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kirchj33

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Disc' EM (DEM) - AI3 Elemental Mastery Deck https://elementscommunity.org/forum/index.php?topic=23307.msg296423#msg296423
« on: March 23, 2011, 02:25:37 am »
A BH/Discord deck for those who prefer a more stable start.  I really hate using the unupped abominations, but they are the best entropy has to offer vs. AI3.

Abominations - Add Stability, slow to come out for the amount of damage they offer (high quanta/damage)
Werewolves - Help increase speed, decrease winning %
Dragons - Can get in the way sometimes as there are games you won't even put them out, overall helps prevent games from extending too long and getting stalled.

This deck is REALLY solid, and I feel it would be far superior to any other AI3 farmer if entropy was able to offer any legitimate rush-type characters.  That being said, this deck is right up there in terms of efficiency, with USEM and the TADAbow.  It at least offers farmers another solid alternative to their favorite deck.

Hover over cards for details, click for permalink
Deck import code : [Select]
4ve 4ve 6ts 6ts 6tv 6u1 6u1 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6ve 6ve 6ve 713 74f 74f 77g 7ai 7ai 7ai 7ds 7gm 7jr 80g 8pj


Stat Time!:

GamesTSE (http://elementscommunity.org/forum/index.php/topic,21923.msg300098#msg300098)Avg. TTWAvg. Sec./GameWinsLossesEMsWin %EM %
2001386.097.6224568.9319641519875.5
If you wanna see how this compares to others I've tested, go --->here (http://elementscommunity.org/forum/index.php/topic,23293.msg316945.html#new)

Thanks to Gumbeh for helping to improve this deck!

WakSkylicker

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Re: Crafty Name to Come Deck https://elementscommunity.org/forum/index.php?topic=23307.msg296504#msg296504
« Reply #1 on: March 23, 2011, 06:59:51 am »
Since you're not using any Darkness, won't Werewolfs be better than Abominations? And also, how does this help to get a more stable start? o.O

Offline pikachufan2164

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Re: Crafty Name to Come Deck https://elementscommunity.org/forum/index.php?topic=23307.msg296512#msg296512
« Reply #2 on: March 23, 2011, 07:52:10 am »
Since you're not using any Darkness, won't Werewolfs be better than Abominations? And also, how does this help to get a more stable start? o.O
Werewolves go down too easily to CC when they first hit the board as 1|1 creatures. Using Amethyst Towers gets you the :entropy quanta you need to start launching Discords and Supernovas earlier.

(Side note: it may be a better idea to use an unupped Flying Weapon just so that it uses only your :air quanta and doesn't interfere with your other, more important, quanta pools)
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kirchj33

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Re: Crafty Name to Come Deck https://elementscommunity.org/forum/index.php?topic=23307.msg296519#msg296519
« Reply #3 on: March 23, 2011, 08:17:26 am »
Perfectly answered Pika.  I tested a version with -2 Abominations +1 Werewolf +1 Dragon but it was not as strong through 75 games.  Additionally, werewolves have the disadvantage of not being able to launch in the odd game where you don't draw a SN early.
Since you're not using any Darkness, won't Werewolfs be better than Abominations? And also, how does this help to get a more stable start? o.O

(Side note: it may be a better idea to use an unupped Flying Weapon just so that it uses only your :air quanta and doesn't interfere with your other, more important, quanta pools)
This is a tough decision, but I think it is more advantageous to be able to play alone without SN support for as long as possible with the AW.  Not sure if I explained that clearly, but I think you can understand where I am going.

