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avantasia666

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Idea for passive ability that helps balancing https://elementscommunity.org/forum/index.php?topic=29159.msg372155#msg372155
« on: July 27, 2011, 10:24:59 am »
I have an idea for a new passive ability that could help balancing cards that may be to OP in combination with fractal/mitosis/quintessence/protect artifact/whatever.

It could be named fragile or labile or something like this.

"When this card is targeted it gets destroyed."

Every card that targets a fragile card destroys it. It doesn't matter what the effect of the card is. My problem is now that I can't really think about an real good card idea that fit's thematically with the "easy to break part". Maybe some kind of icy or crystal creatures. Evething that has to do with glass, ice, crystal could fit but how to put this into an card idea that makes thematically sense.

I'm looking forward to some interesting ideas.

Greetings

avantasia666

Offline TheManuz

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Re: Idea for passive ability that helps balancing https://elementscommunity.org/forum/index.php?topic=29159.msg372160#msg372160
« Reply #1 on: July 27, 2011, 11:02:50 am »
Wonderful idea.
Another flavor for the same concept could be "vanishing" or "evanescent".
That would be spiritual creatures that would be disturbed by alteration of the space they are in. So a spell, any spell, would make them vanish.

avantasia666

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Re: Idea for passive ability that helps balancing https://elementscommunity.org/forum/index.php?topic=29159.msg372178#msg372178
« Reply #2 on: July 27, 2011, 12:36:47 pm »
Wonderful idea.
Another flavor for the same concept could be "vanishing" or "evanescent".
That would be spiritual creatures that would be disturbed by alteration of the space they are in. So a spell, any spell, would make them vanish.
Evanescent sounds good. Spiritual cards may be easier to create than "breakeble" ones. Maybe I should grind the forum for mechanics that get blocked by community because of fractal abuse and revive them. Any ideas are welcome. =)

EDIT:

What I see is following. Card's that are abusable by fractal/mitosis are cards that get or grant bonusses when they are in great number. Creatures with a low casting cost and high ATK values are a problem too. Even when they have other disadvantages.

Quint/PA is problematic for cards that have strong reusable or ongoing effects.

So if we design cards that use this types of effects and give them fragil/evanescent (whatever fits better) we can balance it.

Any suggestions?

avantasia666

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Re: Idea for passive ability that helps balancing https://elementscommunity.org/forum/index.php?topic=29159.msg372573#msg372573
« Reply #3 on: July 28, 2011, 10:57:59 am »
I have an idea circling through my brain but I want some feedback before creating and submit it to Smithy.

Terrestrial Spirit
Cost: open for discussion. Maybe 4 :earth - 5 :earth
2/6
Active Ability: Earth Revenge: Everytime a Permanent is played the the owner gets 2 damage.
Passive Abilty: Evanescent: When this card is targeted it gets destroyed

Maybe the upped always damages opponent.

What do you think?

Offline TheManuz

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Re: Idea for passive ability that helps balancing https://elementscommunity.org/forum/index.php?topic=29159.msg372577#msg372577
« Reply #4 on: July 28, 2011, 11:13:41 am »
I have an idea circling through my brain but I want some feedback before creating and submit it to Smithy.

Terrestrial Spirit
Cost: open for discussion. Maybe 4 :earth - 5 :earth
2/6
Active Ability: Earth Revenge: Everytime a Permanent is played the the owner gets 2 damage.
Passive Abilty: Evanescent: When this card is targeted it gets destroyed

Maybe the upped always damages opponent.

What do you think?
I don't know, it's a strange ability. Anyway, i understand why you want this unfractalable!
I guess it's nice, maybe the upped version damages only the opponent, or maybe gives a continuos damage per permanent every turn.

avantasia666

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Re: Idea for passive ability that helps balancing https://elementscommunity.org/forum/index.php?topic=29159.msg372591#msg372591
« Reply #5 on: July 28, 2011, 12:18:15 pm »
I have an idea circling through my brain but I want some feedback before creating and submit it to Smithy.

Terrestrial Spirit
Cost: open for discussion. Maybe 4 :earth - 5 :earth
2/6
Active Ability: Earth Revenge: Everytime a Permanent is played the the owner gets 2 damage.
Passive Abilty: Evanescent: When this card is targeted it gets destroyed

Maybe the upped always damages opponent.

What do you think?
I don't know, it's a strange ability. Anyway, i understand why you want this unfractalable!
I guess it's nice, maybe the upped version damages only the opponent, or maybe gives a continuos damage per permanent every turn.
Yes, if it would be fractable the first post would be: "OP"

I thought of it as a natural spirit that is angry if you interrupt the nature (play permanents)

Unupped could be used in decks with less perms or lots of healing. Upped it has no restrictions. I think I will try to make it. =D

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Re: Idea for passive ability that helps balancing https://elementscommunity.org/forum/index.php?topic=29159.msg373397#msg373397
« Reply #6 on: July 30, 2011, 01:09:07 am »
I have an idea for a new passive ability that could help balancing cards that may be to OP in combination with fractal/mitosis/quintessence/protect artifact/whatever.
The passive does work as a patch fix. However there is something to be said for elegant design that does not need such a passive.

The first hint toward elegant solutions in these cases is to balance the card for all the various costs. Simple variables surrounding the core of the idea can be adjusted to balance one of the costs without unbalancing the others.
Casting Cost, Parallel Universe Cost, Fractal Cost, Mitosis Cost

The second hint towards elegant solutions in these cases is to scale the magnitude of a card idea until Quint/PA are balanced and neither UP nor OP. This may be a simple as doubling/halving the stats and costs.


I have an idea circling through my brain but I want some feedback before creating and submit it to Smithy.

Terrestrial Spirit
Cost: open for discussion. Maybe 4 :earth - 5 :earth
2/6
Active Ability: Earth Revenge: Everytime a Permanent is played the the owner gets 2 damage.
Passive Abilty: Evanescent: When this card is targeted it gets destroyed

Maybe the upped always damages opponent.

What do you think?

Some variables you might want to observe before resorting to the passive:
Casting Cost,
Attack,
HP,
Damage per trigger,
Range of trigger (Anytime a permanent is played, Anytime you play a permanent, Anytime your opponent plays a permanent),
Range of effect (Both players take damage, Owner of new permanent takes damage, Opponent of new permanent takes damage, Your opponent takes damage)

Based on the number of available variables and certain combinations I could see, this card does not need the passive.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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