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Offline moomooseTopic starter

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Confusion Aegis | Confusion Aegis https://elementscommunity.org/forum/index.php?topic=28116.msg358893#msg358893
« on: June 30, 2011, 09:20:41 pm »
NAME:
Confusion Aegis
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Permanent - shield
ATK|HP:
TEXT:
Shield:  Physical damage reduced by 1, attacking creatures might attack their allies or owner
NAME:
Confusion Aegis
ELEMENT:
Entropy
COST:
7 :entropy
TYPE:
Permanent - shield
ATK|HP:
TEXT:
Shield:  Physical damage reduced by 2, attacking creatures might attack their allies or owner
ART:
public domain:
http://www.sxc.hu/photo/1089931 and http://www.sxc.hu/photo/1146258
IDEA:
moomoose
NOTES:
originally based on disorient (currently in level 2 spells), developed in the idea factory, put out here for public consumption.

this is sort of like frost shield (and the wording of the card is derived from that shield's text), but instead of stopping a creature for three turns, but it either acts as a sort of CC against its allies or it attacks its owner instead.  the %s are 30% and 33% for basic/upgraded, respectively.  the creature will attack one of its allies, unless it is unable to, and in that event it will attack its owner.
SERIES:

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Offline Rutarete

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Re: Confusion Aegis | Confusion Aegis https://elementscommunity.org/forum/index.php?topic=28116.msg359017#msg359017
« Reply #1 on: July 01, 2011, 02:46:55 am »
I don't think the cost increase is necessary. Making the upped cost 6 :entropy would be fine IMO.

Cool art btw.
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Offline OldTrees

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Re: Confusion Aegis | Confusion Aegis https://elementscommunity.org/forum/index.php?topic=28116.msg359032#msg359032
« Reply #2 on: July 01, 2011, 03:18:29 am »
Following its progress. It is balanced (see the IF Mind element project for the balance discussion).

I don't think the cost increase is necessary. Making the upped cost 6 :entropy would be fine IMO.
It is standard practice in game to increase the upgraded Casting Cost of a shield by 1 if the Damage Reduction increasing by 1 is the only upgrade.
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Re: Confusion Aegis | Confusion Aegis https://elementscommunity.org/forum/index.php?topic=28116.msg359034#msg359034
« Reply #3 on: July 01, 2011, 03:19:39 am »
Unupped card is more powerful than the similarly priced dusk mantle.  30% chance to attack allies and 33% chance to attack owner just leaves 37% to get through the shield, plus the damage reduction, plus the damage inflicted from the confusion.  Compare that to dusk mantle 50% chance to get through shield with no other effects.

Offline OldTrees

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Re: Confusion Aegis | Confusion Aegis https://elementscommunity.org/forum/index.php?topic=28116.msg359146#msg359146
« Reply #4 on: July 01, 2011, 11:34:30 am »
Unupped card is more powerful than the similarly priced dusk mantle.  30% chance to attack allies and 33% chance to attack owner just leaves 37% to get through the shield, plus the damage reduction, plus the damage inflicted from the confusion.  Compare that to dusk mantle 50% chance to get through shield with no other effects.
The IF compared it to Ice Shield.
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Offline moomooseTopic starter

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Re: Confusion Aegis | Confusion Aegis https://elementscommunity.org/forum/index.php?topic=28116.msg359148#msg359148
« Reply #5 on: July 01, 2011, 11:45:49 am »
Unupped card is more powerful than the similarly priced dusk mantle.  30% chance to attack allies and 33% chance to attack owner just leaves 37% to get through the shield, plus the damage reduction, plus the damage inflicted from the confusion.  Compare that to dusk mantle 50% chance to get through shield with no other effects.
30% chance of either happening for the basic, 70% chance for a successful attack.
33% chance of either happening for the upgraded, 67% chance for a successful attack.
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Offline TimerClock14

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Re: Confusion Aegis | Confusion Aegis https://elementscommunity.org/forum/index.php?topic=28116.msg361866#msg361866
« Reply #6 on: July 06, 2011, 04:05:22 pm »
CURATOR COMMENT:
-Nitpick time: Please change "Shield" to "Permanent - shield," or something of the sort. Just "Shield" is not an acceptable type.
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Re: Confusion Aegis | Confusion Aegis https://elementscommunity.org/forum/index.php?topic=28116.msg361877#msg361877
« Reply #7 on: July 06, 2011, 04:13:18 pm »
I think this card is amazing!

1. Its reliable for  :entropy
2. It assists in stoping rushes
3. It makes spamming creatures dangerous
4. Its a fair cost
5. Is it 25/25 for attacking allies/owner?
6. It stops Adredaline dead in its tracks
7. It gives Entropy more time to focas on attack
8. Deserves to be in the game
9. Awesome Picture

Offline moomooseTopic starter

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Re: Confusion Aegis | Confusion Aegis https://elementscommunity.org/forum/index.php?topic=28116.msg361887#msg361887
« Reply #8 on: July 06, 2011, 04:26:14 pm »
fixed topcat

drO-
"5. Is it 25/25 for attacking allies/owner?"
the creature will attack one of its allies, unless it is unable to, and in that event it will attack its owner.
moose dont say moo.

Offline ZephyrPhantom

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Re: Confusion Aegis | Confusion Aegis https://elementscommunity.org/forum/index.php?topic=28116.msg370314#msg370314
« Reply #9 on: July 23, 2011, 04:22:30 pm »
Hm, I think I had proposed a similar idea. (http://elementscommunity.org/forum/index.php/topic,25093.msg352677#msg352677)

It's still a great card, anyway. :)

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Re: Confusion Aegis | Confusion Aegis https://elementscommunity.org/forum/index.php?topic=28116.msg370344#msg370344
« Reply #10 on: July 23, 2011, 06:10:54 pm »
That's a really awesome idea!  I think that the 30/33% chance is way overpowered, though.  I'd lower it quite a bit, maybe to 10-15% or so, which is roughly what Skull Buckler has, I think.

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Re: Confusion Aegis | Confusion Aegis https://elementscommunity.org/forum/index.php?topic=28116.msg370345#msg370345
« Reply #11 on: July 23, 2011, 06:16:17 pm »
That's a really awesome idea!  I think that the 30/33% chance is way overpowered, though.  I'd lower it quite a bit, maybe to 10-15% or so, which is roughly what Skull Buckler has, I think.
Skull Buckler's is based on HP. I agree though that the percentage for this card should be lowered though, maybe to 20 or so.
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