permanents:

grace: your creatures have a 30ish % chance to dodge spells/effect/abilities, ?

bonus

tenacity: creatures burn your opponent dealing ~1 damage after each successful attack, ~2 damage if fire creatures

intuition: spells cast have a 30% chance to be added to your hand, 40% if


meekness: creatures healths are reduced by 50% *added 7/27

humor: function as a random shard each turn ?

bonus

creativity: a random spell is placed in your hand each turn *added 7/23

openness: spells cast on your opponents creatures have random negative effects (basic, replaces normal effect)| spells cast on your creatures have random beneficial effects instead(upgraded, replaces normal effect), they last 3 turns *added 7/27

unity: your creatures gain +1|+0 for every 20 hp of the sum of all of your creatures *added 7/23 (wouldnt include flying weapons)

dependability: (with the ability of-) target creature gains gravity pull, you are healed for each damage sustained by the creature. *added 7/27

purity: your creatures are immune to negative spells and status effects while shard of purity is in play *added 7/27

foresight: draw a random card of your mark's element each turn *added 7/27

piety: double the size of your remaining deck while in play, draw two cards per turn. *added 7/27
spells:

fortitude: target creature is impervious to death for 1 turn (2 turns upgraded), +1 turn if


encouragement: target creature gains growth ability costing

,

if it is an earthen creature *added 7/23

self-awareness: target permanent becomes a creature (it will have 10x its cost as hitpoints, 0atk, retains abilities, does not work with shields or weapons) *added 7/27

commitment: target creature becomes a permanent (retains attack and abilities) *added 7/27

prudence: target creature is burrowed *added 7/27

temperance: target shield gains +1|+2 damage reduction *added 8/2

understanding: target creature gains +1|+1 for each immaterial creature in play *added 7/23

potential: target creature generates a spark after each successful attack, ball lightning if it is an aether creature *added 7/23

liberty: target creature gains +1|+1 for each airborne creature in play *added 7/23

caring: target creature heals their owner rather than attack their opponent, water creatures +1 healing done

service: target creature gains -1|+1 each time they use their ability

restraint: decrease your opponents maximum health by 10 *added 7/23
or

restraint: target creature's attacks the opponent's quanta pool instead of their health ?

bonus?* added 7/26
or or

restraint: target creature is bound and unable to act until the shard is removed. (the shard is removed by doing 10|20 damage to it, the bound creature attacks it each turn, but the shard can also be targeted by spells, abilities and effects.)

flexibility: target creature gains chaos power each turn ?

bonus? *added 7/26

creativity: target creature gains momentum and a 50% chance to miss, gains +1|+1 after successful attacks *added 7/27

determination: target weapon gains +2|+4 damage *added 8/2
creatures:

passion: 1|0 gains +1|+0 after each successful attack *added 7/27

flexibility: 1|0 gains +1|+0 for each element in your opponent's quanta pool *added 7/27
shard of piety could be slightly revamped/adjusted, but i dunno:
http://elementscommunity.org/forum/index.php/topic,15800.0.htmlcard images: some of these card ideas were less developed and/or had different names at time of image creation, not a complete collection of the above, either-







