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Offline ZephyrPhantomTopic starter

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Compilation of Pseudo-Elements https://elementscommunity.org/forum/index.php?topic=24822.msg316290#msg316290
« on: April 20, 2011, 04:28:24 pm »
I've noticed that people seem to enjoy the concept of having a new element in elements, which probably will never happen. However, with the success of the Void and Divine Series I thought I'd just like compile a thread of all the element proposals for this game, to possibly inspire card creators.

A Pseudo element is a theme that is completely encompassed by a single elemental category. This means that the element has to be able to have it's own theme, mechanics, and individual entities without reflecting any element except the one it is a subcategory of.

Possible Pseudo-Elements I've seen suggested in this forum (with brief mechanic summary):
Void  (http://elementscommunity.org/forum/index.php/topic,21514.0.html) - Inverse of a normal element, Void cards give the opponent quantum of their mark when played and Void Pillars destroy quantum.
Creator: Bloodshadow
Divine (http://elementscommunity.org/forum/index.php/topic,24675.0.html) - Cards cannot be played from hand directly and require sacrifices to summon. All cards are immaterial, but will die after a number of turns.
Creator: Bloodshadow
Energy (http://elementscommunity.org/forum/index.php/topic,24026.0.html) - The power of many, harnessed into a single force. Cards tend to focus on mass effect and number of cards on the field.
Creator : Sir Valimont
Acid (http://elementscommunity.org/forum/index.php/topic,24026.0.html) - Decay, the destruction of things slowly but surely.
Creator : Sir Valimont
Blood  (http://elementscommunity.org/forum/index.php/topic,19586.0.html) - A deadly sacrifice - most cards here will drain your Max HP, with the Pillars and Pendula healing your current HP for a semi-regenerative effect that may be too harmful if the game goes on too long
Creator : patchx94
Spirit (http://elementscommunity.org/forum/index.php/topic,19586.msg276050#msg276050) - Blood's opposite - at the sacrifice of current HP, immortality is attempted to be lengthened through Max HP increase.
Creator : Hyroen

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Re: Compilation of Pseudo-Elements https://elementscommunity.org/forum/index.php?topic=24822.msg316325#msg316325
« Reply #1 on: April 20, 2011, 05:09:34 pm »
Has anyone mentioned Psychic forces? Might be interesting spin/angle. Pyrokinetics, telekinetics, mind reading etc. It seems to be encompassed by other elements but there might be variations I haven't looked at

Order or Balance might be interesting. Although, it may just be that entropy needs a few more cards to suggest it encompasses both sides of this particular coin. Radioactivity might fit somewhere in here as well, as it's simply a form of entropic decay.


Offline ZephyrPhantomTopic starter

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Re: Compilation of Pseudo-Elements https://elementscommunity.org/forum/index.php?topic=24822.msg316335#msg316335
« Reply #2 on: April 20, 2011, 05:17:53 pm »
Has anyone mentioned Psychic forces? Might be interesting spin/angle. Pyrokinetics, telekinetics, mind reading etc. It seems to be encompassed by other elements but there might be variations I haven't looked at

Order or Balance might be interesting. Although, it may just be that entropy needs a few more cards to suggest it encompasses both sides of this particular coin. Radioactivity might fit somewhere in here as well, as it's simply a form of entropic decay.
There has been some discussion of a Psi or Tech element for 12 Realms : Nerora's Rising (The RPG) but nothing really off the ground yet. Nepycros' Mentality series is sort of an attempt to similuate mental forces.

Order and Balance are represented by Gravity - they sound more like sub elements IMHO.

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Re: Compilation of Pseudo-Elements https://elementscommunity.org/forum/index.php?topic=24822.msg316353#msg316353
« Reply #3 on: April 20, 2011, 05:58:19 pm »
Has anyone mentioned Psychic forces? Might be interesting spin/angle. Pyrokinetics, telekinetics, mind reading etc. It seems to be encompassed by other elements but there might be variations I haven't looked at

Order or Balance might be interesting. Although, it may just be that entropy needs a few more cards to suggest it encompasses both sides of this particular coin. Radioactivity might fit somewhere in here as well, as it's simply a form of entropic decay.
There has been some discussion of a Psi or Tech element for 12 Realms : Nerora's Rising (The RPG) but nothing really off the ground yet. Nepycros' Mentality series is sort of an attempt to similuate mental forces.

Order and Balance are represented by Gravity - they sound more like sub elements IMHO.
Awesome. Thanks Zblader.
About the only other one I can think of is "Will". Meaning that the closer to death the cards come, the more powerful they become. This could encompass things like determination, and survival... but it may be a sub-element as well.

