I have an idea for a new passive ability that could help balancing cards that may be to OP in combination with fractal/mitosis/quintessence/protect artifact/whatever.
The passive does work as a patch fix. However there is something to be said for elegant design that does not need such a passive.
The first hint toward elegant solutions in these cases is to balance the card for all the various costs. Simple variables surrounding the core of the idea can be adjusted to balance one of the costs without unbalancing the others.
Casting Cost, Parallel Universe Cost, Fractal Cost, Mitosis Cost
The second hint towards elegant solutions in these cases is to scale the magnitude of a card idea until Quint/PA are balanced and neither UP nor OP. This may be a simple as doubling/halving the stats and costs.
I have an idea circling through my brain but I want some feedback before creating and submit it to Smithy.
Terrestrial Spirit
Cost: open for discussion. Maybe 4 - 5
2/6
Active Ability: Earth Revenge: Everytime a Permanent is played the the owner gets 2 damage.
Passive Abilty: Evanescent: When this card is targeted it gets destroyed
Maybe the upped always damages opponent.
What do you think?
Some variables you might want to observe before resorting to the passive:
Casting Cost,
Attack,
HP,
Damage per trigger,
Range of trigger (Anytime a permanent is played, Anytime you play a permanent, Anytime your opponent plays a permanent),
Range of effect (Both players take damage, Owner of new permanent takes damage, Opponent of new permanent takes damage, Your opponent takes damage)
Based on the number of available variables and certain combinations I could see, this card does not need the passive.