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Incineration | Incineration https://elementscommunity.org/forum/index.php?topic=22896.msg290171#msg290171
« on: March 14, 2011, 08:58:20 am »
NAME:
Incineration
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Permanent
ATK|HP:
TEXT:
Burns a random space on the opponent's side for :fire per turn. Nullifies inundated space.
NAME:
Incineration
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Permanent
ATK|HP:
TEXT:
Burns a random space on the opponent's side for :fire per turn. Nullifies inundated space.
ART:
funerallaughter
IDEA:
funerallaughter
NOTES:
A "burned" space damages the creature on that space for 2 HP. The burned area shifts to a different space per turn. No :fire results in the destruction of Incineration. Multiple Incinerations results in multiple Incineration spaces. Two Incineration spaces may fall onto the same space and each will contribute its own damage. "Nullification," when an Incinerated space shifts to an Inundated space, removes both that Inundated space and Incinerated space. The removal of an Incinerated space by this manner results in the destruction of its corresponding permanent. While playing new Inundations will replenish the Inundated spaces, the removal of all Inundated spaces on both sides of the field will result in the destruction of all Inundations on the field at the time. New Inundations afterward will create a newly Inundated field.

From what I've gathered from OT's short and sweet suggestions, the card should work well with and without Inundation; Inundation should work well with and even better without the card. In my best attempt to accommodate to these suggestions, I decided that a card with multiple uses would do well.

Incineration should, to most, seem like a nerf to Inundation. I mean, even if it costs a bit more, it practically could replace Inundation as it can potentially hit and kill any space. Furthermore, it even frees up spaces in the flooded areas to be safe for use!

Therein, however, lies Incineration's downfall. Entirely opposite from Incineration's slow and erratic procedure of killing, Inundation provides a more stable, more efficient way of killing opponent creatures. Seeing how Incineration could be the next popular choice in stall, or even an off-the-wall rush, Inundation would see a rise in use to counter. For the true gamblers, Incineration and Inundation could be used together to completely have a hold on the field's creatures.

I do have a few qualms though: I fear that PC could become a brutal bane to both Inundation and Incineration. Due to their supposed popularity, if the card were to become part of the game, PC would weaken the strategy of Inundation countering Incineration on their own without EA. Also, since Incineration has a higher chance of falling onto an Inundated space than a free space, should the damage done be higher? Should the absorb be kept?

Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dk 7dk 7dk 7dl 7dl 7dl 7dm 7dm 7dm 7dm 7do 7do 7f2 7f2 7f2 7f2 7f2 7f2 8po 8po 8po


? ? ? = Incineration

Basic fire stall. However, Deflags have multiple purposes. They can target the enemy or clean up your Incinerations to stock up a little extra fire at the very end. Shield works well with Incinerate in softening the enemy. Storm works similarly, but it's a tad pricier.


Card Designer Card: "It All Floods Over" (http://elementscommunity.org/forum/index.php/topic,22850.0.html) entry
SERIES:
none

Re: Incineration | Incineration https://elementscommunity.org/forum/index.php?topic=22896.msg291958#msg291958
« Reply #1 on: March 16, 2011, 08:28:25 pm »
So, nada? :P

Offline OldTrees

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Re: Incineration | Incineration https://elementscommunity.org/forum/index.php?topic=22896.msg292307#msg292307
« Reply #2 on: March 17, 2011, 05:21:51 am »
This card resolves the "paradox" fairly well.
For that it is on my short list to vote for in the competition.
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"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline onnig

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Re: Incineration | Incineration https://elementscommunity.org/forum/index.php?topic=22896.msg293514#msg293514
« Reply #3 on: March 18, 2011, 11:13:13 pm »
How about Inundation, just like Incineration, activates at the end of the turn. In other words, it floods (renews) top and bottom floors just like the other would randomly incinerate spaces. It would fix the problem of making Inundation becoming useless after some time. Depending on what type of space it is, it would either flood it or cancel an incineration at that location. This way, they can both work in some sort of harmony as eventually, all middle spaces would be incinerated and top/bottom spaces would either be flooded or just dry. I hope this was clear and helpful.

Re: Incineration | Incineration https://elementscommunity.org/forum/index.php?topic=22896.msg293521#msg293521
« Reply #4 on: March 18, 2011, 11:18:52 pm »
How about Inundation, just like Incineration, activates at the end of the turn. In other words, it floods (renews) top and bottom floors just like the other would randomly incinerate spaces. It would fix the problem of making Inundation becoming useless after some time. Depending on what type of space it is, it would either flood it or cancel an incineration at that location. This way, they can both work in some sort of harmony as eventually, all middle spaces would be incinerated and top/bottom spaces would either be flooded or just dry. I hope this was clear and helpful.
are u kidding me?
this is... ridiculous...
either this is a troll post...
or...

Offline RagingAlien

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Re: Incineration | Incineration https://elementscommunity.org/forum/index.php?topic=22896.msg293567#msg293567
« Reply #5 on: March 19, 2011, 12:20:51 am »
problem i see is the fact that, sometimes, you will manage to get all 6 of them out. Other than PCs, this would be completely overpowered. How about making it affect both fields for the unupped, but in your field it causes 1 damage only (Considering Fire's low health)?
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Re: Incineration | Incineration https://elementscommunity.org/forum/index.php?topic=22896.msg293706#msg293706
« Reply #6 on: March 19, 2011, 03:10:37 am »
problem i see is the fact that, sometimes, you will manage to get all 6 of them out. Other than PCs, this would be completely overpowered. How about making it affect both fields for the unupped, but in your field it causes 1 damage only (Considering Fire's low health)?
I believe that Inundation is just as easy to get out XP
And that's the point, really, Incineration is a suggested, slightly OP card which is most easily countered by Inundation.
A fix to Inundation without changing Inundation (:

 

blarg: funerallaughter