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Offline SnoWebTopic starter

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A new passive ability : Arachnid https://elementscommunity.org/forum/index.php?topic=21682.msg277572#msg277572
« on: February 24, 2011, 09:27:32 am »
Salut à tous,

I didn't know where to post this idea. As through this new ability "Arachnid" a new card "Arachnophobia" is generated, I posted it here. If I am wrong fill free to move it.

The buff to nightmare is a question that runs in the forum since a while. Kael started a topic here (http://elementscommunity.org/forum/index.php/topic,20378.0.html). The future arrival of sanctuary re-enforce the urge of increasing the interest of nightmare. I think that a greater number of creatures having "buffed" mechanics with nightmare would increase naturally it's interest because it would open new combinations. Zanzarino created Ghost of the past which a wonderful idea. However, alone this creature opens only one new direction. Creating a new creature for each element in order to generate a use for nightmare would be too slow and too much of coding just for that purpose. My idea is to use existing creature and to give them an ability that specifically work with nightmare. The first category that came to my mind are Arachnids. Now some definitions:

Arachnids (http://en.wikipedia.org/wiki/Arachnid): Arachnids are a class (Arachnida) of joint-legged invertebrate animals in the subphylum Chelicerata. All arachnids have eight legs, although in some species the front pair may convert to a sensory function. The term is derived from the Greek word ἀράχνη (aráchnē), meaning "spider". Almost all extant arachnids are terrestrial. However, some inhabit freshwater environments and, with the exception of the pelagic zone, marine environments as well. They comprise over 100,000 named species, including spiders, scorpions, harvestmen, ticks, mites and Solifugae.

Arachnophobia (http://en.wikipedia.org/wiki/Arachnophobia): Arachnophobia or arachnephobia (from the Greek: ἀράχνη, aráchnē, "spider" and φόβος, phóbos, "fear") is a specific phobia, the fear of spiders and other arachnids such as scorpions.

Creatures which should receive the new passive ability "Arachnid" : 
:death Flesh Spider | Flesh Recluse
:aether Phase Spider | Phase Recluse
:death Deathstalker | Deathstalker
:life Forest Scorpion | Scorpion
:time Dune Scorpion | Scorpion

What does the ability Arachnid does? :
When targeted by nightmare, your opponent's hand is not filled with copies of the target arachnid's card but with copies of the following card :

Arachnophobia
NAME:
Arachnophobia (version 1)
ELEMENT:
other
COST:
3
TYPE:
spell
ATK|HP:
-
TEXT:
All arachnids gain +1|+0.
Inflict 1 poison per arachnid
in play to the owner of this card
when discarded.
NAME:
Arachnophobia (version 2)
ELEMENT:
other
COST:
3
TYPE:
spell
ATK|HP:
-
TEXT:
All arachnids gain +1|+0 (do
not stack). Inflict 1 poison per
arachnid in play to the owner of
this card when discarded.
NAME:
Arachnophobia (version 2)
ELEMENT:
other
COST:
3
TYPE:
spell
ATK|HP:
-
TEXT:
All arachnids gain +1|+0 for
one turn. Inflict 1 poison per
arachnid in play to the owner of
this card when discarded.
ART:
http://www.sxc.hu/photo/569624
IDEA:
SnoWeb
NOTES:
Obviously, this card isn't a stand alone. Exactly as Malignant cell, you cannot buy it or win it from the spins or the Oracle.
SERIES:
-
What happens with this mechanics. Let take a  :aether:darkness duo with both phase spider (having the ability arachnid) and nightmare. I play n spiders. Then, I play nightmare and target one of said spiders. My opponent's hand fills with x copies of Arachnophobia.
As with the original mechanics, the process denies my opponent a single draw. But now in his hand he has x copies of Arachnophobia. He can then: (a) play another card if he can, (b) to the cost of y*3 random quanta, play y Arachnophobia (with x>=y) thereby buffing all arachnids in play (on both sides of the field) with a +y|+0, (c) discard another card or (d) discard 1 Arachnophobia thereby inflicting himself n poison damage.
The whole idea is that your opponent can choose between two punishments. If he can destroy your arachnids (remember all arachnids have low HP), he'll go for option (b). If he has some purifies in his deck, he'll go for option (d). If you have a non-buffed dune scorpion he'll have to choose between n normal poison damage and the risk of a neurotoxin infection.
As you can see this idea opens new duo strategies ( :life / :darkness and  :aether / :darkness ) and strengthen others ( :death / :darkness and  :time / :darkness ). However, no darkness creature would receive the arachnophobia ability, forcing duo decks. It is also easy to includes in the game. N.B. : none of the arachnids are airborne.

Please discuss.





Cynxos

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Re: A new passive ability : Arachnid https://elementscommunity.org/forum/index.php?topic=21682.msg277604#msg277604
« Reply #1 on: February 24, 2011, 12:23:34 pm »
1 question;
Why don't Bloodsuckers count?

