 1 :entropy to play, if you put this on a creature, and it costs 5, you payed 5 turns ahead for the effect five times.  it just needs to be tinkered with a tiny bit, like making it cost 3 but only last 5 or 6 turns.
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