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Re: Compilation of Pseudo-Elements https://elementscommunity.org/forum/index.php?topic=24822.msg316399#msg316399
« Reply #4 on: April 20, 2011, 07:15:54 pm »
You forgot the element 'Love' , with all that nice and fluffy kiss fishes :]
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Re: Compilation of Pseudo-Elements https://elementscommunity.org/forum/index.php?topic=24822.msg316547#msg316547
« Reply #5 on: April 20, 2011, 10:50:03 pm »
Your summary of Divine isn't really right. It should be something like this:

Cards cannot be played from hand directly and require sacrifices to summon. All cards are immaterial, but will die after a number of turns.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline ZephyrPhantomTopic starter

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Re: Compilation of Pseudo-Elements https://elementscommunity.org/forum/index.php?topic=24822.msg316553#msg316553
« Reply #6 on: April 20, 2011, 10:52:13 pm »
Your summary of Divine isn't really right. It should be something like this:

Cards cannot be played from hand directly and require sacrifices to summon. All cards are immaterial, but will die after a number of turns.
Fix'd.

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Re: Compilation of Pseudo-Elements https://elementscommunity.org/forum/index.php?topic=24822.msg316645#msg316645
« Reply #7 on: April 21, 2011, 01:21:44 am »
You forgot to define what a pseudo element is.

My definition:
A Pseudo element is a theme that is completely encompassed by a single elemental category.
Example:
Other(Void) [Other can be the lack of elements. No other category can do this.],
Other(Energy) [Other can be the presence of themes from all elements. No other category can do this.]

Not examples based upon this definition and the definitions of the themes provided:
Divine (so far it is defined just as high alternate costs with short durations),
Acid (Death but also Fire [Fire Shield], Life and Time[Poison]),
Blood (Max HP costs fit Darkness, Death, and Fire),
Spirit (Again HP costs fit Darkness, Death, and Fire)
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Re: Compilation of Pseudo-Elements https://elementscommunity.org/forum/index.php?topic=24822.msg316650#msg316650
« Reply #8 on: April 21, 2011, 01:27:01 am »
You forgot the element 'Love' , with all that nice and fluffy kiss fishes :]
I lol'd.

@ OT So if only 2 of them are pseudoelements, would you call the rest paraelements?
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Offline ZephyrPhantomTopic starter

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Re: Compilation of Pseudo-Elements https://elementscommunity.org/forum/index.php?topic=24822.msg316651#msg316651
« Reply #9 on: April 21, 2011, 01:28:23 am »
You forgot to define what a pseudo element is.

My definition:
A Pseudo element is a theme that is completely encompassed by a single elemental category.
Example:
Other(Void) [Other can be the lack of elements. No other category can do this.],
Other(Energy) [Other can be the presence of themes from all elements. No other category can do this.]

Not examples based upon this definition and the definitions of the themes provided:
Divine (so far it is defined just as high alternate costs with short durations),
Acid (Death but also Fire [Fire Shield], Life and Time[Poison]),
Blood (Max HP costs fit Darkness, Death, and Fire),
Spirit (Again HP costs fit Darkness, Death, and Fire)
Well, Spirit is a bit more... "Holy" than the three elements you suggested.  Thanks for the definition though, I will add it in.

You forgot the element 'Love' , with all that nice and fluffy kiss fishes :]
I lol'd.

@ OT So if only 2 of them are pseudoelements, would you call the rest paraelements?
Good idea actually, I'll add that to the title.

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Re: Compilation of Pseudo-Elements https://elementscommunity.org/forum/index.php?topic=24822.msg316654#msg316654
« Reply #10 on: April 21, 2011, 01:30:24 am »
You forgot the element 'Love' , with all that nice and fluffy kiss fishes :]
I lol'd.

@ OT So if only 2 of them are pseudoelements, would you call the rest paraelements?
No for a paraelement is defined as Element A union Element B. Aka encompassing all of the traits of both(only 2) elements.
I would characterize the others listed as multielemental themes and would expect them to be respected for their ties to each component element similar to the Scorpion/Venom theme.

@ZBlader: Spirit is a bit more spiritual than holy. See Death and Dark. Fire is excluded possibly due to its material nature.
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Offline ZephyrPhantomTopic starter

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Re: Compilation of Pseudo-Elements and Mirror-Elements https://elementscommunity.org/forum/index.php?topic=24822.msg316657#msg316657
« Reply #11 on: April 21, 2011, 01:35:42 am »
My bad with phrasing - what I really meant to say was that Spirit's sacrifices are more spiritual and don't attempt to manipulate the situation to their advantage (Darkness) nor attempt to desecrate the body (Renaimation, Death).

 

blarg: