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Offline AmilirTopic starter

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(1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg256836#msg256836
« on: January 25, 2011, 05:01:09 am »
I am happy to present another in my proud line of FG decks.
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 58v 58v 5fa 5fa 5if 5if 61o 61o 61t 61t 61t 61t 61t 61t 621 621 622 7k2 7q5 7q5 7q5 8pu

50 game stats: 42% win rate, 36% normalized.  Average time to win in won games:  315s (Take all with salt)

This is based on one of my old unreleased FG decks:
Hover over cards for details, click for permalink
Deck import code : [Select]
5if 5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77f 77f 7dq 7dq 7k2 7q5 7q5 7q5 80d 80d 80d 80d 80d 80d 80h 80h 80i 8pu

That deck was never really good enough to compete in upgraded FG farming, but today I noticed something:  It works nearly as well unupgraded.  Well enough to be quite good for newbies.

Strategy points:
Keep a close watch on your aether quanta.  If you can't play a shield when you need to you could lose an easy win.
Know when to play a flayer and when to play a golem.  Knowledge of FG's spell based CC is a boon here.
Miracle isn't so critical if you don't have it.  It mostly helps against poison and momentum, and those gods hurt a lot unupped anyway.  If you don't have it upped it's probably better not to take one.
It DOES work completely unupped.  You do need to get hourglasses upped as soon as possible though.

More recommended mods:
Purify, for EMs.  I'd take it over heal or SoG.  Neither of those will make much difference against gods where healing is an issue, but purify could change the game.
+1 lava and quint.  Extra damage for quicker wins.  Also means you will have a spare quint for a flayer.
Steam machine?  I haven't tried it, but it could work all right.
Switch out aether pillars for more quantum pillars maybe?  I'm really not sure on the optimization of this deck.

FG            ttw      time
Elidnis         ?      437
Neptune         18      198
Obliterator      lost   69
Chaos lord      21      321
Eternal Phoenix   loss   170
Eternal Phoenix   loss   73
Divine Glory   loss   171
Ferox         18      262
Osiris         24      535
Dream Catcher   loss    228      Mistakes
Dark Matter      skip   
Seism         loss   370
Miracle         20      411
Dark Matter      skip
Incarnate      22      335      EM
Eternal Phoenix loss   77
Seism         loss   42
Fire Queen      loss   86      Mistake
Octane         loss   126     
Graviton      loss   75
Elidnis         16      275
Paradox         17      252
Hermes         loss   30
Ferox         14      207
Morte         loss   92
Decay         loss   185
Miracle         19      350
Gemini         loss   105
Obliterator      loss   108
Elidnis         18      280
Osiris         22      373
Dark Matter      skip
Octane         loss   95
Octane         loss   105
Eternal Phoenix   loss   145
Octane         loss   231   
Dark Matter      skip
Neptune         18      368
Incarnate      17      269
Incarnate      18      286      EM
Neptune         15      219
Elidnis         loss   439      bottomed fractal
Elidnis         17      325      laaaaagging
Elidnis         21      444
Dream Catcher   19      260
Neptune         15      224
Elidnis         loss    218      mistakes
Scorpio         loss   162
Eternal Phoenix   loss   106
Octane         loss   61

Chaos Lord      1/0      100%
Dark Matter      0/3      0%
Decay         0/1      0%
Destiny         0/0      ?%
Divine Glory   0/1      0%
Dream Catcher   1/1      50%
Elidnis         5/2      71%
Eternal Phoenix   0/5      0%
Ferox         2/0      100%
Fire Queen      0/1      0%
Gemini         0/1      0%
Graviton      0/1      0%
Hermes         0/1      0%
Incarnate      3/0      100%
Miracle         2/0      100%
Morte         0/1      0%
Neptune         4/0      100%
Obliterator      0/2      0%
Octane         0/5      0%
Osiris         2/0      100%
Paradox         1/0      100%
Rainbow         0/0      0%
Scorpio         0/1      0%
Seism         0/2      0%
Total:         21/29   42%
Normalized:            36%
« Last Edit: April 23, 2012, 03:14:01 pm by willng3 »

wavedash

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg257198#msg257198
« Reply #1 on: January 25, 2011, 09:22:20 pm »
In terms of fully upgraded decks, why would I use this deck instead of Can Haz Moar Drawz? How do Mind Flayers stack up against Otyughs?

In terms of (mostly) un-upgraded decks, why would I use this deck instead of SG's deck?

Offline TheForbiddenOracle

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg257272#msg257272
« Reply #2 on: January 25, 2011, 10:23:20 pm »
You might wanna add an Aether tower or 2, otherwise the Quantum Towers could go against your favor and it fuels all elements except Aether...

Offline AmilirTopic starter

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg257317#msg257317
« Reply #3 on: January 25, 2011, 11:13:52 pm »
In terms of fully upgraded decks, why would I use this deck instead of Can Haz Moar Drawz?
Probably, you shouldn't.  I did say it wasn't good enough to compete upgraded.
Quote
How do Mind Flayers stack up against Otyughs?
Quite well.  Against phase shields the only creatures that matter have skills or momentum.  Lobotomy takes care of both.
Quote
In terms of (mostly) un-upgraded decks, why would I use this deck instead of SG's deck?
Less cost, better win rate, simpler play.  Or so I think.  It's really hard to get decent stats for any of the unupgraded FG decks.  RoL hope is probably better for a newbie that could use either, but that doesn't work without the six ups.

I should have taken stats for the zero upgrades version as that's its most useful point.  :/

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg258453#msg258453
« Reply #4 on: January 27, 2011, 05:48:31 pm »
hm.. what about forest spectre instead of 1 golem?
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wavedash

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg258467#msg258467
« Reply #5 on: January 27, 2011, 06:00:24 pm »
hm.. what about forest spectre instead of 1 golem?
I assume this is to get around Fire Shields? Wouldn't be a terrible idea, but I feel like the reduced damage wouldn't be worth it in the long run.

Offline xn0ize

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg258479#msg258479
« Reply #6 on: January 27, 2011, 06:13:23 pm »
so maybe + 1 quint + 1forest spectre?
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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg269844#msg269844
« Reply #7 on: February 13, 2011, 04:36:20 am »
This deck has my respect. If I was to start a new account, and jump right into FG farming I would start with this. It's not too complicated, and it does better than any other unupped FG farmer I have tried (admittedly not many). Basically, it should be the FG 'flayer for everyone without the upped cards who wants to give it a go. Go for it.

(However Amilir is right, as you earn money - if you do - try to upgrade the cards that coincide with other, more reliable upgraded FG slayers or PvP decks, or whatever you want)

Offline TimerClock14

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg279323#msg279323
« Reply #8 on: February 27, 2011, 01:22:28 am »
This topic is much deserving of a bump
I think this is going to be our new RoL/Hope with half the necessary upgrades and much better reliability.

+1 to you Amilir, I had given up on grinding FGs a while ago, but with this deck, I can do it so much easier.
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Offline Baily18

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg279341#msg279341
« Reply #9 on: February 27, 2011, 01:59:32 am »
Trying this now with +1 Purify(ems are nice, and makes morte easier and scorpio slightly possible)
Works pretty good for a mostly unupped FG farmer.
So far the stats i have is:
Elidnis 1-0
Eternal Phoenix 0-5
Paradox 2-0
Chaos Lord 0-4
Seism 0-2
Obliterator 0-1
Morte 2-1 Miracle saved me here. 15 poison, miracled for another 6 turns to live(where i won)       
Fire Queen 2-0
Hermes 0-2
Dream Catcher 0-2
Miracle 1-0
Dark Matter 0-2
Eternal Crusader 1-1 Close
Destiny 3-0
Hecare 0-3
Osiris 0-1
Ferox 3-0
Incarnate 1-0
Neptune 1-0
Graviton 0-1
15-21

Offline Baily18

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg280528#msg280528
« Reply #10 on: February 28, 2011, 10:43:39 pm »
I've been working on this variant for 1.27 when it comes out, though it needs alot more tweaks.
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52j 58v 58v 596 596 5c7 5ii 5lf 5lf 5rl 5rl 5rl 61o 61t 61t 61t 61t 61t 61t 621 621 622 63a
??=Wardens
i like the fun of it :p uses wardens for control and minor damage, adren on it to negate delay and recluse to allow wardens to damage the airbornes. uses steamy for damage, but problems are: no healing(poison/momentum just got alot harder), and slower damage flow. Might go -1 adren +1 purify/imp miracle(beat Serket 2-0 and incarnate so far)

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg281372#msg281372
« Reply #11 on: March 02, 2011, 01:55:32 am »
I've been working on this variant for 1.27 when it comes out, though it needs alot more tweaks.
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52j 58v 58v 596 596 5c7 5ii 5lf 5lf 5rl 5rl 5rl 61o 61t 61t 61t 61t 61t 61t 621 621 622 63a
??=Wardens
i like the fun of it :p uses wardens for control and minor damage, adren on it to negate delay and recluse to allow wardens to damage the airbornes. uses steamy for damage, but problems are: no healing(poison/momentum just got alot harder), and slower damage flow. Might go -1 adren +1 purify/imp miracle(beat Serket 2-0 and incarnate so far)
this is hardly a variant, i mean it doesnt even have any mind flayers or golems
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