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RealGod

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Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299229#msg299229
« on: March 27, 2011, 03:59:25 pm »
NAME:
Sunlight
ELEMENT:
Light
COST:
1 :light
TYPE:
Creature
ATK|HP:
0|2
TEXT:
:water : Rainbow
Generate 12 quantums, 1 for each element and gain +0 / -1
NAME:
Sun
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
0|5
TEXT:
:water : Rainbow
Generate 12 quantums, 1 for each element and gain +0 / -1
ART:
RealGod
IDEA:
RealGod
NOTES:
The Light version of Nova, it is a creature card so it can potentially generate more quantum than Nova.
SERIES:
Edit: Old version is here
NAME:
Sunlight
ELEMENT:
Light
COST:
1 :light
TYPE:
Creature
ATK|HP:
0|1
TEXT:
:water : Generate 12 quantums, 1 for each element.
NAME:
Sun
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
0|9
TEXT:
:water : Generate 12 quantums, 1 for each element.
ART:
RealGod
IDEA:
RealGod
NOTES:
A 'science' Light card. It is similar to Nova, but since it's a creature card making it possible to have an infinite rainbow supply. Below is the revised version, where it loses HP every time it uses it's skill.
SERIES:

ztormtrooper

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299234#msg299234
« Reply #1 on: March 27, 2011, 04:04:07 pm »
why water quanta why not oh i dont know any type of quanta. Also if the sun card gets quinted the opponent is screwed if your using a rainbow

neremind you need water to make a rainbow thus "rain" bow

RealGod

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299240#msg299240
« Reply #2 on: March 27, 2011, 04:16:32 pm »
Yeah, water was the point of the "rainbow" lol, and that way it balances because it's much more difficult to use than the Nova (which costs nothing). Also, I was thinking that using a quintessence and Sun deck would be too much of a hassle to be effective. I mean, instead of filling your deck with Sun's and quints you could have better creatures.

Offline ZephyrPhantom

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299249#msg299249
« Reply #3 on: March 27, 2011, 04:29:06 pm »
Replace "http://***InternetAddressOfCardImage.jpg***" with the image address of the card.

I don't like this card because with a Water mark and a few light pillars you can generate 12 quantum every turn, with 11 pools of quantum open for stuff like Dragons/Spirits/Golem/etc. Nova is quick, but it can only generate at most 22 quantum upgraded (the upped sacrifices a bit of speed in the early turns of the game as well).  Multiple copies of these on the field could easily make up for the quantum you lost in a few turns along with a lot more quantum in your other pools for high-cost spells and creatures.

Perhaps make it usuable only twice?

Also, welcome to CI&A! :)

ztormtrooper

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299252#msg299252
« Reply #4 on: March 27, 2011, 04:33:34 pm »
Yeah, water was the point of the "rainbow" lol, and that way it balances because it's much more difficult to use than the Nova (which costs nothing). Also, I was thinking that using a quintessence and Sun deck would be too much of a hassle to be effective. I mean, instead of filling your deck with Sun's and quints you could have better creatures.
rainbows actually usaully have a couple quints like Sg's has one but people modify it to have 3. Many rainbows don't have a barrage of creatures. To make an effective rainbow you need CC PC monsters pillars defense. CC can be an oty Pc deflags or steals pillars are quantam or nova or suns defense is shields like bonewall. For monster you may want to quint a firefly queen(i do that), A fallen elf to mutate fireflies or skeletons from a boneyard. though its not needed.
it would be super effective with quint on it because nothing can take it down besides flooding.

i mean if you made a rainbow and replaced a couple quantum pillars (4) with two suns and 2 quints you'll prob not need as many pillars

RealGod

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299263#msg299263
« Reply #5 on: March 27, 2011, 04:47:40 pm »
Replace "http://***InternetAddressOfCardImage.jpg***" with the image address of the card.

I don't like this card because with a Water mark and a few light pillars you can generate 12 quantum every turn, with 11 pools of quantum open for stuff like Dragons/Spirits/Golem/etc. Nova is quick, but it can only generate at most 22 quantum upgraded (the upped sacrifices a bit of speed in the early turns of the game as well).  Multiple copies of these on the field could easily make up for the quantum you lost in a few turns along with a lot more quantum in your other pools for high-cost spells and creatures.

Perhaps make it usuable only twice?

Also, welcome to CI&A! :)
Possibly, I could give it another ability that makes it lose hp per turn or every time it uses it's skill? For example, Rainbow would make it lose 1 HP every time it's used, that way it would not be infinite. Then I could lower the HP of the upgraded version to 4 or 5 HPs so it couldn't be used too much. And also being susceptible to CC your Sun's wouldn't be too overpowered.

