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Flayne

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Grindylow | Jengu https://elementscommunity.org/forum/index.php?topic=26345.msg335110#msg335110
« on: May 17, 2011, 12:59:25 am »
NAME:
Grindylow
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
4|3
TEXT:
:water :water :water :water Ice Cluster: Freeze a target Permanent for 1 turn. (Affects Stacks).
NAME:
Jengu
ELEMENT:
Water
COST:
:water
TYPE:
Creature
ATK|HP:
6 | 4
TEXT:
:water :water :water :water Ice Cluster: Freeze a target Permanent for 1 turn. (Affects Stacks).
ART:
Art by Flayne
IDEA:
Flayne
NOTES:
Soft PC, quite expensive since effect is powerful, quite counterable by CC cards such as Maxwell's demon, shockwave, lightning, Rage Pot, etc.

(Yes, the art was selected randomly out of my old works. Although Grindylows and Jengus were considered to look humanoid but with different color skin. If you don't know what they are, search their names.)

I am open to suggestions and opinions  :)



SERIES:


Offline Rutarete

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Re: Grindylow | Jengu https://elementscommunity.org/forum/index.php?topic=26345.msg335169#msg335169
« Reply #1 on: May 17, 2011, 02:16:30 am »
So you have what happens if something is placed on the flooded part but can you target one where a creature currently is?
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Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Flayne

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Re: Grindylow | Jengu https://elementscommunity.org/forum/index.php?topic=26345.msg335172#msg335172
« Reply #2 on: May 17, 2011, 02:21:10 am »
So you have what happens if something is placed on the flooded part but can you target one where a creature currently is?
Its only for Permanents, not creatures.

Offline Rutarete

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Re: Grindylow | Jengu https://elementscommunity.org/forum/index.php?topic=26345.msg335176#msg335176
« Reply #3 on: May 17, 2011, 02:26:37 am »
So you have what happens if something is placed on the flooded part but can you target one where a creature currently is?
Its only for Permanents, not creatures.
Edit: replace creature with permanent, and re-answer the question please
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
My Decks

Flayne

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Re: Grindylow | Jengu https://elementscommunity.org/forum/index.php?topic=26345.msg335182#msg335182
« Reply #4 on: May 17, 2011, 02:53:34 am »
So you have what happens if something is placed on the flooded part but can you target one where a creature currently is?
Its only for Permanents, not creatures.
Edit: replace creature with permanent, and re-answer the question please
it is essentially the same mechanic as Flood but with permanents and singular targeting.
So If i target a permanent, the space it is in becomes flooded, next turn, it is destroyed.
same as flood mechanic with creatures.
Basically, its a good way to counter eternity via creature ability.

AngeDeMort

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Re: Grindylow | Jengu https://elementscommunity.org/forum/index.php?topic=26345.msg335197#msg335197
« Reply #5 on: May 17, 2011, 03:23:39 am »
This seems really strong especially when you think about how permanents are played. Flood the first couple permanent slots and the weapon slot and you get complete permanent lock down for 3 or 4 :water a turn with no threat to this card beside from spells/skills which if you get this card out early enough will be infrequent since they won't have pillars to generate quanta. Random slots would be much better than being able to target which slot gets flooded

Flayne

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Re: Grindylow | Jengu https://elementscommunity.org/forum/index.php?topic=26345.msg335204#msg335204
« Reply #6 on: May 17, 2011, 03:33:02 am »
This seems really strong especially when you think about how permanents are played. Flood the first couple permanent slots and the weapon slot and you get complete permanent lock down for 3 or 4 :water a turn with no threat to this card beside from spells/skills which if you get this card out early enough will be infrequent since they won't have pillars to generate quanta. Random slots would be much better than being able to target which slot gets flooded
But whats the point of it being random slots when its a really expensive card? waste all that  :water quanta for a chance at getting the one you want? doesn't sound very useful, Its initial cost is 7, and its ability cost is 3  :water, having multiple of these out at one go isn't wise unless you have a good way of producing  :water, in which  :water doesnt have any easy way to generate  :water quanta like some elements do, plus water needs a strong mono card since it has too many duo creatures.
also, consider inundation, its not easy pairing it up with inundation since it drains 1  :water each turn, so essentially you are wasting 4  :water  each turn for good-mid attack and PC, so multiple Grindies on field are not a good idea.
which means its actually a very slow PC, you can't just expect to lockdown the opponent's PC field in one go.
there is a cost to everything.
Plus I aimed this against very crucial weapons and shields such as Eternity and hope (before the enemy gets a chance to play it), so naturally, the player would target those slots first.
its strategic and  :water needs a strong mono card imo.

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Re: Grindylow | Jengu https://elementscommunity.org/forum/index.php?topic=26345.msg335213#msg335213
« Reply #7 on: May 17, 2011, 03:51:42 am »
For 9 :water I can destroy all pillars and all future permanents? Really?
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Flayne

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Re: Grindylow | Jengu https://elementscommunity.org/forum/index.php?topic=26345.msg335219#msg335219
« Reply #8 on: May 17, 2011, 03:59:52 am »
For 9 :water I can destroy all pillars and all future permanents? Really?
yeah but did you read notes?
the same thing applies to it as inundation, if you kill it, all the slots are released.
I was thinking of lowering its hp so its easier to kill, like squid.

Offline OldTrees

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Re: Grindylow | Jengu https://elementscommunity.org/forum/index.php?topic=26345.msg335228#msg335228
« Reply #9 on: May 17, 2011, 04:13:32 am »
For 9 :water I can destroy all pillars and all future permanents? Really?
yeah but did you read notes?
the same thing applies to it as inundation, if you kill it, all the slots are released.
I was thinking of lowering its hp so its easier to kill, like squid.
Quint? Cloak? Even without those a targeted flooding slot is extremely powerful because it keeps on giving.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Flayne

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Re: Grindylow | Jengu https://elementscommunity.org/forum/index.php?topic=26345.msg335239#msg335239
« Reply #10 on: May 17, 2011, 04:27:46 am »
For 9 :water I can destroy all pillars and all future permanents? Really?
yeah but did you read notes?
the same thing applies to it as inundation, if you kill it, all the slots are released.
I was thinking of lowering its hp so its easier to kill, like squid.
Quint? Cloak? Even without those a targeted flooding slot is extremely powerful because it keeps on giving.
The same applies to Inundation with Protect artifact, and if i remember correctly, it was buffed and now only requires 1  :water per turn.
basically, theres a good synergy now between Poseidon and inundation thanks to that buff.
 PA + Inundation + Poseidon = similar effect but cheaper on pillar destruction, essentially pillar drying up the player so they can't play anything at all.

AngeDeMort

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Re: Grindylow | Jengu https://elementscommunity.org/forum/index.php?topic=26345.msg335258#msg335258
« Reply #11 on: May 17, 2011, 05:01:00 am »
The same applies to Inundation with Protect artifact, and if i remember correctly, it was buffed and now only requires 1  :water per turn.
basically, theres a good synergy now between Poseidon and inundation thanks to that buff.
 PA + Inundation + Poseidon = similar effect but cheaper on pillar destruction, essentially pillar drying up the player so they can't play anything at all.
Flooding still provides wiggle room to work around it since it only floods the front and back rows and certain creature types can survive it. Trident requires a duo and can only target pillars. Perhaps since you designed it to counter crucial weapons limit it's targeting to only the weapon and shield slots? This would prevent a possible complete lock down from lack of any permanents.

 

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