I've found from all this testing, that AW only has power in a PSN-type deck with 3 discords.  Once the rainbow quanta has come out, you are better off being able to play another creature.  So you really want to be able to play your AW early if you have it.  For example, if you look at the deck structure of TADAbow (http://elementscommunity.org/forum/index.php/topic,22518.msg316586#msg316586) vs. TADA blue (http://elementscommunity.org/forum/index.php/topic,22147.msg302391#msg302391) you can see how AW fits in with one and not the other.  I don't know that I can completely explain why, other than a guess and I tested each situation extensively to see which way was more efficient.

kirchj33

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Re: Disc' EM (DEM) - AI3 Elemental Mastery Deck https://elementscommunity.org/forum/index.php?topic=23307.msg302584#msg302584
« Reply #4 on: March 31, 2011, 08:55:24 pm »
I updated the OP with the most optimize version of this deck after extensive testing.

Other variants tested (from the deck posted above):

-1 Amethyst Dragon +1 Abomination:
Games: 100
TSE: 1224.329
TTW: 7.88
Win %: 100
EM %: 59

-1 Amethyst Dragon -2 Werewolf +3 Abomination:
Games: 100
TSE: 1325.914
TTW: 7.8686
Win %: 99
EM %: 72

-1 Amethyst Dragon -2 Werewolf +2 Abomination +1 Animate Weapon:
Games: 175
TSE: 1290.974
TTW: 7.7118
Win %: 97.1429
EM %: 70.8571

-1 Amethyst Dragon +1 Animate Weapon:
Games: 111
TSE: 1291.203
TTW: 7.6667
Win %: 97.2973
EM %: 69.3694

-1 Abomination +1 Animate Weapon:
Games: 100
TSE: 1258.478
TTW: 7.8542
Win %: 96
EM %: 71

It looks like I was mistaken about the AW being superior.

Offline gumbeh

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Re: Disc' EM (DEM) - AI3 Elemental Mastery Deck https://elementscommunity.org/forum/index.php?topic=23307.msg382094#msg382094
« Reply #5 on: August 19, 2011, 01:22:49 pm »
*Reminder Nudge*

Mix pillars and pends instead of 5x pillar! Slightly... SLIGHTLY faster wins against Earth Elder that way.

Unless there's a good reason not to.

<3 your deck irregardless. Glorious turn 1 and 2 if you start with even a single pillar.

Edit: Due to having sold them all off to pay for some extravagant purchase or another, I have no Abyss Crawlers and have been using an unupped Puffish. It's kinda nice against fire spirits, dune scorps, and otys (especially if the oty comes out early and I'm having trouble drawing my 3+ HP creatures), but otherwise appears to be strictly inferior due to requiring 3 SNovas instead of 2. Just out of curiosity, have you ever tried it?

kirchj33

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Re: Disc' EM (DEM) - AI3 Elemental Mastery Deck https://elementscommunity.org/forum/index.php?topic=23307.msg382101#msg382101
« Reply #6 on: August 19, 2011, 01:41:33 pm »
I revisited this deck today when Gumbeh made me aware that for some reason it has no pend/pillar split.  3/2 pend/pillar split respectively is most efficient because of AI EQ targeting priority.  This MIGHT be just the nudge it needs to put it over the top of TADAbow in effiicency.  I will get around to testing 200 games sometime after doing some more work on the FG study.

I always loved this deck because it is a little undiscovered gem that I knew is right up there with TADAbow and USEM(osis) for efficiency, but it didn't generate much attention in the past.

Updated deck in OP.

Toge111

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Re: Disc' EM (DEM) - AI3 Elemental Mastery Deck https://elementscommunity.org/forum/index.php?topic=23307.msg382129#msg382129
« Reply #7 on: August 19, 2011, 03:13:17 pm »
If I'm reading this post (http://elementscommunity.org/forum/index.php/topic,21923.msg300098#msg300098) correctly, the old version of Disc' EM without pillar/pendulum split already had slightly higher electrum gain compared to TADAbow.

TADAbow: 8098 electrum / 242.2333 minutes = 33.39 electrum per minute
Disc'EM: 7821 electrum / 229.7667 minutes = 34.04 electrum per minute

I trust this doesn't take into account value of won cards. It's possible to calculate how much each spin in worth and take average. Then we could see how much speedy win is actually worth compared to EM chance.

 

anything
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