Thanks for the welcome  :)

Yeah, water was the point of the "rainbow" lol, and that way it balances because it's much more difficult to use than the Nova (which costs nothing). Also, I was thinking that using a quintessence and Sun deck would be too much of a hassle to be effective. I mean, instead of filling your deck with Sun's and quints you could have better creatures.

rainbows actually usaully have a couple quints like Sg's has one but people modify it to have 3. Many rainbows don't have a barrage of creatures. To make an effective rainbow you need CC PC monsters pillars defense. CC can be an oty Pc deflags or steals pillars are quantam or nova or suns defense is shields like bonewall. For monster you may want to quint a firefly queen(i do that), A fallen elf to mutate fireflies or skeletons from a boneyard. though its not needed.
it would be super effective with quint on it because nothing can take it down besides flooding.

i mean if you made a rainbow and replaced a couple quantum pillars (4) with two suns and 2 quints you'll prob not need as many pillars
I mentioned above that I could make it lose HP every time it activates it's skill, so even quintted it would die out. This would make it more balanced, I think, so having immortal suns wouldn't give you an unlimited supply.

migster99

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299265#msg299265
« Reply #6 on: March 27, 2011, 04:50:41 pm »
I have another idea, decrease attack by 2 per use, water (or a rainbow?) can block the sun

or change the ability to "Rain: Delay this card 1 or 2 turns (Let it rain!) then generate a rainbow (1 of each element)"

ztormtrooper

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299270#msg299270
« Reply #7 on: March 27, 2011, 04:55:18 pm »
Yeah, water was the point of the "rainbow" lol, and that way it balances because it's much more difficult to use than the Nova (which costs nothing). Also, I was thinking that using a quintessence and Sun deck would be too much of a hassle to be effective. I mean, instead of filling your deck with Sun's and quints you could have better creatures.

rainbows actually usaully have a couple quints like Sg's has one but people modify it to have 3. Many rainbows don't have a barrage of creatures. To make an effective rainbow you need CC PC monsters pillars defense. CC can be an oty Pc deflags or steals pillars are quantam or nova or suns defense is shields like bonewall. For monster you may want to quint a firefly queen(i do that), A fallen elf to mutate fireflies or skeletons from a boneyard. though its not needed.
it would be super effective with quint on it because nothing can take it down besides flooding.

i mean if you made a rainbow and replaced a couple quantum pillars (4) with two suns and 2 quints you'll prob not need as many pillars
I mentioned above that I could make it lose HP every time it activates it's skill, so even quintted it would die out. This would make it more balanced, I think, so having immortal suns wouldn't give you an unlimited supply.
its a problem upped sunc has 9 uses thats 9 quanta for each element plus your mark plus your pillars thats. but its a good idea. you would have to buff the unnuped sun to 2 or 3 uses.
the upped sun in a light and water deck(as in it has those pillars worth some creatures) with weak creatures of other elements  can make a high damage forest spirit or an emerald dragon(photosynthesis from rustler)

Offline ZephyrPhantom

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299272#msg299272
« Reply #8 on: March 27, 2011, 04:56:24 pm »
I have another idea, decrease attack by 2 per use, water (or a rainbow?) can block the sun

or change the ability to "Rain: Delay this card 1 or 2 turns (Let it rain!) then generate a rainbow (1 of each element)"
I'd like to avoid repeatable Nova on a stick if possible.

Possibly, I could give it another ability that makes it lose hp per turn or every time it uses it's skill? For example, Rainbow would make it lose 1 HP every time it's used, that way it would not be infinite. Then I could lower the HP of the upgraded version to 4 or 5 HPs so it couldn't be used too much. And also being susceptible to CC your Sun's wouldn't be too overpowered.
This sounds like a good way to balance it since it limits how much quanta can be generated as well as weakening it over time.

ztormtrooper

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299277#msg299277
« Reply #9 on: March 27, 2011, 05:00:33 pm »
I have another idea, decrease attack by 2 per use, water (or a rainbow?) can block the sun

or change the ability to "Rain: Delay this card 1 or 2 turns (Let it rain!) then generate a rainbow (1 of each element)"
I'd like to avoid repeatable Nova on a stick if possible.

Possibly, I could give it another ability that makes it lose hp per turn or every time it uses it's skill? For example, Rainbow would make it lose 1 HP every time it's used, that way it would not be infinite. Then I could lower the HP of the upgraded version to 4 or 5 HPs so it couldn't be used too much. And also being susceptible to CC your Sun's wouldn't be too overpowered.
This sounds like a good way to balance it since it limits how much quanta can be generated as well as weakening it over time.
the sun losing hp is a good idea but look at the unnuped sun, 1 use and it dies. why bother getting sun and paying for it? Nova would be a better option and its free! So like i said its a great i dea to make the unnupped sun have 2 or 3 hp  probably 2 is better. it seems no one cares for the weak unnupped sun.

RealGod

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299279#msg299279
« Reply #10 on: March 27, 2011, 05:04:07 pm »
the sun losing hp is a good idea but look at the unnuped sun, 1 use and it dies. why bother getting sun and paying for it? Nova would be a better option and its free! So like i said its a great i dea to make the unnupped sun have 2 or 3 hp  probably 2 is better. it seems no one cares for the weak unnupped sun.
You're right, I should give the poor sunlight some more HP lol. Otherwise it would be gone in one use.

ztormtrooper

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299285#msg299285
« Reply #11 on: March 27, 2011, 05:09:57 pm »
the sun losing hp is a good idea but look at the unnuped sun, 1 use and it dies. why bother getting sun and paying for it? Nova would be a better option and its free! So like i said its a great i dea to make the unnupped sun have 2 or 3 hp  probably 2 is better. it seems no one cares for the weak unnupped sun.
You're right, I should give the poor sunlight some more HP lol. Otherwise it would be gone in one use.
because without it, it would be like a nova but also like a supernova

by my comparison im stating it costs it's element but it gives no bonus to it because the amount it gives it takes. its also gone in one use which i was whining about for the past bagillion posts.

sun=4 light qaunta is great because its like your paying 1 light and 1 water quanta for each rainbow so its fair



 

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