Pillar: Mental Pillar|Mental Tower
Each turn
is generated.
Gain 1 extra
when you play this card.
Pendulum: Mind Pendulum|Mind Pendulum
Alternatively generate
and 1 quanta matching your mark.
Gain 1 extra
when you play this card.
Shield: Confusion Guard
7
|5
Shield: The attacking creatures have a 30% chance to attack the opponent instead.
Shield: Mind Shield
Cost: 6 psi
Ability:Creatures with an attack higher than 9 are unable to reach you.
Weapon: Dream Edge
4
|4
Weapon: Deal 6 damage at the end of every turn
Creates a random Mind Card in you hand each turn
Creates a random upgraded Mind Card in you hand each turn
Weapon: Psi Blade | Mind Blade
4
|4
Weapon: Deal 5|7 damage at the end of every turn
This weapon deals spell damage not physical damage. It is reflected but not blocked.
HP (when flown): 4|5
Bonus Permanent: Revenge
5
|4
All creatures gain +1|+0 for every 10 HP you have lost.
All creatures gain +1|+1 for every 10 HP you have lost.
Bonus Permanent: Morale
4
|5
All your creatures gain +1|+1.
All your creatures gain +2|+2.
Bonus Permanent: Psi Link
3
|5
Gain
per creature per turn.
Gain
per creature per turn.
Absorb
Bonus Permanent: Psi Spire | Psigate
3
|2
You can see the top card of your deck.
: Reveal the top card of your opponent's deck.
Bonus Permanent: Biofeedback | Biofeedback
4
|3
Every time you play a spell, you gain 5 hp.
Bonus Spell: Joy
3
|2
Heal 5 HP per card in your hand.
Bonus Spell: Forget type 1
0|0
Discard a card, and gain 10
Discard a card, and gain 12
Bonus Spell: Forget type 2
0|0
Discard a card, and gain double its cost in
Bonus Spell: Psychometabolism | Psychometabolism
4
|3
Target creature gains +1/+0 for every card in your hand.
Alchemy: Dementia
5
|4
Target creature or permanent (excluding pillars) has a 30% chance to delay itself for 3 turns whenever it attacks or uses a skill.
Nymph: Psi Nymph|Mind Nymph
Casting Cost: 9
|9
Atk: 2|3
HP: 2|7
|
: Dementia
Dragon: Psi Dragon|Mind Dragon
10
|12
Atk: 9|12
HP: 6|6Bonus Creature: Mind Hunter
3
|2
Atk: 2|2
HP: 3|3
: Hypnosis: Use target creature's activated ability.
Bonus Creature: Spectre of Imagination
6
|5
Atk: 7|7
HP: 1|1
Bonus Creature: Meme
4
|3
Atk: 2|3
HP: 4|5
:Mitosis
Bonus Creature: Projection | Projection
3
|4
Atk: 3|6
HP: 4|4
Bonus Creature: Psionist
3
|4
Atk: 3|5
HP: 2|2
This creature deals spell damage instead of physical damage. It is reflected but not blocked.
Creature: Psi Slayer
Cost: 5
Passive ability: Mind clog: Attacks opponents quanta.
Creature: Hypnotic Wanderer
Cost: 4
Ability (repetitive use):
: Mental dissipation: Target creature gains dream state. 40% chance it attacks itself.
Creature: Dream Creator.
Cost: 5
ability (repetitive use):
: Sleep: Creature gains sleep status: is delayed for 2 turns
If creature with sleep status is targeted by nightmare, 6 hp (max) is drained from creature.
Ideally this new element can be designed so that, like Void, it does not necessitate but leaves open the possibility for the quanta system of ETG to be changed to include an additional quanta resource.
So with this in mind lets open the discussion to ideas.
One possibility is an Element based around sacrifice.
Name: Blood?
- Each Card would cost 0+hp to cast.
- Some would reduce your max hp
- At least half to would require a targeted sacrifice of a Creature, Permanent or Card in your hand.