This seems really strong especially when you think about how permanents are played. Flood the first couple permanent slots and the weapon slot and you get complete permanent lock down for 3 or 4 a turn with no threat to this card beside from spells/skills which if you get this card out early enough will be infrequent since they won't have pillars to generate quanta. Random slots would be much better than being able to target which slot gets flooded
But whats the point of it being random slots when its a really expensive card? waste all that
quanta for a chance at getting the one you want? doesn't sound very useful, Its initial cost is 7, and its ability cost is 3
, having multiple of these out at one go isn't wise unless you have a good way of producing
, in which
doesnt have any easy way to generate
quanta like some elements do, plus water needs a strong mono card since it has too many duo creatures.
also, consider inundation, its not easy pairing it up with inundation since it drains 1
each turn, so essentially you are wasting 4
each turn for good-mid attack and PC, so multiple Grindies on field are not a good idea.
which means its actually a very slow PC, you can't just expect to lockdown the opponent's PC field in one go.
there is a cost to everything.
Plus I aimed this against very crucial weapons and shields such as Eternity and hope (before the enemy gets a chance to play it), so naturally, the player would target those slots first.
its strategic and
needs a strong mono card imo.