Offline SnoWebTopic starter

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Re: A new passive ability : Arachnid https://elementscommunity.org/forum/index.php?topic=21682.msg277607#msg277607
« Reply #2 on: February 24, 2011, 12:34:14 pm »
First, when one says arachnides one directly think of scorpions and spiders and less of parasites. Second and main reason, because I wanted to avoid darkness creature to be played with this mechanic.

Offline Nepycros

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Re: A new passive ability : Arachnid https://elementscommunity.org/forum/index.php?topic=21682.msg277619#msg277619
« Reply #3 on: February 24, 2011, 01:01:15 pm »
A "Spider Web" Permanent would be interesting.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

gavsword

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Re: A new passive ability : Arachnid https://elementscommunity.org/forum/index.php?topic=21682.msg277627#msg277627
« Reply #4 on: February 24, 2011, 01:33:14 pm »
I like the suggestion, but I feel like filling your opponents hand with creature buffers is OP'd, especially considering the upgraded power and speed in Recluses and Phase Spiders. Maybe if you make the effects not stack, +2|+1, and give a time limit and a limit for the amount of Arachnophobia's in play.

Still a good suggestion SnoWeb

Offline SnoWebTopic starter

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Re: A new passive ability : Arachnid https://elementscommunity.org/forum/index.php?topic=21682.msg277628#msg277628
« Reply #5 on: February 24, 2011, 01:47:57 pm »
I like the suggestion, but I feel like filling your opponents hand with creature buffers is OP'd, especially considering the upgraded power and speed in Recluses and Phase Spiders. Maybe if you make the effects not stack, +2|+1, and give a time limit and a limit for the amount of Arachnophobia's in play.

Still a good suggestion SnoWeb
Including time or amount limit is to complicated IMO. It has to be simple to be fun to play. I didn't want to add any HP buff. This way all arachnid stay fragile and keep their main weakness.
Concerning the OPness. Remember that you are not obliged to play the cards or to discard them, you could simply discard or play (if you have enough quanta) another card. Moreover, your opponent could also have arachnids in his hand (like a dune scorpion - oooh).
I'll wait for other critics before I modify anything. First I wanted to see the general reaction. Thanks for your comments anyway.

A "Spider Web" Permanent would be interesting.
What do you mean?

Offline manaboy100

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Re: A new passive ability : Arachnid https://elementscommunity.org/forum/index.php?topic=21682.msg277658#msg277658
« Reply #6 on: February 24, 2011, 02:57:19 pm »
Idea:

"Spider Web": 3 Random Quanta: Effect: Every "Arachnid" creature in play gains +1/+1, Momentum and Adrenaline. Unstackable. (Whole Field effect?)

Why Momentum and Adrenaline?

Momentum fits the idea of a spider suddenly appearing from it's lair/web and suddenly incapacitates it's prey, and it should be able to be attack simultaneously while it's in it's lair.

Not OP IMO, because nowadays everybody brings Pulvy, Deflag, etc.
*staaaaaaaaaare*

Agroagro

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Re: A new passive ability : Arachnid https://elementscommunity.org/forum/index.php?topic=21682.msg278026#msg278026
« Reply #7 on: February 25, 2011, 12:01:53 am »
I dont get it.

Offline Ajit

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Re: A new passive ability : Arachnid https://elementscommunity.org/forum/index.php?topic=21682.msg278029#msg278029
« Reply #8 on: February 25, 2011, 12:04:10 am »
More mechanics like this = awesome (: I'd love for this and submerge to be implemented.  Zanz did airborne, why not this!

Offline SnoWebTopic starter

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Re: A new passive ability : Arachnid https://elementscommunity.org/forum/index.php?topic=21682.msg278237#msg278237
« Reply #9 on: February 25, 2011, 07:32:00 am »
I dont get it.
You don't understand anything (in which case I can't do much) or just some points (in which case tell me exactly what and I will explain)?

More mechanics like this = awesome (: I'd love for this and submerge to be implemented.  Zanz did airborne, why not this!
Thanks.

ShiningSword

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Re: A new passive ability : Arachnid https://elementscommunity.org/forum/index.php?topic=21682.msg278440#msg278440
« Reply #10 on: February 25, 2011, 04:30:03 pm »
You should add the fact that aracnophobia isnt standalone, or otherwise it is OP(mono buff for scorps is a no go, less a massive one)

Offline SnoWebTopic starter

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Re: A new passive ability : Arachnid https://elementscommunity.org/forum/index.php?topic=21682.msg280227#msg280227
« Reply #11 on: February 28, 2011, 07:36:17 am »
You should add the fact that aracnophobia isnt standalone, or otherwise it is OP (mono buff for scorps is a no go, less a massive one)
I thought it was obvious but I nevertheless added it in the notes.

 

anything
blarg: